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Nerdarchy > Dungeons & Dragons  > Psionics  > The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e

The Cognizant, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e
Guide to Psionics: Part 1 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

Have you ever made your very own custom class? Do you like to play, or let others play, with Psionic characters in your games?

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5eI answer yes to both of these questions 100% of the time. Let me take you along the path of custom class creation by going through the process as I create a psionic custom class for Dungeons and Dragons 5th Edition, the Telepath.

Today I am finishing up the Telepath. Earlier I worked on Cognizant, Kineticist, Relativist, and Metabolist. Some of you may know the Telepath by other names but it can be summed up by one concept: Mind Reading.

This discipline is about hearing a person’s thoughts and memories as though they were speaking to you. Well it is eventually as I described. There are many steps along the way to being able to completely understand another mind or dominate that mind. Some of those steps include:

  • Feeling another being’s emotional state and then influencing it.
  • Linking your senses to another person’s or their senses to yours.
  • Hearing another minds conscious and unconscious desires and then convincing them that you can supply them with what they desire.
  • Domination of another mind by your will

Think Friends, Charm Person, Detect Thoughts, Dominate Person, Telepathy. You may be familiar with those abilities as 5th edition spells and they work in a similar fashion. This discipline is akin to the archetypal super powers of mentalist, mind reader, alien mind powers, and mind control.

Please keep these examples in your mind as I go through the class features.

Sounds like a lot of custom thought stealing abilities but don’t worry this custom class’ spells and abilities are mostly straight out of the Dungeons and Dragons 5th edition Player’s Handbook and Dungeon Master’s Guide.

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e

I made my own Psionics for D&D 5e because I wanted to show others how they could develop their own custom class without writing an entire separate book. That and I really like the theme of Psionics so I couldn’t wait until the class came out for D&D 5e.

98% of the spell powers for the Psionic class are right out of the 5th edition spell list (I have written up 3 cantrips and 3 other powers, i.e psychic blast). Everything else that gives the psionic flavor is built into the class features of each discipline.

The Telepath happens to be developed off of a combination of Enchanter(Wizard) and Sorcerer classes with Sorcerer as the base.

Why those two class combinations? It will become apparent soon. Now on to the class features.

Note- 1st through 20th level is the same for the Psionic class as it is in the Dungeons and Dragons 5th edition Player’s Handbook for the Sorcerer when considering the following: Proficiency Bonus, Cantrips, and General Class Features- except Sorcery points(1 per level). The loss of the Sorcery points is to adjust for the gain of the spell point system.

For the Optional Spell Point rules that are used to fuel psionic powers look here (Dungeon Master’s Guide, pg. 288).

Now onto the D&D 5e custom class:

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e

Class Features

As a Psionicist, you gain the following class features.

Hit Points: Hit Dice: 1d6 per Psionicist level

Hit Points at 1st Level: 6 + your Constitution Modifier

Hit Points at Higher Levels: 1d6 (or 4)+ your Constitution Modifier per Psionicist Level after 1st

Proficiencies: Armor: none

Weapons: daggers, darts, sling, quarterstaffs, clubs, light crossbow Tools: none

Saving throws: Wisdom

Skills: Choose any two: Arcana, History,Insight, Perception, and Religion

Starting equipment similar to sorcerer

1st level:

  • Discipline: Telepath, You gain Charisma as a saving throw. Add both the Persuasion and Deception skills to your skill choice list.
  • Spellcasting:  As per Sorcerer except Wisdom is your spellcasting ability for your Psionicist ‘s spells and use the DMG’s (pg 288) spell point system rather than the spell slots.
  • Number of Spells and Cantrips known as per Sorcerer. Spell list as per Telepath (see below).
  • Personal Magnetism – Most people you talk with seem to think the better of you due to your charming personality and mannerisms. Gain Friends as a cantrip. If you have it then select another cantrip. You may use Friends a number of times equal to your Wisdom+1(minimum 1) Modifier without the person knowing that you have used magic against them (unless they possess some other means of knowing)- Authors Note: I originally had a seperate ability that did what friends does. So rather than describe it with the changes I chose to use the spell mechanics that already existed. I do not recommend changing the drawback for other enchantment spells until a much later level. See enchantment school as an example

2nd Level

  • Mind Link- You gain a two way communication with someone you can see. As an action you can communicate simple instructions at the speed of thought with the target. Unwilling targets get a a wisdom save to disrupt the link. As long as they are within 100 ft 0f you

6th level

  • Read Thoughts: Skim-The Psionicist has a better understanding of the flow of thoughts of  other beings. It is possible to string together words and images from anothers mind and get information from it by skimming along the mind. This is still only surface thoughts and current topics within the being’s mind. The Telepath is limited to the information that the being is currently thinking about not what they know of a subject in general.
  • Example: If the Telepath wants to know who the Mayor was speaking with last night then the Mayor needs to coincidentally think about it(worried about, troubled about, planning for, or anticipating- the next meeting) If you want to work it out as a save or percent roll that is fine. Perhaps the following chart may help level of Telepath per levelOtherwise the Telepath will be waiting for the Mayor to daydream about it or get reminded about it by seeing the person they met last night or if someone asks the Mayor  where he was on the previous evening.

14th Level

Mind Alteration: Whenever you use a Telepath or enchantment spell and the target would know that you cast a spell on them after the spell has ended you may choose to alter their perception to ignore the spell cast against them

Note: All other Class Features are as Sorcerer

Cantrips

  • Friends, Message, True Strike, Vicious Mockery, Minor illusion, Dancing Light, Fatigue

1st Level

  • Sanctuary, alarm, Charm Person, Comprehend Languages, Disguise Self, Detect Magic, Dissonant Whispers, Faerie Fire, Healing Word, Heroism, Illusory Script, Silent Image, Sleep, T. Hideous Laughter, Command, Detect Good/Evil, Compell Duel, Find Familiar
  • New First level power: Psychic Blast: 60 ft, Ranged spell attack 3d6 psychic damage. Spell is able to be increased.
    cast as a 2nd level spell: 4d6 damage. After effect: Roll dice as per the sleep spell against the target(s).
    cast as a 3rd level spell: 5d6 damage. Then select any lower level After effect
    cast as a 4th level spell: 6d6 damage. gain a new after effect to use: hold person, as per spell(including saves). or select any lower level After effect
    cast as a 5th level spell: 7d6 damage cone attack and then select any lower level After effect
    cast as a 6th level spell: 8d6 damage cone attack. Gain a new after effect to use: Fear as per spell. Or select any lower level After Effect.
    cast as 7th level spell 9d6 damage cone attack. Then select any lower level After Effect.cast as a 8th level spell: 10d6 damage cone attack. Then select 2 different lower level effect.

2nd Level

  • Animal Messenger, Blindness/Deafness, Crown of Madness, Enhance Ability, Enthrall, Hold Person, See invisibility, Silence, Suggestion, Zone of Truth,
  • New 2nd Level power: Sense Link- range: 120 ft, Duration: Concentration, up to 1 hour. You share sensations with another being. Select a target. If they are unwilling they get a will save. Choose one of the senses. You sense what the other is hearing, feeling, seeing. You may choose to let them do the same for the duration) At the start of your turn you may chose to share your senses with another in a distracting manner.

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e3rd Level

  • Fear, Feign Death, Hypnotic Pattern, Major Image, Nondetection, Sending, Tongues, Spirit Guardian

4th Level

  • Compulsion, Confusion, Hallucinatory Terrain, Locate Creature

5th Level

  • Awaken, Dominate Person, Geas, Hold Monster, Mislead, Seeming, Modify Memory

6th Level

  • Eyebite, Otto Irresistible Dance, Mass Suggestion

7th Level

  • Mirage Arcane, Project Image, Symbol

8th Level

  • Power Word Stun, Antipathy, Glibness, Mindblank, Dominate Monster, Telepathy, Feeblemind

9th Level

  • Power Word Kill, Wish(a charm/enchantment based effect of another spell)

If you haven’t seen it yet check out what the guys at Nerdarchy’s think about Psionic

The Telepath, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e

Where ever you are, whatever you are doing, enjoy and until net time

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Nathan Riggins

I would say my manner, skill sets, and subject knowledge are incongruous but they all seem to find a home under the umbrella term of nerd. I have a passion for studying science, religion, art, games, crafting, wine/beer-crafting, sustainable living, and green chemistry. I really enjoy gaming with friends and writing about my experiences as a nerd.

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