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Nerdarchy > Uncategorized  > Bull-Riding in D&D: Saddle Up for Glory (or the Dirt)

Bull-Riding in D&D: Saddle Up for Glory (or the Dirt)

D&D Adventure: “Voices on the Wind – Secrets of the Wailing Wastes”
Sore through the D&D skys with a new mount called the Skyray

I am always looking for new things to add to my game. I am always inspired by the things that I watch or hear. Lots of articles here on the website and videos provide plenty of evidence of all the monstrosity, hei hei tarrasquesources used for that inspiration. So this one comes from just good old YouTube. Bull riders and Bull fighters risk life and limb to put on a spectacle. Ever looked at your D&D party and thought, “You know what we’re missing? An arena, a furious beast, and someone trying to survive eight seconds of pure chaos.” No? Well it’s time to fix that.

Let’s ride.


🎯 What Is Fantasy Bull-Riding in D&D?

Bull-riding—adapted for D&D—is a high-stakes, spectacle-driven skill challenge that pits a rider against an enraged beast in a contest of balance, reflexes, and raw grit. Whether it’s part of a festival, a gladiatorial arena, a downtime competition, or a desperate distraction in a chase scene, fantasy bull-riding adds adrenaline and flair to your game.

But we’re not stopping at bulls. Not even close.


🧠 The Core Rules: 3 Rolls, 8 Seconds

This streamlined mechanic fits neatly into any D&D 5e session and plays out fast. I wanted to mirror the bull riding rules used in real life.

  • The ride lasts 8 seconds, abstracted as 3 skill checks. Doing initiative and back and forth would take too long as D&D combat can be very prolonged.

  • Each check uses a nontraditional ability-skill combo, reflecting the wild, chaotic nature of the ride. I wanted to use non-traditional stat-skill choices to make the ruleset a little more complicated

  • A DC is set by the creature, and any failure ends the ride.

🧪 The Skill Checks

Each round, the rider must roll:

  1. Strength (Animal Handling) – Grip strength over finesse.

  2. Wisdom (Athletics) – Instinctive control of your body’s reactions.

  3. Dexterity (Insight) – Predict the beast’s next violent movement.

The DC starts at 14 for a trained bull, scaling upward with more dangerous or magical creatures.


📉 Failure & Time

If you fail a check, you’re thrown immediately. How badly you fail determines how long you lasted:

  • Fail by 5+: You’re off instantly.

  • Fail by 1–4: You hold on briefly.

  • Succeed: You ride on to the next check.

Survive all three? Congratulations—you’ve lasted the full 8 seconds and earned a place in the bard’s next ballad. So it breaks down like this the first roll gives you anywhere from 0-2 seconds. The second roll gives you 3-5 seconds, and the last roll is 6-8 seconds.


🏆 Points for Style: Optional Scoring System

Want to go full rodeo? Introduce a scoring system like the real thing:

  • Rider Score (up to 50 points) – Based on success and style.

  • Beast Score (up to 50 points) – Based on difficulty, aggression, unpredictability.

Use Performance, Acrobatics, and even roleplay flair to earn style bonuses mid-ride. Want to show off with a one-handed flourish and a wink to the crowd? That’s a Performance (DC 15) check—and +5 style points if you land it.

The highest total score wins the round… or the whole event.


🐉 Not Just Bulls: Fantasy Rodeo Mounts

Why limit yourself to cattle? This is Dungeons & Dragons, after all. Here are just a few rideable nightmares:

  • Bulette (“Landshark”) – It dives underground. Riders must feel its movement before the next leap.

  • Winter Wolf – Blasts cold breath mid-ride. Constitution saves or take chill damage.

  • Worg – Orcish rodeos ride these snarling beasts. Add a bite attempt mid-ride for real tension.

  • Blink Dog – Teleports mid-ride. Try hanging on when you’re suddenly 30 feet to the left.

  • Manticore – Can fire tail spikes at the crowd if annoyed. Crowd control matters!

  • Griffon (wing-clipped) – The sky’s off limits, but it still bucks like a tempest.

  • Giant Chicken (yes, really) – For comedic side events or chaotic festivals.

You can even run a full Planes & Reins interplanar rodeo circuit, from Underdark slug-racing to a feywild jackalope chase.


🎭 Enter the Bull Fighter

Want to add even more flavor to your game? Introduce a new background for those who’ve lived in the ring:

The Bull Fighter Background

You’ve danced with danger and stared death in the horns. You might’ve fought in coliseums, tamed beasts for nobles, or twirled a crimson cloak in front of a fiendish mount in front of a roaring crowd.

With proficiencies in Animal Handling and Performance, and a flair for showmanship, a bull fighter is both a survivor and a storyteller. You’ll also gain the Arena Presence feature—giving you fan recognition and preferential treatment in places that revere spectacle.

(We’ll be posting the full background soon—keep your lasso handy.)


🐐 Bring It Into Your Campaign

Amazing what you can find searching for pictures of “winged cat with beak.” This illustration from Joannie Goulet is used with permission. Click the link or visit Griffonne.com for more.

You can use fantasy bull-riding in:

  • Downtime competitions in frontier towns

  • Festival games or seasonal events

  • Bar brawls gone wild where the mount is a drunken mule

  • Arena challenges for money, magic items, or renown

  • Magical rites where staying on the beast proves your worth to a deity or tribe

  • Tavern games using a magical construct bull with illusory fury

Riders might earn coin, titles like “Hornbreaker”, or magical gear like The Saddle of Tenacity (advantage on all Strength saves while mounted).


🐂 Final Thoughts

Bull-riding in D&D brings tension, excitement, and a heavy dose of flavor to your world. Whether you’re using it as a spotlight moment for a character, a festival mini-game, or a competitive sport across cultures, it offers a mechanical and narrative thrill that’s easy to run—and hard to forget.

Now…
Take a deep breath.
Grip tight.
And roll for rodeo.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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