D&D and weapons Weapons have always been a big part of Dungeons & Dragons. This makes sense considering combat has played a large role in D&D since the game’s earliest days. True, a Dungeon Master and players can enjoy tabletop roleplaying without combat, but usually there is some kind of conflict. Even for the most […]
In my previous article, I talked about the pitfalls we fall into when creating character concepts, or more specifically how we overcomplicate the process. That got me to thinking about another side of it. Why are we adding to the game? What’s our endgame? Are we adding to the story, or introducing a mechanic? Or, are […]
Hey, guys, Professor Bill of Comic Book University, and what kind of professor of comics would I be if I didn’t see Guardians of the Galaxy Volume 2 (GotGv2)? Here are my thoughts.
Recently, I was watching Satine Phoenix‘s GM Tips on Alpha about playing with kids at the table. It’s a really useful video, and it made me consider a lot of things I never would’ve otherwise. Most importantly is how to adopt any given tabletop roleplaying game to suit the needs of a group. In the video, […]
I’m not a huge fan of the murder hobo; I don’t know too many people who are. Every so often you have the option to really stick it to the murder hobo by saying the peasant he just killed was the arch priest of the Beggar God. That’s one of my personal favorites. And the […]