Change in character
Often there are comparisons made between tabletop role-playing games and fiction, and though there are a lot of differences, there are similarities as both can be storytelling mediums. One similarity is in the importance of characters and character growth or change.
In fiction, character change is often thought of as a character arc, a transformation inwardly or outwardly or both during a character’s journey, during the character’s story. The same can apply to our characters in RPGs. Continue reading RPG character change: An Open Legend example
You might be familiar with our Friday Open Legend game, Aether Skies. Doug, Dr. Bill and Ty have already done character builds for the game, and those articles were fascinating reads, so now I’m stepping up to the plate to shed some light on my contribution to the party.
Like Ty, I’ve got spoilers ahead. You guys know the drill. Continue reading Open Legend RPG character build: Lucelia Heliotrope
On Fridays at noon, the Nerdarchy crew as well as the writers here at the site have been playing an Open Legend tabletop RPG campaign live on YouTube. For those not familiar with the game, I thought I would offer up my own character, Israel Amadeus, as well as provide some info on his background and character creation. I also thought it might be interesting to see an Open Legend character sheet. For those who have watched the game, and especially those who have played with this character, I feel it necessary here to provide a spoiler warning. If you are interested in learning more about the campaign, please check out a sampling of the cities involved. Continue reading Open Legend RPG character build: Israel Amadeus
Beginning today, April 28, Nerdarchy will host a weekly live stream Open Legend game starting at noon EST on Fridays. Nerdarchist Dave will be at the GM helm, and players Nerdarchist Ted, Nerdarchy.com web editor-in-chief Ty Johnston, staff writer William C (aka Professor Bill of Comic Book University), and staff writers Megan Miller and Doug Vehovec will form a party of adventurers to take on this exciting game system.
A Patreon-exclusive poll helped shape the game world by choosing the theme and genre for the setting, and there will be additional ways for Patreons and viewers to interact and engage with the game as it continues each week. Be sure to check out Nerdarchy’s Patreon to discover all the ways you can support Nerdarchy and get cool gaming tips and learn how to game with Nerdarchy, get exclusive offers, ask priority questions to guests during the daily live chats and more. Continue reading A sampling of cities from Nerdarchy’s Open Legend live game
Hey guys, Professor Bill here from Comic Book University, and two things happened on last Friday’s live chat with Nerdarchy. First off, I was promoted. Dave invited me to be a fill-in player for the “Open Legend” game we’ll start playing this Friday (weekly – noon EST) and I said, sure. Continue reading Help Me Create a City for Nerdarchy
Hey, guys, Professor Bill here, and I’m playing in the Nerdarchy “Open Legend” game on Friday’s at noon Eastern Standard Time. Actually, I’m the auxiliary player, so when someone else can’t make the game, then I show up last minute. Nonetheless, I want my character to be on point and I figured I’d share my concepts with you. And, of course, I made him with superheroes in mind. Continue reading Open Legend kobold character concept
Four Reasons We Think You’ll Love Open Legend
Written by: Ish Stabsoz
We know that RPGs are a dime a dozen, and that you can find a system out there for almost any type of game you want to play – and that’s exactly why we are so honored to have a chance here on Nerdarchy to talk to you about why we think you’ll love Open Legend. In this post, we’ll explore the reasons we created Open Legend and talk about why we’re so excited to share our game with the roleplaying community.
It plays like D&D but with more creative freedom
Open Legend was born out of a frustration with a game that we grew up with, a game that we loved (and still do), but, ultimately, a game that held us back from achieving the stories we wanted to tell. It was in the midst of 4th edition D&D that we began experimenting with the home brewed system that eventually became Open Legend. Our experience with 4e was the same as a lot of hardcore D&D fans: it felt too restrictive.
Obviously, we aren’t trying to bash D&D. It’s a great game for players and GMs who want to tell fantasy stories with recognizable tropes and archetypes. And with the strides that fifth edition has taken, D&D is perhaps the best game to achieve that goal in the industry.
But Open Legend was born out of a desire to let players tell any story at the gaming table that they had read in a book or seen in a movie. We didn’t want restrictions like pre-determined class abilities to prevent players from creating the character they’d always dreamed of seeing in action.
We think you’ll love Open Legend because even though it isn’t D&D, it still plays a lot like the roleplaying game that introduced most of us to the hobby. We love what games like Dungeon World, FATE, and Cypher have done to challenge the expectations of how a roleplaying game feels, but we also realize that not everyone is looking for that sort of paradigm shift. A game of Open Legend still feels a lot like D&D. You still roll for initiative, combat is still conducted turn-by-turn and blow-by-blow, and hit points are still the primary indicator of your character’s health. Continue reading Four Reasons We Think You’ll Love Open Legend