Episode 99 of Critical Role may have irrecoverably changed my perspective of role playing games forever. Well, that’s not 100 percent sure. Jon Heder, who is coincidentally from my home town, made my favorite D&D move I’ve ever seen. He took Path of the Duck Totem Warrior. That’s right, instead of Bear, Wolf, or any other standard Totem, he went with Duck, which I assume he worked with Matt Mercer to custom make. My mom and I talked about it, and we kinda figured that being from Oregon played a role in him wanting to be a Duck, because there are tons of other ridiculous animals that he could’ve gone with. But the point is that he chose to do something ridiculous, and ridiculous it was. Not only was it ridiculous, but he used the opportunities to largely squander them. One of his skills was Commune with Ducks, which he used to get completely useless information. Continue reading Jon Heder’s lesson in design elements for role play
Nerdarchist Dave welcomes Matt Click and Tim Kearney from Absolute Tabletop to live chat #45 to talk about Oath of the Frozen King, their latest Kickstarter project. With a solid history of RPG content creation, AbTab’s latest offering is the Adventure Kit, which they describe as “versatile, flexible frameworks for roleplaying game adventures.” The modular presentation allows for minimal prep time for GMs, enabling you to run adventures for your players at the drop of a hat. Continue reading Absolute Tabletop takes the Oath of the Frozen King with Nerdarchy
Nerdarchy friend and regular gamer in Nerdarchist Dave’s Gryphongaff game, Anthony Amato from Cardboard Fortress Games joined the daily live chat to talk nerdy. Amato is a graphic designer, illustrator and game designer. Along with fiance and longtime business partner Nicole Kline, they’ve created several tabletop games like RESISTOR_. He’s also contributed work to other games like Grow, designed artwork for the Tabletop Cooperative and is a regular at the Philly Game Forge’s dev night. Continue reading Cardboard Fortress lowers the drawbridge to Nerdarchy live chat
Episode 28 Nerdarchy the Podcast Year One. We have another double header with this one. We cover D&D monsters with the orc and do a D&D discussion about music at the gaming table.
D&D Music and Sound Tracks and Adding Flavor To Your Tabletop Role-Playing Game Experience
D&D Music and Sound Tracks and Adding Flavor To Your Tabletop Role-Playing Game Experience Nerdarchy has had a handful of request for a video on music and sound tracks for the gaming table. As always we like to do viewer request when it comes to our videos. To be honest has been a long tine since we’ve incorporated any music into our table top gaming experience. Years ago we always had a CD player ready to go with music from a sound track of a favorite movie such as Gladiator, Conan the Barbarian, or even Braveheart. Or we might get ourselves pumped up with some heavy metal from bands like Manowar. Music and D&D go together like peanut butter and jelly. Nothing enhances the mood of a RPG like the right music to go with the right encounter. What do you guys use at your table? Music or no Music that is the question? Does anyone have a special playlist as their go to or do you create a different music playlist for every session of your game?
Don’t Get Overrun by The Orcs| Dungeons and Dragons Monsters
Dungeons and Dragons Monsters| Don’t Get Overrun by The Orcs. Of all the D&D monsters out there I’ve always had a special place in my heart for the orc. Orcs are savage, fierce warriors that you just don’t want to piss off, but they can be so much more than that. They are an intelligent monster with their own culture, agendas, and plans. Unfortunately they don’t get the respect they fully deserve in Dungeons and Dragons, Pathfinder, and a lot of other fantasy based RPG’s. This isn’t a tabletop role-playing game issue, it’s a dungeon master issue for the most part. On the plus side it’s easy to fix. When we as game masters can get out of the I need monsters for my players to kill mode and go into story mode things begin to change. Orcs are not just waiting around for a group of adventurers to come along, murder it, and take their stuff. No their living the little orc lives when whatever they are doing and whatever the players are doing bring them into direct contact. If these actions are at odds with one and another then there may be conflict.
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