“Dinner Party” – Out of The Box D&D Encounters #31 (Truth Serum & Short Term Madness in a Tavern)
Introduction: The Dungeon Master’s Guide is full of tables, information, and colorful references. However, an encounter idea can come from a simple reference to an item, property, or game mechanic. In this case, I stumbled upon the Sample Poisons listing while looking up Short...
“Fire for Effect” – Out of the Box D&D Encounters #30
“The Dogs of War” – Out of The Box D&D Encounters # 29
Introduction: This game is filled with assumptions. Perhaps that’s because our life is filled with the same. We assume when we see how a person is dressed that they have a level of intelligence or wealth. We assume that someone may have a specific level...
“Council of Three”- Out of The Box D&D Encounters # 28
Introduction:
“Jailbreak” – Out of the Box #27 D&D Encounters
“Ribbet, Ribbet, WHOOSH” – Out of the Box #26 D&D Encounters
“Procession” – Out of the Box #25 D&D Encounters
“The Balance” – Out of the Box # 24 D&D Encounters
“The Balance” – Out of the Box # 24 D&D Encounters
“Watchdog” – Out of The Box #23 D&D Encounters
Out of the Box Encounters Using Daern’s Instant Fortress Introduction:
Another popular cliche or trope that seems to endlessly occur in every D&D game is this: Defeat monster, check it’s pockets, take it’s stuff. Here’s a way to rethink that. What if the magic item is part of the encounter. What if that magic item defined the encounter such that it makes it very difficult to acquire without damaging it. What if that self-same magic item was also highly desirable?
Now, let’s add something to that concept. Let’s apply a template to that encounter that takes a common everyday monster (zombie) and applies it to a monster less common…say, one that makes it harder to just take the magic item?
“The Passenger” – Out of the Box #22 D&D Encounters
“Counting Sheep”- Out of the Box D&D Encounters # 21
Introduction: I can’t speak for every table, but a touch of the ridiculous can often turn a normally staid affair into one that hooks players into memorable encounters. Even darker humor is often better than none. If you can add a description to that...