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Lord of Dead Dreams
For 5th Edition
Within these pages you’ll find threats from the wild places where the fey come from. Not all fey are nice and playful. Some thrive on dark dreams and nightmares. This adventure will pit characters against one such villain who revels in ripping the dream essence from mortals.
Adventure suitable for 4-6 Players of 4th-8th level
2 new magic items
1 new monster — onibara
1 unique villain — Jarease, Lord of Dead Dreams
Secrets of the Vault: Monster Menagerie Volume 1 for 5th Edition
For 5th Edition
Uses for Monster Menagerie
What You’ll Find Inside
Gaze of the Void Eye for 5th Edition
For the Fifth Edition of the World’s Most Popular Fantasy Roleplaying Game
An adventure for 4 characters of 10th-14th Level.
Are your adventurers afraid of the dark? After this jaunt into a world perpetual darkness to face the threat of the Void Eye, they will be. Perfect if you need an evening adventure or want to take your campaign in an unexpected direction.
What You Will Find Within
New rules to traverse a world of darkness, new magic items, new monsters, new spells, and NPCs all of which can be dropped into your game.
Secrets of the Vault: Friend or Foe Volume 1
Secrets of the Vault: Friend or Foe Volume 1 a slew of options for Game Master for 5th Edition of the World’s Most Popular Role-Playing Game. Players don’t worry we’ve got a couple new options for you as well.
Contained within you will find:
- New NPCs
- New Spells
- New Items Properties
- New Monsters
From Hit Dice to Heroics
Sometimes heroes need to dig deeper and become a little more heroic. From Hit Dice to Heroics is a supplement for Fifth Edition. There are over 40 options for spending Hit Dice other than regaining hit points. Players can begin tapping into these options as soon as they hit 2nd level. Your character class and sometimes your subclass determine what option might be available to you.
Channel your very vitality into arcane or divine might if you are a spellcaster. A barbarian can channel even more of their mighty totem animal. Fighters are inspired to even deadlier skill with their blade. These are just some of the possibilities found within. There at least three new options for each class.
Fantastical Mounts for 5E
A resource for Dungeon Master and player alike. Nerdarchy introduces five new and unique mounts ready for your 5E game from our Chimes of Discordia campaign setting. This digital book includes rules for these creatures with regards to trade goods, training, and adding flavor to your campaign world. There’s even multiple versions the different mounts we introduce. Perhaps you’ll even find your druids assuming the guise of a dranther or kangoram in your game.
North Road 01: Death & Taxes for 5th Edition
Finding a module to run for your fantasy tabletop role-playing game is sometimes hit and miss. You want an adventure module that will entertain your RPG group, that will hook them with an interesting story, great characters and memorable encounters. You don’t mind doing prep, but you really don’t want to have to rewrite the whole thing to fit with your style of gaming, your group’s current levels, the rule system you are playing, or because you always have had to do that with previous modules.
Getting your players to engage beyond a single quest and to build a campaign they will want to keep returning to play is important. However, you don’t want everything to be prescriptive and you still want to be able to add your own flavour and make it your own.
You don’t want to have to drop all aspects of your homebrew world, or your house rules that have taken so long for everyone to agree upon and get used to. You also don’t want to spend hours having to bend a module to fit what you have already achieved, or to have characters start again from level 1, or whatever level the module prescribes.
If you are new to being a game master or dungeon master for your group, adventure modules can be quite complicated beasts to wrestle with. This makes it difficult to actually learn the skills required to be a good game master and to begin to create your own successful campaigns. You just want something you can actually run straight out of the book.
We at Quest Givers found that traditional modules for tabletop role-playing games tend to lack certain important components. Components that lead to frustration and having to take the adventure apart and put it back together again so that it works for your group. For beginner game masters this becomes quite a daunting task as you don’t really know how to do this and the game rulebooks give little in the way of instruction on how to actually structure a story or how to flow from scene to scene.
The first thing we found lacking was a consistent structure to the story, an easy to grasp and simple to relay structure to build interest and continuity with the players. We also found most modules don’t really give you an idea of how to portray NPCs. There is no dialogue to help you figure out how they should speak, how they carry themselves in the environment of the story and how they react to player input.
Adventures usually tend to be built around a monster encounter and the game world lacks depth and continuity, leading to player disinterest and murder-hoboism. We don’t like being lured into a purchase that lacks substance, ending in a pile of RPG books that are only ever good for picking a handful of ideas out of. Death & Taxes gives you, the game master, a wonderful starting point to a 12 episode campaign. You will find enough detail and depth to the setting to get the players to truly invest in your game and return for the next session. The group begins in a seaside fishing village that is under the burden of over taxation.
Death & Taxes is system neutral, so you are free to use any system that embraces a fantasy genre. The adventure will work for characters of different levels, so you can include it into your game at any point. We introduce a monster that is not in any monster manual, but you will enjoy creating your own stats for to be just right for your players. We only give the flavour and style of the monster; you get to do the juicy bits.
The culture of the game world, while different from most, will not be completely alien to most home brew worlds, or settings of major game systems. You will be able to easily insert this realm as another area of your world as if it had always been there. Interesting political structures, strange cultural differences and a different approach to a society that will give the players the sense that they truly are in a foreign land.
Characters and monsters are loosely described so you are able to flesh them out with your own details, change the level of severity as you see fit, but maintain the flavour of the character and its role in the story. The story provides detailed responses to character questions and plenty of rumours and utterances by the local populous to build a background to events.
The story unfolds as you read it through the first time, so you get an idea of what the players will experience when they play. The module is written in a style reminiscent of the old “choose your own adventure” book series. The narrative is event driven, so you can easily allow the players to find their own path and then use the next event to propel the story forward. Learn a little of the history of the place in books that detail more about the realm the characters find themselves in.
If you are new to being a game master, our YouTube video series will help you through the motions of putting together a great, fun and exciting game. If you are a veteran you will learn some of our philosophies of role-playing and what to expect from our approach to module design.
Any purchase you make on this website helps to support the future production of content. We are grateful for your support and want to continue to give back to you the kind of adventures you want to run for your group. New modules, more videos and RPG tools for you to use in your games.
The 3.6Mb PDF is 30 pages (including the cover). It contains black and white and full colour images, but is reasonably printer friendly.
Warning: This work contains graphic and/or extremely violent scenes. The content is not intended for children and should be considered adult in nature. It may contain horror, torture, violence, murder, death, conflict, psychologically disturbing and other adult themes. Discretion is advised
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Trip to the Planar Zoo
Fifth Edition adventure for 4-6 characters of 10th-15th level
Trip to the Planar Zoo is no walk through the park. What do you do when wake up as part of the humanoid exhibit in the Planar Zoo? Will the players learn the truth of their captivity, or will the zookeepers perfectly constructed habitat keep even the sharpest adventurers in the dark?
Inside you will find:
- New Magic Items
- New Player Race
- New NPC
- New Monsters
Maze of Mandoon
A 5th edition Dungeons and Dragons adventure for 4-6 characters of 3rd-5th level.
What will your brave adventures do once they found themselves swept up in the aftermath of a Chaos Storm? Few ever enter the maze and fewer still ever exit it. Who created it and why? Will they try to unravel these mysteries or just struggle to survive?