So over the years, I have written various bits of lore that pertain to the d&d 5e races as well as several campaigns.
That being said, the part that I see missing from Dungeons and Dragons 5th edition is the specific equipment that each race has at its disposal.
To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. Now one could ask why one would even need or want more choices when choosing a weapon for your character.
The reason is that it adds a depth and flavor to the world, enhances roleplay, and adds mechanics to back the craftsmanship that is spoken of so often in lore.
Have you ever needed an icebreaker encounter for either a new group, or maybe introduce a new D&D player to the concept of roleplaying without challenging their untested knowledge of any rules?
I have. Often new players are uncomfortable with the concept of roleplaying, especially in front of established or experienced players.
A way to get around this is to create an opportunity where the success of the party is tied less to die rolls and more to player actions or choices. When they feel there’s less weight behind a new character’s (likely) less powerful abilities and more behind player choice, there’s a chance for confidence to build.
“Building Bridges” is one such chance, and it’s done in a cooperative manner. It’s a simple puzzle, but a necessary one. It’s designed around the social skills of the players as well as the characters. This will ease the transition from player to character for some newer D&D players and begin the journey into roleplaying.
The party will find themselves at some sort of physical impasse (a gorge, river, crevasse, etc.) where the road or path they are travelling has a bridge. This bridge should be longer than the players can just jump by normal means (perhaps 30+ feet).
However, there’s a problem in this puzzle encounter. The main body of the bridge is broken into pieces. The pieces of the bridge itself are large, and the number of pieces that need to be reassembled are exactly the same as the number of players at the table.
A statue sits at the entry of either end of the bridge. The statue is of a figure holding a musical instrument (Dungeon Master’s choice) and that appears to be singing or laughing. The same statue exists on both sides of the impasse.
A small brass plaque is affixed to the base of both of the statues. The plaque reads as follows:
“To build a bridge between two sides, make the other smile with pride.”
This is obviously a riddle, and the solution, though simple, may take a while to arrive at. The solution to both the puzzle and the bridge is the same. For each player that sings, tells a joke, recites poetry, tells a short tale, or other social interaction of value, one piece of the bridge will rise and lock into place.
Each player can only raise one piece each, but they can assist another player with song, clapping, etc. to allow for another piece to rise. A good rule of thumb for this is the reaction of the table. If a joke, song, or story gets any other player at the table to smile (DM included), that player’s piece of the bridge will rise.
A new player might even wish to talk about their backstory or go into detail about their Traits, Ideals, Bonds or Flaws. All are perfectly acceptable, and allow for great character building as well as an introduction to the roleplaying aspect of D&D.
To arrive at this social interaction, I suspect some players more involved in the mechanics or problem solving aspects of D&D may utilize spells or skills to help in the solution to the puzzle. There’s no reason a DM should disallow this.
It is perfectly feasible to allow an Intelligence (History) check to know about the lore surrounding such a bridge, or for a magical character like a Wizard, Sorcerer, Warlock, or Bard to make an Intelligence (Arcana) check to see if there’s a magical effect in play. A DC 14 should suffice for either check.
A detect magic spell cast on the bridge will reveal transmutation magic in play. Higher level spells like legend lore might reveal the exact nature of the bridge, although such a high level spell may not be used in this case when characters of that level have many ways to bypass or fly over a bridge such as this.
There is no specific order the pieces need to be raised to work, and the order in which they raise and lock into place is up to the DM in question. Once the bridge has been crossed by the players, the pieces tumble back where they were previous to the solution again, requiring the characters to repeat the performance again to cross the bridge in the opposite direction.
I would suggest the players be encouraged to ham it up. The point is to entertain everyone at the table as well as solve the puzzle. This is not, however, a competition. Not everyone is as witty as the others, so alternatives in storytelling should be available. Stage fright takes us all at some time or another. Be aware of this and judge accordingly. It’s my bet that such encounters will become easier over time.
This is also a good choice for an encounter when things have been particularly heavy. There may have been the death of a treasured player character, NPC, or pet. This can then be an opportunity to lighten the mood as well as create collaborative problem solving.
The only complication that might arise from such an encounter might be frustration. Players who are at their wits end after a long day might be less likely to have patience for such an encounter or will be stymied by the simplest of puzzles. We’ve all been there.
In such cases, feel free to lower DCs on appropriate skill checks regarding the puzzle, or have otherworldly help like familiars give hints as to the nature of such a magical bridge.
Then again, knowing my own players, they might just try to build a rope bridge between the two statues and cross that way. The best laid plans of mice and men…
Age is a usually inescapable villain that hunts down any and all who walk this mortal coil.
That being said, there are ways to escape it. What we will deal with here are reactions left to those who don’t have the ability to visit the fountain of youth, become a lich or vampire, and have no chance to ascend to godhood.
The touch of age is something a lot of gamers forget but could do well to keep in mind. After all, the effect of it could very well enhance your gaming experience.
In previous editions of Dungeons & Dragons the effect of age was pretty easy to document.
In fact, your character could even use it as a form of min/maxing as your physical stats drop while your mental stats raise.
This could be a godsend to casters, especially the wizard and sorcerer who would want to push the DC of their spells as far as possible.
We continue our delve into the Dungeon Masters Guide for 5th Edition Dungeons and Dragons. Yup we are going right in order so we end up with madness paired with the option rule for spell points.
Madness in D&D Straight from the Dungeons and Dragons 5th Edition Dungeons Masters Guide
Madness in D&D Straight from the 5th Edition Dungeons Masters Guide
This one has been request several times so far madness in 5th edition dungeons and dragons. Nerdarchy plunges right into the depths of madness that awaiting us in the DMG.
We talk about how to use it as a game master or how it can effect you as a player in the game. No discussion from the new dungeon master’s guide would be complete without talking plot points for any dungeon masters looking for another spin on things.
Has madness creeped into your games? Has anyone had one of their characters driven mad by the wild schemes of their DM?
Nerdarchy tears once more into the DMG of 5e to talk optional rules for 5th edition dungeons and dragons. I didn’t think I’d see this one but here it is- Spell Points.
It’s really nice that wizards of the coast put this one in here. Especially for the 5e D&D sorcerer this pretty awesome it completely fixes what I see as being the sorcerer’s problems in this edition of dungeons and dragons.
Things get a little complex when you start to add multi-class spell casting into the mix. So spell points what you guys think?
Another dive into the DMG for 5E. This time we take a look at making a NPC from the random generation charts as well an overview of the 5th Edition D&D magic items. Yes it’s another double sized episode.
NPCs for RPGs from the 5e DMG|Dungeons and Dragons 5th Edition
NPCs for RPGs from the 5e DMG| 5th Edition Dungeons and Dragons
Nerdarchy creates an npc from the new 5e dungeon masters guide in this video. We had some fun with the random Non Player Character generator. As fun as dropping the dice are it was even more fun to come up with the stories to go along with the rolls.
One of the awesome things about this edition of dungeons and dragons dungeon masters guide is all the random generator tables in the book. They are great for when you are stumped as the Dungeon Master working on your next adventure.
A couple quick rolls and your writer’s block is slain like an unruly dragon. Feel free to weigh in on 5e’s DMG and the NPC section.
D&D 5e Magic-Item Over View| Dungeons and Dragons 5th Edition Dungeons Masters Guide
D&D 5e Magic-Item Over View| 5th Edition Dungeons and Dragons Dungeons Masters Guide
Nerdarchy gives their first impression of magic items in 5th edition Dungeons and Dragons. We touch on most the changes briefly and point out some of the things we really like.
We also go into some of the changes that are throw backs to previous edition of dungeons and dragons as well as point out the 5e D&D magic item changes.
Our first time combining three videos to create our podcast in our DMG deep dive.
Disease in Dungeons and Dragons 5e from the 5th Edition Dungeon Masters Guide
5E Dungeons and Dragons Disease in the 5th Edition Dungeon Masters Guide It’s time to delve back into the DMG.
This time we are talking disease. Diseases in the 5th edition dungeons and dragons dungeon masters guide are great as plot a device for your players.
Whether they are racing against the clock to cure disease spreading through the kingdom or maybe they’ve been infected and only have days to find a cure before they succumb this is a great way to add suspense your tabletop RPG.
This is a short section in the DMG, but reading it sparked a ton of ideas for adventures in my own campaign. Feel free to join the conversation and tell us what you think of disease in 5e D&D.
D&D Tricks to Befuddle Your Players Straight Out of the Dungeons and Dragons 5e DMG
D&D Tricks to Befuddle Your Players Straight Out of the 5e Dungeons and Dragons DMG
Nerdarchy continues to break down the 5th edition Dungeons and Dragons Dungeon Masters Guide. This time we are looking at D&D tricks.
This section of the DMG is less than three quarters of a page yet there are so many seeds for creating or enhancing an adventure. Just looking at these gave us ideas for unique encounters, dungeons, adventures, and even character concepts.
It also has that old school AD&D feel to it. You really need to comb through the sections of the 5e DMG carefully or you may just miss the golden nuggets contained within.
Hazards of the 5e Dungeon Masters Guide| Dungeons and Dragons 5th Edition Dungeon Masters Guide
Hazards of the 5e Dungeon Masters Guide| 5th Edition Dungeons and Dragons Dungeon Masters Guide
Another jaunt into the D&D 5E dungeon masters guide this time to take a look at hazards. Hazards in the DMG are those threats that are sitting right there out in the open. The question is do you recognize them before it’s to late?
Whether it’s some harmless mold or a patch of quick sand does your adventurers have the knowledge or experience to recognize the danger. Hazards is another great little section of the DMG.
It gives you interesting ways challenge player characters in the game without using monsters or traps. It’s a place where any of the players at the table can shine by coming up with an interesting solution to the hazard at hand. Feel free to tell us about your experiences with hazards from the DMG or one’s you or your Dungeon Master has made up.
Time for another double feature podcast episode as we delve into the 5th Edition Dungeons and Dragons Dungeon Masters guide.
Aasimar Straight From The 5E Dungeon Masters Guide| Dungeons and Dragons 5th Edition Races
5th Edition Dungeons and Dragons Races| Aasimar Straight From The 5E Dungeon Masters Guide
Flipping through the dungeon masters guide we came across something we’ve always felt should be side by side with it’s tiefling counter part and that is the Aasimar.
It is a little weird to put one of these plane touched races in the players handbook and the other in the DMG. All that aside the D&D race is perfect for your cleric, druid, and paladin classes.
The abilities will be useful to any class though. Playing as a celestial touched character will offer up a ton of Role-Playing opportunities as we. What is your opinion of the Aasimar in this edition of dungeons and dragons?
Traps in D&D 5E Reviewing the Dungeons and Dragons 5th Edition Dungeon Masters Guide
Traps in D&D 5E Reviewing the 5th Edition Dungeons and Dragons Dungeon Masters Guide
Nerdarchy is breaking the DMG for 5th edition dungeons and dragons wide open.
We are are crawling through it section by section and dissecting all the information a dungeon master would need to run a game of the worlds most popular tabletop role-playing game.
This time D&D traps. We look at their mechanics and the flavor provided for the sample traps given in the 5e DMG. I greatly enjoy mechanics and design of all most everything 5th. With traps WOTC does not disappoint.
So the deep dive into the 5th edition Dungeons and Dragons Dungeon Masters Guide begins. We start with the darker side of player options and NPCs.
5E D&D DMG Villainous Class Options| Dungeons and Dragons 5th Edition Dungeon Masters Guide
5E D&D DMG Villainous Class Options| 5th Edition Dungeons and Dragons Dungeon Masters Guide
Nerdarchy has begun dissecting the new 5th edition DMG by wizards of the coast. We’ve already done our 1st impression video of the Dungeon Masters Guide now it is time to tear into the meat and potatoes of it.
This is a great looking D&D book full useful things for running the game whether you’re a new gamer or an experienced Game Master. In this video we look at the villainous options available for non player character, but would work just as easily for a player character.
Here is our 1st impression vid and podcast of the 5E DMG. We spent quite a bit of time doing micro break downs of the DMG from here on out. We cover each section individually. Going forward I’ll probably combine two or more sections for the podcast.
5E DMG Nerdarchy’s 1st Impression of the Dungeons and Dragons 5th Edition Dungeon Masters Guide
5E DMG Nerdarchy’s 1st Impression of the 5th Edition Dungeons and Dragons Dungeon Masters Guide
We take a look at the D&D 5E Dungeon Masters Guide and give an over view about how we feel about it. Collectively we have looked at a lot DMG’s over the years. I must sat the 5th edition D&D dungeon masters guide is shaping uf to be one of my favorites. It contains a lot of the great stuff from all the previous editions of dungeons and dragons plus some new material as well. This book is essential to the new DM, but I feel more experienced Dungeon Masters and Game Masters will also find it a very useful RPG toolbox. Feel free to let us know down in the comments how this book is adding to your game.
Hey nerds! You may already know some of us met up this past weekend at Origins, and I’ve got to say it was a blast. I was so excited to get to meet Nerdarchist Dave and Staff Editors Ty and Doug in person. Getting to hang out together was really awesome, and one of the things we got to do was play in a one-shot together, DMed by Kobold Press’s Stephen Rowe (who was coincidentally just in a daily live chat).
Here is a little something we created for 5th Edition Dungeons and Dragons on the fly. We built an organization and new monk tradition. It also lead us down the road of creating new threats and villains.
Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization
Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization
Nerdarchy dissects one of our secret organizations for our homebrew 5e D&D campaign.
Our monastery consists mostly of gnomes who have a secret they are keeping hidden deep in the forest. Our gnomish monks are protectors and wardens against something horrible.
We will at some point create a new monk tradition for monks in our campaign setting. What are the gnomes protecting or guarding? Is it an evil artifact, demon, or lost demi-god.
Our monks have been guarding their charge for centuries, but can they contain the evil forever? What you guys think about our gnomish monks?
We delve into one of Nates campaigns for this GM tips. This is a game was running for players that aren’t Nerdarchy. Matter of fact he is the only nerdarchist in that game.
Nate World Builds For New Players| Game Master Tips
Nate World Builds For New Players| Game Master Tips Nerdarchy sits down to talk about world building in Nate’s corner of the campaign world. The group he is currently game mastering for are all new to 5th edition dungeons and dragons. All of his players are inexperienced with RPGs and none have gamed with this edition of Dungeons and Dragons. He shares stories fro his game and how well all the players have taken to role-playing. Sounds like he’s got an interesting mix an elf, half-orc, tiefling, and aasimar.
Episode 38 of Nerdarchy the Podcast Year One. This time we bring in all of our gaming buddies from the game I Dungeon Master. We all give our role-playing tips for getting into character before a gaming session.
Role-Playing Tips- Getting Into Character with Nerdarchy and Friends
Role-Playing Tips- Getting Into Character with Nerdarchy and friends
Nerdarchy get’s together with some of our gaming friends to discuss some role-playing tips. One of the nerdarchy viewers asked what we do to get into character. So we answered with a table full of gamers before our D&D 5e game began. Most of the players have also run games as the dungeon master or game master. I don’t think we could gathered a better group of nerds to tackle this rpg topic. What do you think? Do you do anything special to get into character?
Episode 37 of Nerdarchy the Podcast Year One. This is our very first ever live stream with a questions and answers format. At this point we had streamed games using Google Hangouts. Most of which were Dungeons and Dragons, but we hadn’t ever did one of our talk about live videos at this point.
Funny now because we do live chat videos 6 days a week. Sometimes just us Nerdarchy other time we have guests on. In this one we go through our creative process of designing encounters and adventures. We are also taking questions on the subject in the live chat as we go.
Nerdarchy Presents Terrible Terrain at Brigade Con an Online RPG Convention
Nerdarchy explores the art of creating encounters and locations that capture your player’s imagination. We will have a few villains created and go through the process of creating the lair in which adventurers would encounter them.
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