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Nerdarchy > Uncategorized  > Beyond Melody: New Monsters & Re-Flavors for the Plane of Song

Beyond Melody: New Monsters & Re-Flavors for the Plane of Song

Under the Dome: Broken Promises & Unpaid Debts

The Plane of Song is a world shaped by melody and resonance. In my original exploration, I invited Dungeon Masters to imagine a realm where rhythm bends reality and music is the fabric of existence. Let’s build on that with exciting monsters — both homebrewed and reflavored — that embody the strange harmonies, haunting chords, and ecstatic crescendos unique to this plane. Nerdarchy


🎵 1. Native Monsters of the Plane of Song

Resonance Elemental

Manifestation of pure sound energy.

  • Appearance: A shifting, translucent silhouette filled with swirling notes and vibrating waveforms.

  • Abilities: Emits a sonic pulse that can push enemies back, deafening and dealing thunder damage. Vulnerable to silence effects but thrives in harmonized environments.

  • Ecology: Resonance elementals form around intense performances — a cathedral’s chorus or the echo of an aeonic harp. They defend “perfect harmonies” and disrupt discord.

DM Tip: Use them like elementals, but make combat almost musical — each pulse feels like a beat layered over the battlefield.


The Chorus of Echoes

Choirs of intangible voices that haunt the living.

  • Appearance: Floating clusters of ghostly singing faces with no bodies.

  • Mechanics: They can cast dissonant whispers-style effects that force Wisdom saves or compel characters to move toward or away from places of resonance.

  • Lair Effect: Sonorous feedback that can either heal or harm depending on how well players “harmonize” with the chorus’s frequency.

Lore Fluff: These spirits are sometimes claimed to be the unremembered songs of lost bards — lyrics that refused to fade.


Crescendo Drake

A draconic beast of living brass and vibrating wing-membranes.

  • Appearance: A small metallic drake with wings like timpani skins and a tail resembling a tuning fork.

  • Combat: Its roar builds in intensity each round, increasing thunder damage and forcing Constitution saves to resist fear or deafness.

Roleplay Hook: Legends say each Crescendo Drake’s hatch is accompanied by a drumroll that foretells a great battle.


🎶 2. Reflavoring Existing D&D Monsters

Not every creature in D&D needs brand-new stats to belong in the Plane of Song — with a little imaginative flavor, many existing monsters become musical natives:


Sirens → Melodic Sirens

Already iconic for their enchanting voices, sirens are native chorus seducers on the Plane of Song. Their song becomes literal magic that can warp terrain and even shift gravity toward pleasing harmonies.

👉 Flavor Notes: Their harps could be celestial strings born from sonic ley lines rather than physical instruments.


Harpy & Harpy Matron → Harmonic Harpies

These harpies aren’t sea creatures but aerial songstresses whose calls resonate like perfect intervals. Their songs create zones where time slows or speeds depending on cadence.

👉 Flavor Twist: Harpy lairs become soaring opera houses — every combat encountering them plays like an aria.


Banshee → Sonorous Banshee

Banshees become the lamenting codas of fallen composers. Their wails aren’t just terrifying — they can tear at the fabric of song, disrupting harmonies and silencing magic.

👉 Ability Flair: Replace the classic banshee wail with an anti-melody that cancels ongoing spell effects or performance checks.


Mimic → Music Box Mimic

Visually, these mimics assume the shape of instruments — perhaps a grand piano, drum, or lyre — and their adhesive tongues could sound like a harp glissando before striking. Lair Actions

DM Tip: A Music Box Mimic in a concert hall setting makes for a playful yet deadly trap.


Sinister (from lore) → Lovers of Music

Sinisters from older lore are silent flyers that love good music. On the Plane of Song they become whimsical patrons whose presence boosts morale when true harmony is sung. TV Tropes


🎼 3. Homebrew Monster Ideas to Inspire Your Campaign

Here are a few quick stat-block concepts you can drop into your games:


Note Wisp

  • CR: 1

  • Trait: Illusory Melody — Emits a harmless but distracting song. Creatures within 10 ft must make a Wisdom saving throw or take performance disadvantage on attacks.

  • Lair Trait: Vibrating Floors — Every round, roll a d6; on a 1–2, the melody changes tempo — all speed values shift by ±10 ft.


Discord Fiend

  • CR: 7

  • Trait: Cacophony Aura — Enemies entering its aura suffer psychic damage and have disadvantage on concentration checks.

  • Legendary Action: Screech of Dissonance — Forces Wisdom saves or character movement becomes chaotic — random direction.


🎤 4. How to Use These Creatures in Play

  • Ambient Soundscapes: Turn combat into performance — e.g., each initiative round is a “measure” and attacks are “notes.”

  • Puzzle Monsters: Some creatures might only be pacified by achieving the correct chord progression or rhythm — a great way to empower bard players.

  • Musical Madness: Consider temporary effects like rhythmic trance, where players spontaneously dance (and can’t act normally) unless a check is passed.

The plane of song should be treated like any of the other demi planes, like the shadowfell or the fey wild.  It can be as easy or as hard as you need it to be and once there be obvious that you are not in a normal place.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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