Posted on

Solnar (Swift Arc) – History (Human)

Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis  Die Pool  Impact Rolling  Races   Combat  PC Moves  Difficulty Levels  Races, Solnar and Shroud.

HISTORY – GENERAL

Human history on Solnar starts with Christon of Gorm. A group of 600 Humans travelled from Thrycion to Solnar through a Tsimshar Portal four millennium ago. Christon of Gorm lead that group with the specific intent of exploring Solnar, mapping it and returning to Thrycion with a collection of animals, plants, weapons and artifacts that he could use to persuade merchants on Thrycion to fund a on Solnar metropolis.

solnar swift arc history solnar swift arc history

There are varied stories (and a few historical fragments held by Solnar’s Humans and Elves) that speak about Christon of Gorm’s journey to Solnar from Thrycion. Little is known, but what is certain is that he (and no other Human) ever returned to Thrycion. Once Christon of Gorm was on Solnar the path back to Thrycion was no longer open. For 1,600 years Humans scattered across the four accessible land masses (referred to as Verges), establishing villages, towns and cities. In 1,600 ACG (After Christon of Gorm) a powerful warrior Human, Mhask Gremsarg, rose up and declared himself king of the Olmyr Verge. This event set off 140 years of warring among the Humans until the Elven Peacemaker Arthees Silthar gathered the leaders of the largest Human cities and brokered a peace accord. Humans returned to trading between villages and towns and cities (without a king).

In 2,700 ACG Human Engineer Benjen Bluefer and Human Wizard Sarail the Feared launched the first skyship, born aloft by spelled wood from the Calnoth Forest. Hundreds of skyships would be built afterwards changing the shape of Human trade and diplomacy and making the Calnoth Forests the most valuable land on any of the Verges. Continue reading Solnar (Swift Arc) – History (Human)

Posted on

Solnar (Swift Arc) – Race Details, Solnar and Shroud

Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis Die Pool Impact Rolling Races Combat PC Moves Difficulty Levels.

SOLNAR

Population – 700 to 900 Solnar wander their planet currently

Birth – Solnars emerge from Sol Shards once every 19 years

solnar swift arc shroud

Death – Sol Flash: When a Solnar is wounded they emit a bright flash that has a 50% chance to blind anyone within close range Sol Down: When a Solnar dies there is an explosion of light and any living creature within close range increases one of their Attributes by one Step and all of their wounds, ailments or diseases are cured

Culture – Sol Wander: Solnar do need to breath or consume food or sleep ~ Solnar are not adversely affected by temperatures above negative 10 Fahrenheit or below 110 Fahrenheit (and correspondingly they do not build structures) ~ Solnar prefer to spend their time wandering their planet experiencing beauty ~ Solnar do not keep possessions (primarily because they do not need them or desire them) ~ Solnar suffer a debilitation if they are not under the sky each day Sol Awk: Because use of physical objects are so alien to Solnar, they are limited to d8 and above on roll involving a task in which they use a physical object Sol No: Solnar do not speak about the birth or death of themselves or any other Solnar (it is considered to be a repugnant practice to them) Sol Adventuring: Adventuring, working with a team to explore and quest and aid does not synchronize with the base nature of Solnars ~ Very few Solnar choose to adventure ~ Solnar choose to adventure only because they have befriended or have been befriended by an adventure ~ Solnars consider friendship to be a powerful, eternal bond and once they have befriended an adventurer they will spend their time adventuring with that adventurer until they or the adventurer has died

SHROUDS

Population – 7 to 9 Shrouds wander their planet currently

Birth – No one knows how Shrouds are born, except Shrouds A Shroud is born when a Solnar takes its own life Each Shroud is born with no memories of any kind The birth of a new Shroud emits a call to all Shrouds and the closest rushes to the new Shroud to explain its state to itsolnar swift arc shroud

Death – Shrouds do not die When a Shroud is successfully attacked and a wound is achieved against a Shroud the wound is resolved as through no wound was achieved This makes Shrouds incredibly deadly in combat and groups that have dealt with Shrouds usually combat them by attempting to restrain them and them burying them deep below the ground in an iron bound sarcophagus, the location of which is kept secret

Culture – Shroud Wander: Shrouds do need to breath or consume food or sleep ~ Solnar are not adversely affected by temperatures above negative 10 Fahrenheit or below 110 Fahrenheit (and correspondingly they do not build structures) ~ Shrouds prefer to spend their time in silent solitude until they decide not to ~ Shrouds do not keep possessions (primarily because they do not need them or desire them) Shroud No: Shrouds do not speak about the birth of Shrouds and will immediately attempt to kill anyone who speaks on the subject in their presence Shroud Adventuring: Adventuring, working with a team to explore and quest and aid is an unusual endeavor and as such some Shrouds choose to adventure for a time, primarily to be close to the impact of the adventurer’s actions, which are occasionally world shaking

CONCLUSION

Solnar (Swift Arc) is in development so your feedback is eagerly sought! Please let Tabletop Roleplaying Game Developer J. Scott Garibay know your thoughts here on Nerdarchy.com or on Nerdarchy’s Facebook Page. Thank you very much.

Solnar (Swift Arc) – Race Details, Solnar and Shroud
Posted on

Solnar (Swift Arc) – Difficulty Levels

Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on solnar swift arc player  Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis Die Pool Impact Rolling Races Combat PC Moves.

DIFFICULTY LEVELS – GENERAL

Solnar (Swift Arc) presents Players with three levels of difficulty, specifically numbers that must be met or exceeded to succeed at a task that requires a roll.

  • Drudge 6
  • Veteran 12
  • Elite 18

These Difficulty Levels correspond to the NPC Levels of Drudge, Veteran and Elite. These Difficulty Levels indicate that accomplishing this task would be possible if that level of NPC did everything possibly could, expending all their available resources to accomplish the task. A Difficulty Level is set by the solnar swift arc playerGamemaster after the Player declares what their Player Character (PC) is attempting to do and lists all of the resources they are bringing to bear to accomplish that task. When the Gamemaster (GM) declares the Difficulty Level they will also specify all of the obstacles that are present to make the Difficulty Level the value it is set to. If there is an obstacle (or multiple obstacle) that the GM is keeping secret from the Players to allow the story to unfold in a dramatic way, the GM will declare that there is an Obscured Obstacle (or Obscured Obstacles).

ROLLING TO MAKE A SET DIFFICULTY Continue reading Solnar (Swift Arc) – Difficulty Levels

Posted on

Tabletop Roleplaying Game Solnar Swift Arc – Combat

Solnar (Swift Arc) is a new Tabletop Roleplaying Game that I am currently developing. Other articles onsolnar swift arc Tabletop Roleplaying Game     Solnar (Swift Arc’s) game development can be found on Nerdarchy here – Genesis Die Pool Impact Rolling Races.

COMBAT – GENERAL

The Solnar (Swift Arc) combat system works differently than the vast majority of Tabletop Roleplaying Game combat systems. Most Tabletop Roleplaying Game combat systems show the action of a combat sword swing by sword swing and spell by spell, approaching combat in 5 to 10 second rounds. The Solnar (Swift Arc) combat system shows the action of a combat in one to many PC to NPC clashes, each clash ending in a miss, a wound or death. Instead of 5 to 10 second rounds, all Solnar (Swift Arc) combats occur in 4 distinct phases (detailed below).

  • Bid – Players can bid (wounds or equipment) to win the combat If the GM accepts the bid, the combat is decided in the PCs favor and narratively detailed by the GM
  • Strike – If the Bid is not accepted, Players divvy up the NPCs and clash with them in a one to many manner, with the NPCs wounded or slain, based on the PCs’ success
  • Contest – If a single NPC is alive at the start of this Phase, a break check is made for the PCs and the NPCs and if neither side breaks then either side can reinforce and change tactics and try again to best their foes
  • Resolve – If a single NPC is alive at the start of this Phase, a Grit check is made for the PCs and the NPCs which results in the death of a PC or the scatter and/or death of all of the NPCs

Continue reading Tabletop Roleplaying Game Solnar Swift Arc – Combat