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Fantasy Weapons for d&d 5e Races | d&d 5e Homebrew

Fantasy Weapons and Equipment for d&d 5e races

So over the years, I have written various bits of lore that pertain to the d&d 5e races as well as several campaigns.

fantasy weapons d&d 5e races elves d&d 5e homebrew
mithrodin sword by rstovall CC -BY-ND 3.0 License.

That being said, the part that I see missing from Dungeons and Dragons 5th edition is the specific equipment that each race has at its disposal.

To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. Now one could ask why one would even need or want more choices when choosing a weapon for your character.

The reason is that it adds a depth and flavor to the world, enhances roleplay, and adds mechanics to back the craftsmanship that is spoken of so often in lore.

From fine Elven blades to sturdy Dwarven axes and brutal Orcish weaponry these weapons are famous and iconic when one thinks of these d&d 5th edition races. Continue reading Fantasy Weapons for d&d 5e Races | d&d 5e Homebrew

Nubz hails from the American Pacific Northwest where he has spent the last 24 years living the gamer life and running campaigns of all kinds. Through this he has managed to sate his acting bug and entertain many. Now a father, he wishes to pursue writing to leave a legacy in Nerd culture for his offspring to enjoy.
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Ten Things DMs Should Know About the PCs in Their Game

5th editionHey nerds!

As the Dungeon Master it can be a chore sometimes to keep the action moving, and many of us want to give each PC a shot in the spotlight by picking on them individually.

That can be difficult though, if you don’t know much about them. I’m not talking AC or hit point totals, though, I’m talking about backgrounds, preferences – generally the fluffy bits.

So today, we’re going to talk about ten things you can ask your players about their characters that make for good points to pick at when it comes to tailoring sessions specifically for them.

I’m going into this assuming you already know to keep it even and get around to everybody, and that playing favorites is bad.

If we’re all on the same page, then here come the questions. Continue reading Ten Things DMs Should Know About the PCs in Their Game

Speculative fiction writer and part-time Dungeon Master Megan R. Miller lives in southern Ohio where she keeps mostly nocturnal hours and enjoys life’s quiet moments. She has a deep love for occult things, antiques, herbalism, big floppy hats and the wonders of the small world (such as insects and arachnids), and she is happy to be owned by a black cat. Her fiction, such as The Chronicles of Drasule and the Nimbus Mysteries, can be found on Amazon.
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D&D Fluff and Mechanics Make the RPG Go ‘Round

D&D fluff and mechanicsDebates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?

In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games. Continue reading D&D Fluff and Mechanics Make the RPG Go ‘Round

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Slavery in RPG Campaigns: Making a Case for Inclusion


A master leading his slave. [“Iron Ring Slaves” art by Jason Engle]
I want to let that hang there for a minute, because this is going to be a pretty serious topic. I want everyone to know this is going to be held with extreme gravity.

Slavery is a thing that’s been a problem throughout human history as much as it is exists in modern a fantasy tabletop RPG campaign like D&D.

It’s not necessarily everywhere, but it’s in there. Slavery is a subject included in these entries in the fifth edition Dungeons & Dragons Monster Manual: on page 5 (under towns and cities), and described in the aboleth, azer (the efreeti attempted to enslave them), beholders, bugbears, devils, red dragons, driders, duergar, drow, fomorian, genies, fire giants, gith, grimlock, hags, hobgoblins, jackalweres, kuo-toa, lamia, mind flayers, mummies, salamanders, yuan-ti, and even the commoner.

It’s in there. Continue reading Slavery in RPG Campaigns: Making a Case for Inclusion

Joshua is bad about talking about himself, but won't shut up about anything else. A nerd since birth, he's experienced a lot of the culture. A gamer by nature, a writer, an actor, a film lover, an English major, and a recent discoverer of Dungeons and Dragons. Currently, he lives in Oregon, where his primary focus is to write novels, hopefully get a comic book series published, and maybe try his hand at making a very entry-level tabletop RPG game. He's always had idiotically lofty goals.