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World of Darkness: Population Calculator Tool

World of DarknessWell, faithful Nerdarchy reader, I have done it. I have dipped my dainty size 14 toe into the pool of the 21st century, and how it has changed gaming forever. See, when I first started gaming in 1989, these kind of tools were not readily available. Though thanks to the way my father raised me, I have a mind for extrapolating numbers from any given source. Be it the trajectory of a ball in flight, the stress levels of the bridge I am driving over, or even the population census from the lore of a series of role playing games. To this end, I started a project this week based on various bits of lore I have found in the World of Darkness for purposes of making it easier to understand the true dire situation of the monsters in that world.

To see the results, click this download link: Download Continue reading World of Darkness: Population Calculator Tool

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World of Darkness: Game Review ‘Vampire: Prelude’

World of DarknessAlrighty! So I recently had the pleasant surprise to turn on Facebook and be informed that Whitewolf Publishing has released not one but two new games based on existing licenses within the World of Darkness. Now I am not sure you are aware, but I happen to be a big fan of World of Darkness. The games in question are based on Mage: The Ascension and Vampire: The Masquarade. I took the liberty of buying the game “Vampire: Prelude” and have played through it to one of its MANY endings. All for the purposes of being able to provide this review for you.


The basic premise of the game is that you learn and interact in the story through a virtual cell phone your character interacts with in the game. Through texts (SMS) and media messages, you get to pick your actions by choosing your responses to various texts. Pay close attention, though, because what you say is what happens, as you are both storyteller and player in this game. The actions you choose unfold the story in very different ways, similar to the old “Choose your own adventure” books, Zork series,  or the Crossroads series. Time passes with each text, and the action you choose modifies how much time goes by. Why is this important, you may ask? Well, the clock is ticking based on your actions, and more so it comes into play as you must deal with the sun to some degree.

World of DarknessIn this game you play as a clanless (though it does show major Toreador traits) thin-blooded vampire by the name of Case. The story is written in such a way as to leave Case’s gender and sexual orientation semi-ambiguous, but it does appear to me, though I may be wrong due to my choices in game, canonically to be a male. Poor Case is a shovel head, a vampire who was turned but kinda left to figure things out on his own. Worse yet, he is for the majority of the time stricken with babyteeth, or a fangless vampire. If this is from his turning coming on slowly or due to his thin blooded nature is unclear, but it adds to his confusion at his current state.  Your choices will lead him from L.A. to Seattle or New York and back again. I assume there would be more options, and am personally delighted to try and find them.

The Good

Here is part of what I like about this game. First off, the typing reflects Case’s current mental state. When Case is exceedingly excited or angry, he makes typos and shortens his sentences but lengthens the paragraphs, something people tend to do when in such a state. Furthermore, as someone who spends more time in Seattle than I wish to, I can state that the game really does bring the town to life. The street names, the places and sights are all described from an outsider’s point of view. Not only this, but it touches on Seattle’s presence in the World of Darkness, something I have seen very little of in the past. Beyond this, the game  makes mention of various well-known entities in World of Darkness, such as Velvet Velour. The art style, music that plays, and even the way things are described, draw you deeper and deeper into the World of Darkness.

One thing I wanted to mention that is different is that this game really brings to light the struggles of the thin-blooded, the clanless, and the shovelhead. This trifecta affects Case and everything he does. In fact, Case does not know what is going on right off the bat, or even what he is. He has to learn the hard way that nothing is as it seems and that the world is very different than it once was. Betrayal, heart break, and holding on with all you have to the last bits of humanity within you, become a nightly struggle. Hell, I died four times before I even got the basics of being a vampire drilled into Case’s head. This is not a bad thing because it should show the player how brutal the World of Darkness truly is.

Side note, my name pops up in the game. How awesome is that? And in the Seattle area, no less!

The Bad

Here is where I have to say what I don’t like … Actually, I would be better served by stating what could have been done better, as I have little in ways of complaints. The first thing that stood out with me was the try-hard kind of flamboyant language and metaphor use the story occasionally takes. Though a bit of verbosity is a wonderful thing, this game takes it to such a degree I almost felt like I was playing a babbling Malkavian at times. I get that the character is supposed to be a bohemian art type, but this can get borderline distracting at times. Beyond this, I noticed little in the way of what makes a vampire a vampire in this. There is small mention of Thaumaturgy, Celerity, and Obfuscate, but I never ran into an option to blatantly use any power. That bothered me, but I can understand why they did this in an effort to keep the main character ambiguous. Though this leads to a small complaint. I would love to have been able to choose my clan. If nothing else, this is something I would like to see if they make a sequel. Beyond these minor things, I gotta give it up to Zak Sabbath and Sarah Horrocks for writing an amazing experience.


If you are looking to get into the Vampire mindset, this game will expose you and immerse you on multiple levels. If you are expecting flashy graphics and what not, you will be sorely disappointed as it simply is not that  kind of game. I think if you enjoy a good story and don’t mind reading, you can get more than the $4.99 price tag’s worth out of this game. If you are looking to try something new, give it a whirl. I don’t think you will be disappointed. This game delivers in entertainment, and I think you can count on 5 to 10 hours each playthrough for entertainment.

Stay tuned next week when I go and review clans of Vampires again. I recall I am doing Followers of Set next. That should be fun!

Did I miss something? Have any Questions or Comments? Feel free to message me at or at

Stay Nerdy,


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World of Darkness: The Giovanni Vampire

GiovanniI stand at the hill, watching as a crypt is raided, or not necessarily raided, as it is not so much a break in as a break out. The new generation of Giovanni stepping out into the night. Followed by, oh my, he has been busy. Look at that, all his cousins are joining him in the march from the grave, but only he was gifted with eternal life. No, like so many from his family, he has cursed them with eternal death. And that my dear friends, is what make the Giovanni special. It’s a dead man’s party. Who could ask for more?
Continue reading World of Darkness: The Giovanni Vampire

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World of Darkness: The Nosferatu vampire

vampireTo talk of the Nosferatu I came to see, I need only speak of the golden age of movies, back in the days when silent films giving way to talking pictures had slain the careers of many. But one of the greats, known as Golden Gary, survived. He had style, and he had grace, he had everything that one could hope for. But what he also had was one of the most mysterious disappearances of Hollywood history. The truth is, he was embraced by the Nosferatu clan of vampire and rendered to be one of the ugliest beings ever known to man. Yeah, he gained power beyond most people’s wildest dreams, but he had lost the very dream he had been living. Continue reading World of Darkness: The Nosferatu vampire

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World of Darkness: The Lasombra vampire

World of DarknessKnowing their reputation, I chose to bring help with me to this. For this, I brought my uncle Darwin, the Fianna Garou, to Tijuana. Here we sit in a bar of ill repute, watching as an act of a fire dancer amuses the crowd. From speaking to the others here, I see that the masses all have one thing in common. The previous night they had all ran across a mysterious woman, they had all been told to arrive here and see the show. For what purpose, neither I nor they could ascertain. 

As the fire act ends, the lights and even the fires nearby seem to dim. With them comes the ever-rising drum beats like the thrumming of a great heart. As the drums meet a crescendo, the stage opens like a flower and up rises an exotic dancer who wields the shadows like silk to form the only clothes this predator wears. This way and that, she meets the gaze of the crowd one by one, the music driving them all to their feet in a hypnotic dance leading to death. 

As my uncle places his hand on my shoulder and the world fades from our fleeing to the umbra, we witness the entire crowd opening their own throats to bleed for their crimson goddess. As one, they die. And as one, they will rise as a new army devoted to the whims of the Lasombra that made a dance into a call for war.

vampireThe Lasombra, oh, how this vampire clan differs from the ones we have touched on before. You see, these bad boys are to the Sabbat what the Toreador or such are to the Camarilla. They are one of the founding clans of the Sabbat, and indeed, many of the rituals and traditions of the Sabbat spring forth from them. That is a round about way of speaking that the Lasombra are a group ripe with nobility, and this is not the kind of nobility that the Silver Fangs of the Garou enjoy or the Ventrue portray. This is best personified in the statement of “Tis better to rule in Hell than to kneel in Heaven,” and with that mentality they not only acknowledge the Beast within all vampires, but they beat it into submission like a dog ready to be unleashed from the very gates of Hel. 

Sounds fun, but let’s get into the flavor of these guys. To know them, one must hearken to many ways and people of times long past, to the ways and mannerisms of the cruel aristocracy of Spain, and onward to the death cults of Mexico and Latin America, to shadow deals, betrayals, and backs sprouting fresh blooms of daggers. By combining the new with the old, the smiling face hiding the danger beneath, you get a firm grasp of the ways of these vampires and how the Lasombra are one of the leaders of the Sabbat. Their ways, through silent observation and shadow dealings by ways of intimidating proxies, are but the first layer of this dark onion. For the monster that is hiding behind all the minions they have collected is more terrifying than every layer of defense combined. And the Lasombra typically revel in such knowledge.

Now these layers are many fold, as I have discussed, and one of the ones that most differentiates this clan from the previous ones is the way they “breed.” See, unlike selecting a specific target and converting them, the Lasombra very often will infect and change an entire group of people. Be this done zombie-apocalypse style, pseudo religious ritual, or in a blood-filled orgy culminating in the change, the result is the same either way. A massive increase in the Lasombra numbers through an army of “shovel heads,” shovel head being the term vampires use to denote a vampire that had been turned and abandoned to figure life out on their own. These orphans may not be individually strong, but they are numerous, and strength can be found in numbers, as the second generation would attest if they had survived the attack of their children. Mechanically speaking, a newly-turned vampire with their powers focused on combat could very well have the strength to end a much lower generation vampire’s long life. This is a lesson the Camarilla does well not to forget. 

Now why would an army of mewling pups be worthy of worry from the older vampires? What makes these Lasombra vampires act as superior to others even without the teachings of the elders? Well, that is because more than many vampire clans, the Lasombra are built to win this war on not one but on all fronts. Their powers (or disciplines) hit on every field of a war: Cunning through stealth and shadows, power through strength, and leadership through commanding the masses. I have spoken of Dominance before, but I want to point out a way the Lasombra use it that the previous clans did not, namely through commanding people to be herded like sheep. Be this to the slaughter for food or for mass turnings to make an army, the uses for this are a clear-and-present danger to all that oppose the Lasombra. When you stop seeing humans as human, you see them as merely 7 billion tools walking, eating, and creating more tools for your use. 

Next up of the powers of the Lasombra is Potence, and with this you can see why the army of foundlings is a scary thing. Imagine one night being alone surrounded by enemies, and the next night you rise with ten, twenty, or more confused savage children ready to be aimed by their creator, each one capable of bendiing steel with their bare hands and able to do similar damage to any vampire they come across. Mechanically speaking, their childe are capable (much like the Nosferatu, Brujah, or other possessors of this talent) of near automatically crippling or staking vampires if they are not taken as a very serious threat. This should not be ignored if you value your vitae.

vampireThe final and most terrifying discipline of the Lasombra is their unique mastery of shadows known as Obtenebration. This power is many fold, and in many ways is the very stuff of nightmares. It can be used to snuff out life and unlife alike, to hide your presence, and even to create shadowthings from some creative nightmare realm. With this power, you could rend an enemy with tentacles of shadow, drown them in darkness, imprison your foes, clone yourself with your own emancipated shadow, and even drag them back to the shadow realm itself. This power is the very stuff of nightmares in every sense of the word, and the most terrifying part is that it comes packaged with the other abilities I have mentioned above. Fear the darkness, my friend. Or as a particular villain played by Tom Hardy once said, “You think the darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn’t see the light until I was already a man. By then it was nothing to me but blinding.”

This level of evil does not come without a price. There is an old saying, I believe it comes from Dante’s Inferno, but I may be wrong, that states, “When you stare into the abyss, the abyss stares back.” In this case, to become one with the shadows, the reflection of light some would say, the Lasombra cast off their own reflections. Be it a mirror, a pool of water, or anything else that would show them the face of their evil the Lasombra see when seeking their reflection. This may not seem like much, but it is a subtle way of detecting the Lasombra vampire for what they really are. And for this reason, they must take care lest their presence be revealed to those who could spell their doom during the daylight hours. No vampire who lives to see centuries forgets the days of Rome and when the kine rose up to slay the ancient undead who dwelled there.

For roleplay advice, I suggest looking to those who rule through terror and deed. A role that springs to mind is the recent portrayal of the Kingpin on Netflix’s Daredevil series. Also worth note is the gangsters of the Sopranos of HBO fame. These people rule through command, terror, and when necessary, deed. You would do well to practice an intimidating presence, and let silence be your ally. For it is far more frightening to know you can, but not when you will.

Well, that is the Lasombra in a nutshell, or should I say the shadow of them. I find them to be one of the more intimidating clans of vampires. Next week, we will be touching the true monsters of the vampire world, the Nosferatu. These twice-cursed bastards are going to be a royal pain to find. Wish me luck. I hope to see you there.

Did I miss something? Have any Questions or Comments? Feel free to message me at or email me at

Play Destiny or other PS4 games? Come join the Nerdarchy Playstation community and add nubz_the_zombie. I would love to play with you all.

Stay nerdy,


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World of Darkness: The Tremere vampire

World of DarknessComing around the corner of a cliff face almost a mile outside of the warehouse I was told contained my target. A Tremere, a vampire with a long colorful history unlike anything I have heard before. Torture, betrayal, and the most inhuman acts one could imagine are commonplace in this being’s history. Born a man of faith during the Salem Witch Trials, he single-handedly dropped the population of mages to almost nothing in what would become the United States. This being, the source of the screams I can hear from hundreds of meters away, once picked a target that decided he would rather not be burned at the stake. A Tremere vampire that turned him, and created a monster whose evil has nothing to do with his lust for blood.  Continue reading World of Darkness: The Tremere vampire

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World of Darkness: The Ravnos vampire

“Find the Queen, win a prize! Ten dollars to seek the lady in red, twenty and you can guess three instead!” the man I seek states before I can even introduce myself, his grey eyes piercing in their intensity as he gauges my interest and gullibility. A Ravnos through and through, he follows his own path, and from what I can see from his long brown leather coat and weathered jeans, it has been a long path indeed.

“Alright, I’ll play,” I say as I throw down a ten dollar bill, its creases holding it in place upon his pop-up table as I see him nod in agreement before turning the queen of hearts face down. Continue reading World of Darkness: The Ravnos vampire

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World of Darkness: The Ventrue Vampire

World of DarknessIt all started just like any other night. Well, any night that involves vampires, that is. See, I went to go interview the prince of a city on the West Coast, thinking a level of civility and decorum would greet a meeting with not only a leader in the Camarilla, but a Ventrue at that. Oh, how wrong I was. You see, the Camarilla does not like being revealed to the public in general. Not to mention the fact that just because they work together in an uneasy peace does not mean the Camarilla is filled with monsters unto themselves. I had barely gotten in the door of the business sky scraper that housed the prince when my mind was overtaken and conciousness fled from me.

Waking as if in a dream, I found myself tied to a medical bed similar to one used for dialysis. In fact, based on my woozy feeling, I could tell I had already been drained of a lot of blood. Before me sat a man in a lab coat, dress shirt, tacky fish tie, penny loafers and pressed slacks. Through my haze I could make out his droning monologue.

“You thought you were clever, thinking vampires are an easy mark, but you fleabags never expected me, did you? Not you, nor several others of your misbegotten family of lupines have been able to take me down. In fact, I take great pleasure in binding or even turning your super special ‘kinfolk.’ They make very effective test subjects. So are you part of the pack that attacked me last week? No, I don’t think so. They were smart, you are stupid. Almost too pathetic to use.” Continue reading World of Darkness: The Ventrue Vampire

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World of Darkness: Malkavian

Watching this man from a distance, I can see the iconic insanity of the Malkavian clan of vampire shining through. Not the blithering idiot trying to bite off his ear so he doesn’t have to hear the voices, but one who has stepped up to the stage of life, lead by their insanity into a world without fear, and all the clarity that comes with it. Like a ring master, this man, young and vibrant in appearance, dressed to the nines as a showstopper of a ring leader, calls out to the crowd around him with charisma and verbosity. 

Jumping up on a box and stretching his arms wide, he speaks in a voice that nearly yells at the start of a sentence only to fade away to draw the crowd in so they don’t miss a thing, “Ladies and gentleman, boys and girls of all ages! You have seen that seeing is believing! Please forget your seats, as you will not be needing them. This show is one for the ages, his age to her age, and all the ones in between! You will see wonders, and what will you wonder? That is the question and you will question everything from this world and beyond!” By this time I can hear the whispers, the edges of my vision clouded by the iconic infectious insanity the Malkavians have become synonymous with. 

Turning, as if filled with knowledge that no one should have without being told, he addresses a crowd only he can see, “Nerdachy readers, you will see all that you can imagine and more than you ever dreamed. Not just a collection of glorious beards. Come with me, and you will see a world of pure horrific imagination!”

Well … that was unexpected. Wait … why is the crowd wearing bunny suits? Oh, boy … time for another trip down the rabbit hole … Continue reading World of Darkness: Malkavian

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World of Darkness: Vampire – Toreador Clan

  Toreador vampire clan  I watch, enraptured inn every movement of the cold flesh of the vampire before me. Her pale skin clad in sheer lace and the velvet she gets her stage name from, yet somehow her style and grace are obvious, demanding respect from everyone there.

As her legs wrap around the pole, gravity and skill beyond that of humans the world round driving her to flip upside down in a waltz that has everyone wishing to be the pole, to dance with her for a night even if it would leave them empty vessels for an eternity.

Thus is the danger of this predator, the prey do not run. No, they clamber, they would fight to the death to be her next victim. Everything about her draws them in, to please her in whatever way would bring her a moments pleasure. Toreador vampire clan

The clack of heels on freshly polished reflective floor barely warn of this pink haired beauty’s approach, not on her feet like a feral animal, but on hands and knees, slinking along like a cat in control of the mouse that is on the menu.

That mouse, in the case of a Toreador, is art and forms of beauty in this world. As she crawls to me, her green eyes becoming my world, I realize that knowledge of the abilities she wields does not grant immunity to them, for my world fades into a world of green and pink. If I ever see the sun is no longer my will. 

Toreador, the deviants, are vampires that live unlife to the fullest. They are such prolific personalities that they do not have a reputation for combat but are feared none the less. A founding member of the Camarilla, the Toreador are beings of near infinite charisma and skill. Though they are the opposite coin to the rebellious Brujah, controlled ability to the ruckus impulse of their opposite. This comes from their powers as well as their weakness. For in the interaction of those two factors, you find why the Toreador are the way they are. Continue reading World of Darkness: Vampire – Toreador Clan

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World of Darkness: Vampire – Gangrel

After so much time dealing with the Garou, I got cocky when it comes to the Kindred known as the  gangrel vampire beast Gangrel. I had went to deal with the clan and thought that because they are close to the beast, they would parlay freely. Well, that does not seem to be the case as I was punched in the head hard enough to knock me reeling. Well, to say he was not friendly from that point on is an understatement. Then again, I was not the most polite guest. Especially after I found out my sharp tongue could literally drive my host Blaine into fits of feral rage. 

I heard once that there is nothing sharper than an Irish tongue. Well, they have not felt the claws of the Gangrel clan, twisting and drilling it’s way into my hand as the Kindred laughed in delight. His face, at first normal like any human’s, had shifted to have lupine ears and eyes like a cat with the various aggressive roars of frustration my insults and unwillingness to cooperate had brought forth from him. This man, no, this beast is only wearing a thinly held back visage of civility ready to fade away like a mirage. And like such illusion, once the truth is seen it is forever feared by the prey and the predator alike despite any collar one can put on it. 

Heaven help those that bear the curse of the Gangrel, for they are doomed to an eternity not of the world of man, or beast, but a world alone forever.

There is a beast within every vampire, and then there is the beast known as the clan Gangrel. See, where other clan’s let their kindred hide their beast on the inside, the Gangrel personify it inside and out. This is a nice way of describing the extra bit of nastiness that the curse of clan Gangrel is, the ever lasting fear that the next frenzy will leave it’s mark and turn  their greatest gifts against them in the ultimate form of karma. Course karma is a beast unto itself. Continue reading World of Darkness: Vampire – Gangrel

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World of Darkness: Vampire – Brujah


I watch from from a distance as I have not found a way to safely introduce myself to the vampires before me. Each one exactly the same in how they are trying to be different. Rebels without a clue some would say but who can argue with the results as I listen in on what could only be described as a exsanguinated shakedown. The rebels, feral in their devotion to the Sabbat, are attacking an entire warehouse that is soon to be a haven, a place to stay and launch their assault on the Camarilla and the world at large.

brujah vampire world of darkness

Like many of the Sabbat, these vampires are of the warrior-poet clan known as Brujah, Strong and fast, these men and women are charismatic in a terrifying way. The predatory nature they exhibit as enthralling as it is fear inducing. The world itself seems to be a smaller place as I realize they could be anyone. From my friends, to the mail man, the Brujah and vampires like them are the apex predator of the world because they can hide in plain sight. I think I will have to find a way to get closer but without a way to protect myself I cannot risk it.  Continue reading World of Darkness: Vampire – Brujah

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World of Darkness: An Introduction to Evil


Greetings and Salutations,

Well reader, the quintessential question in the quarreling quirky queue (my friend bet I couldn’t use Q in a sentence 5 times) is what makes the World of Darkness in all it’s weighty goodness a game worth playing? The answer is not just in the mechanics, which are great, but in the storyline and theme so rich as to make a cheesecake jealous.

World of DarknessThis Role-playing Game (henceforth referred to as RPG) is similar to many others in it’s basic premise. You make a character, you play a role, you decide what you will do while a storyteller/game

master determines how the world acts, and you roll dice to determine the results for good or hilarious ill. Continue reading World of Darkness: An Introduction to Evil

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Vampire kin- A Class / Monster Mash up | The Custom Path for Monk in Dungeons & Dragons 5th Edition part 2

Greetings fellow Nerdarchists and welcome.

This is part 2 of Vampire kin which is the second class in the series, Class / Monster Mash up.

Vampire kin- A Class / Monster Mash up | The Custom Path for Monk in Dungeons & Dragons 5th EditionIf you haven’t read through part 1 yet I invite you read it here. Also you can read the first of the series here -> Ghoul, Eater of the Dead.

Part 1 was all about what I am trying to accomplish here as well as background stories and build up of what it is to be a vampire kin. Below the article I wrote some clarifications in the comments.

Part 2 is all about the crunch, the features, the rules, the -whip out your class power calculators time-

Some may call this the game mechanics section…

Vampire kin- A Class / Monster Mash up | The Custom Path for Monk in Dungeons & Dragons 5th Edition

Most of the information that pertains to this class / monster mash up can be found in the Dungeons and Dragons 5th edition Player’s Handbook, starting on page 76.

Anything that is altered, removed, or added to the class will be written below. Now onto the Vampire Kin Monk Class.

For your reference: hit dice, hit points, armor, tools, proficiencies and bonuses, unarmored movement, and martial arts (claws) damage, saving throws, and skills remain the same.

If you want your vampire kin to be skilled at weapons take some fighter levels, be a dwarf, or elf, or add some class or race that makes the class more like you want it to be. I choose monk because there are many mechanics built into the class that adds to the vampire kin’s overall vampire feel.

1st level: Blood Drinker: You really are not satisfied without blood, preferably the blood of humanoids. You can live off of regular food but it is akin to living off oatmeal, plain oatmeal with a hint of rancidity to it. While blood tastes of rich sweet wine or fruits.

Many vampire kin cannot fend off the desire long enough to suffer this discomfort beyond a month. Those who’s spirit perseveres  willing find that to go more than 1 cycle of the moon without drinking at least your blood point total (1 hit point per level) results in gaining a level of exhaustion that does not go away until you drink the requisite amount of humanoid blood. This pattern repeats each month until 5 levels of exhaustion.

Instead of their speed being reduced to zero at 5 levels of exhaustion, the vampire kin moves at it’s top movement speed towards the first humanoid target and attempts to grapple / subdue them and bite. They will not let go willingly until they have consumed the required blood amount.

Vampire kin- A Class / Monster Mash up | The Custom Path for Monk in Dungeons & Dragons 5th Edition wolves fightingFeral Instincts: Your unarmored AC changes as per unarmored defense(with the same restrictions) and is based off instinctual movements gained by your new status as vampire kin rather than any martial fighting skill.

You also can claw and / or bite as per martial arts.

2nd Level: Blood Points- replace ki points for all uses in the class. You regain all of your blood points after a short or long rest.

Example: You are 5th level and have a total of 5 blood points. You spend 2 blood points and then decide to take a short rest. After that rest you now have 5 blood points.

Dungeons and Dragons 5th edition player's handbookspider climb3rd Level: Spider’s Agility: You have a climb speed equal to your movement. You may expend 1 blood point to cast Spider climb without Verbal, Somatic, or Components.

Ensnaring Grasp: When you spend 1 blood point for a flurry of blows you may strike one less time and instead attempt to grapple before or after striking.

Creature of the Night: You are more at home in the night than at any other time of day. Gain Darkvision of 60 ft, If you already have darkvision, increase it by 60 ft.

You gain Sunlight Sensitivity as per the Drow subrace in the Dungeons and Dragons 5th edition player’s handbook, pg 24

Note about Deflect missiles– you no longer have it.

5th Level: Entrancing  Gaze: You no longer have stunning fist, instead you may spend an action and 1 blood point to Stun a person with your gaze. After you spend 1 blood point you may look upon someone within 30 ft of you and they must make a wisdom saving throw. If they fail they are Stunned and will only gaze upon you until the end of your next turn.

6th level: Vampiric Healing: As per wholeness of body, in the Dungeons and Dragons 5th edition player’s handbook, page 79

11th level: Mesmerizing Presence: As per Tranquility, in the Dungeons and Dragons 5th edition player’s handbook, page 80.

13th level: Tongue of the Moon: You may talk to nocturnal creatures and can effect them as though casting animal friendship. You may only have CR worth of nocturnal animals befriended equal to half of your level in vampire kin. You use your Wisdom Modifier when calculating DC for any saving throws the animal(s) my get.

15th Level: Timeless Body: As per- Dungeons and Dragons 5th edition player’s handbook, page 79- except You will not die of old age and you no longer need any food or drink but blood.

17th Level: Kiss of the Vampire: Replaces Quivering Palm- When you bite someone you may spend 3 blood points to lay claim to them by putting some of your blood into their body. Other vampires and vampire kin will recognize the target as marked by you.

As long as the target is on the same plane, you can use an action and 1 blod point to instinctively know the general direction and about how far away they are from you.  This lasts a number of days equal to your vampire kin level. Otherwise this is harmless unless you wish to exert your will upon the target.

  • Once per day you may spend 5 blood points to cast the spell Geas on the target
  • Once per day you may spend 3 blood points to cast the spell, Dream that effects the target regardless of race.
  • Once per day you may spend 8 blood points to cast the spell, Dominate Person as a 7th level spell upon the target

18th Level: Mist Form: As per Empty Body (4 blood points) except instead of turning invisible you can turn into Mist. In this form you are resistant to all damage but force, you are invisible in mist, and you may pass, unhindered, through any space that is not air tight.

20th Level: Unnatural Metabolism: Instead of perfect self. You now process blood into strength faster than before. When you roll for initiative if you have no blood points and you have bitten someone since your last rest you gain 4 blood points.

Vampire kin- A Class / Monster Mash up | The Custom Path for Monk in Dungeons & Dragons 5th Edition

This is my first take at the vampire kin and it may need a bit o play testing and tweaking but when compared to all of the features a monk gets this is feeling on par.

Remember that they still have every monk ability that I did not expressly remove as noted throughout the build above.

Let me know what you think, I definitely reworked and created a lot more powers for vampire kin than I did for the previous class / monster mash up, the Ghoul because I felt the vampire kin needed it to feel vamp enough.

If you enjoyed it and would like to see other class / monster mash ups let me know in the comments below. Don’t forget to share this with like minded people and until next time, Stay Nerdy!

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Nubz Knows: Chapter 1 – Werewolf The Apocalypse

Greetings and salutations loyal Nerdarchy readers here is a taste of Werewolf the Apocalypse!,

white wolf publishingI have been gaming for two and a half decades now,  and throughout these years my persistent “go-to” roleplaying game has and always will be “Werewolf: the Apocalypse” by White Wolf Publishing (Later Onyx Path Publishing). Why you might ask?

Because to me it always epitomized the way I viewed the world growing up, and in many ways still hold as my paradigm.  Found within Werewolf is the clash of two opposing worlds, the misunderstood hero, the bad guy the public supports, and so much more. Continue reading Nubz Knows: Chapter 1 – Werewolf The Apocalypse