Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis Die Pool Impact Rolling Races Combat PC Moves Difficulty Levels Races, Solnar and Shroud.
HISTORY – GENERAL
Human history on Solnar starts with Christon of Gorm. A group of 600 Humans travelled from Thrycion to Solnar through a Tsimshar Portal four millennium ago. Christon of Gorm lead that group with the specific intent of exploring Solnar, mapping it and returning to Thrycion with a collection of animals, plants, weapons and artifacts that he could use to persuade merchants on Thrycion to fund a on Solnar metropolis.
There are varied stories (and a few historical fragments held by Solnar’s Humans and Elves) that speak about Christon of Gorm’s journey to Solnar from Thrycion. Little is known, but what is certain is that he (and no other Human) ever returned to Thrycion. Once Christon of Gorm was on Solnar the path back to Thrycion was no longer open. For 1,600 years Humans scattered across the four accessible land masses (referred to as Verges), establishing villages, towns and cities. In 1,600 ACG (After Christon of Gorm) a powerful warrior Human, Mhask Gremsarg, rose up and declared himself king of the Olmyr Verge. This event set off 140 years of warring among the Humans until the Elven Peacemaker Arthees Silthar gathered the leaders of the largest Human cities and brokered a peace accord. Humans returned to trading between villages and towns and cities (without a king).
In 2,700 ACG Human Engineer Benjen Bluefer and Human Wizard Sarail the Feared launched the first skyship, born aloft by spelled wood from the Calnoth Forest. Hundreds of skyships would be built afterwards changing the shape of Human trade and diplomacy and making the Calnoth Forests the most valuable land on any of the Verges. Continue reading Solnar (Swift Arc) – History (Human)