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E62 YR1- From Madness to Spell Points Another Dive into the 5E DMG Podcast

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podcast

Episode 62 of Nerdarchy the Podcast Year One

We continue our delve into the Dungeon Masters Guide for 5th Edition Dungeons and Dragons. Yup we are going right in order so we end up with madness paired with the option rule for spell points.

Madness in D&D Straight from the Dungeons and Dragons 5th Edition Dungeons Masters Guide

Madness in D&D Straight from the 5th Edition Dungeons Masters Guide
This one has been request several times so far madness in 5th edition dungeons and dragons. Nerdarchy plunges right into the depths of madness that awaiting us in the DMG.

We talk about how to use it as a game master or how it can effect you as a player in the game. No discussion from the new dungeon master’s guide would be complete without talking plot points for any dungeon masters looking for another spin on things.

Has madness creeped into your games? Has anyone had one of their characters driven mad by the wild schemes of their DM?

D&D Optional Rules Spell Points|Dungeons and Dragons 5th Edition Dungeon Masters Guide

D&D Optional Rules Spell Points| 5th Edition Dungeons and Dragons Dungeon Masters Guide
PG- 288 DMG Variant Spell Options

Nerdarchy tears once more into the DMG of 5e to talk optional rules for 5th edition dungeons and dragons. I didn’t think I’d see this one but here it is- Spell Points.

It’s really nice that wizards of the coast put this one in here. Especially for the 5e D&D sorcerer this pretty awesome it completely fixes what I see as being the sorcerer’s problems in this edition of dungeons and dragons.

Things get a little complex when you start to add multi-class spell casting into the mix. So spell points what you guys think?