Episode 47 Nerdarchy the Podcast Year One
We delve into one of Nates campaigns for this GM tips. This is a game was running for players that aren’t Nerdarchy. Matter of fact he is the only nerdarchist in that game.
Nate World Builds For New Players| Game Master Tips
Nate World Builds For New Players| Game Master Tips Nerdarchy sits down to talk about world building in Nate’s corner of the campaign world. The group he is currently game mastering for are all new to 5th edition dungeons and dragons. All of his players are inexperienced with RPGs and none have gamed with this edition of Dungeons and Dragons. He shares stories fro his game and how well all the players have taken to role-playing. Sounds like he’s got an interesting mix an elf, half-orc, tiefling, and aasimar.
Episode 21 Nerdarchy Year One Podcast is here. This one of our earliest discussions on D&D 5E magic and spell casting. Though some of our opinions and understanding of magic in Dungeons and Dragons 5th Edition may have changed since this went up two years ago.
Magic Nerdarchy Talks Spell Slinging In D&D 5E| Dungeons and Dragons 5th Edition
5th Edition Dungeons and Dragons- Magic Nerdarchy Talks Spell Slinging In D&D 5E
The Nerdarchy crew gathers to talk about magic in 5th edition dungeons and dragons. I know we touched on 5E magic a bit in our wizard video, but we thought it was worthy of it’s own video. This is one of my favorite 5th edition discussions so far. I really like love what Wizards of the Coast Has done with magic in this edition of dungeons and dragons. 4th edition D&D did some cool stuff with magic, but the biggest problem was it stopped feeling like a D&D system. Where I believe with 5th it burrowed from every edition of the game to create what is now the D&D magic system. Your spell caster will always feel like a spell caster no matter how many spells you’ve cast that day.
Some of the innovations to 5E magic- at-will cantrips that scale with level, spells are all front loaded the only way to increase their power is by casting them in a higher spell slot, familiars have gone back to 1e in how they work, armor doesn’t disrupt spell casting, ritual casting, and those are some of the things off the top of my head.
Feel free to join the discussion in the comments below. How do you feel about 5th edition dungeons and dragons magic?
Wow episode 18 of Nerdarchy the Podcast Year One. This one we dive back into the dungeon with another game master tips. This time we are talking about and discussing dungeon crawls.
Exploring Dungeon Crawls In Tabletop Role-Playing Games| Game Master Tips
Game Master Tips| Exploring Dungeon Crawls In Tabletop Role-Playing Games
Dungeon crawls are the back bone of any good D&D game no matter what edition you are playing. It’s how we get introduced to the game. A lot of the classic modules and pre-written dungeons and dragons adventures are dungeon crawls. Puzzles, traps, riddles, and of course monsters are all key elements to a dungeon crawl.
If you are playing a D&D game or a Pathfinder game or even some other RPG well designed dungeon crawls will spice up your game. Also we have ask ourselves what is a dungeon crawl. First and for most Dungeon crawls don’t actually have take place in a dungeon. An ancient space craft that crashed and is no longer operational could very well be used as dungeon in a dungeon crawl. A long forgotten god’s corpse floating through the astral plane where you must enter the corpse and retrieve something from within could very well be a setting for a dungeon crawl.
Feel free to tell us your dungeon crawl stories down below in the comments no matter what Tabletop Role-Playing Game it is from we’d love to hear about.
Time for another episode of Nerdarchy the Podcast Year One. This time we delve into 5e Dungeons and Dragons combat. Our opinions may of changed and evolved since we did this video. It is snapshot in time of where we were with D&D 5E at the time. We are now into our third year of playing 5th Edition Dungeons and Dragons with it still being our favorite edition of the game.
Nerdarchy Get’s Down Right Combative With D&D 5E Combat| Dungeons and Dragons 5th Edition
5th Edition Dungeons and Dragons| Nerdarchy Get’s Down Right Combative With D&D 5E Combat
Once again Nerdarchy has assembled to discuss the up coming dungeons and dragons 5th edition release which is rapidly approaching. This go around Nerdarchy is specifically talking D&D 5E combat.
This episode is all about show casing what is the same and what has changed when it comes to the combat rules of 5th edition dungeons and dragons. We also go over the things we like and dislike. At this point the only 5e D&D starter set section to go over is the magic and adventuring sections.
What is your opinion of the newest edition of dungeons and dragons? Has 5th lived up to your expectations or has it fallen short? Will this be your D&D Next or will you pass on it? Feel free weigh in with your comments.
Our trek through memory lane continues with the Nerdarchy Year One podcast. We have more Dungeons and Dragons Monsters for you. This time we explore lycanthropes in the D&D game. Men and women cursed to obey savage lusts and compelled by the moon to take on bestial aspects according the lyanthropes animal heritage.
Lycanthropes Baring Their Fangs and Sharping Their Claws| Dungeons and Dragons Monsters
Dungeons and Dragons Monsters|Lycanthropes Baring Their Fangs and Sharping Their Claws- Were-Rats, Were-Boars, And Were-Wolves Oh My
Nerdarchy hangs out to chat about everyone’s favorite dungeons and dragons monsters the were-beasts. Over the years you name it D&D has made a were-creature for it.
When it comes to monsters Dungeons and Dragons has tons of lycanthropes you can throw at your players. Now these monters can challenge characters in your D&D or Pathfinder RPG from 1st level all the way to epic if used carefully in your game.
Feel free to leave your monster and lycanthrope stories in the comments below or if you have dungeons and dragons monsters you’d like us to cover let us know.
Out of the Box Encounters Using Daern’s Instant Fortress Introduction:
Another popular cliche or trope that seems to endlessly occur in every D&D game is this: Defeat monster, check it’s pockets, take it’s stuff. Here’s a way to rethink that. What if the magic item is part of the encounter. What if that magic item defined the encounter such that it makes it very difficult to acquire without damaging it. What if that self-same magic item was also highly desirable?
Now, let’s add something to that concept. Let’s apply a template to that encounter that takes a common everyday monster (zombie) and applies it to a monster less common…say, one that makes it harder to just take the magic item? Continue reading “Watchdog” – Out of The Box #23 D&D Encounters
There are about as many different ways to handle character progression as there are role-playing systems, but most commonly they revolve around one tantalizing resource – experience points. It might go by different names or work differently from system to system, but at the end of a session most players are excited to rack up some XP. Loot and items may come and go, but XP is a permanent reward, one which drives the game forward and works as a proverbial ‘carrot on a stick’ for your players.
So how, as GMs, do we hand out this resource? Some GMs meticulously calculate exactly
how many points each character receives, while others eschew the XP system entirely and
give out levels at narrative milestones. There’s no right or wrong way to handle character
progression, but it is important to make sure that whatever method you’re using is right for
the players in your group, and that everyone’s on board. Continue reading Character Progression – Awarding Experience and Rewarding Players
Torches were a useful thing to a warrior of the past. They allowed for the easy transport of relatively strong flame, which could be useful for several things including the rather deadly and destructive use it had in burning towns and buildings and such. This was especially useful in the past, where fire fighting was a fairly uphill battle (and still is to some degree) and when a single fire could burn entire cities at times. The point of this article is not to say torches are useless but to say instead we’ve all been using them incorrectly, be they in movies, games, or just about anything else. Essentially, torches were many things but they were not especially good at lighting your way.
Torches do not make good light sources nor, more importantly, did people of the past (for our sake lets say medieval people since this site and myself mostly talk about fantasy games) attempt to use them for light very often at all. They last about thirty minutes, create a massive amount of smoke, and there are better options, namely lanterns, lamps, and candles. Torches created so much smoke you would likely soon die if you took it deep underground since you would fill up the entire cavern/dungeon with smoke. Also note though that night blindness is very real, and torches are an undirected bright light that constantly shines in your eyes.
It would be extremely hard to see anything beyond twenty feet or so. One might argue that in a fantasy setting, like the ones many of us play games set in, the components making up torches are made of better and less smokey (and less smelly) materials than the smelly tar that made up a lot of what made historical torches flammable (modern torches are different). To which I say….fair enough and I have no counterpoint except to say games like DnD seem to at least imply their real world items are supposed to be historical and only their magical/fantasy items are intended to be taken as completely made up. Continue reading Torches: Not so Bright an Idea!
Hello fellow Nerdarchists, Hope to see you all having awesome game sessions! In this article I wanted to address the common problem that a lot of game masters have trying to keep their players engaged by using the elements that are at the core of the RPG and that is… Mystery!
I have been recently tasked with running a large group of new gamers and teaching them the game of the newer Dungeons & Dragons 5e. So, with more players added I found it hard to keep each player involved on a personal level as well as how to keep the game sessions intriguing. I wanted to share with you a few tricks I learned about how to use Mystery as a tool to keep everyone happy and having a good time. On a side note, I usually don’t feel comfortable running a game for more than five players so with seven players it has become a bit of a challenge. So let’s get started…
First, I in general character backgrounds are normally a great way to engage players, but when you have seven people at the table it can become a bit overwhelming. Luckily for me my custom game world “Dark Myth” had a built-in way for me to deal with this being a Time Line. The time line in a game setting can be an easy way for players and DMs alike to quickly and easily come up with back stories to link things together. Also it can leave quite a bit of room for mystery such as “Why, did the war start in the first place?” or “Who is the spy” and many more. Questions like these can lead to a whole plethora of time-line related mysteries to keep gamers on the edge of their seats! Continue reading The Mystery Your Missing in D&D 5e…
Hello and well met traveler of the internet. Once again Dave here with another edition of our weekly wrap. We’ve got a couple of announcements to go along with what we did last week.
We are extremely happy to announce Mike Gould has joined us and contributing weekly a D&D series here on the website. Mike Gould has been a long time viewer over on the YouTube Channel. He’s notorious for his very long, in depth, and insightful comments on Nerdarchy videos. The series which debuted this week will help Game Masters plop encounters right into their game. The series is called “Out of the Box D&D Encounters”.
First off this is time sensitive the Easy Roller kickStarter is wrapping up in a day and half. It’s funded and they have reached all of their stretch goals. Vid and link below
Continue reading The NAG, Our May Game, and Where is Nate in this Weekly Wrap 5-1-2016
Hello and well met traveler of the internet, Nerdarchist Dave here with another weekly wrap. I’m excited to announce that we’ve conducted our first social contract this past weekend. Of course we recorded it. We also did our session zero for that game.
Scott Garibay will be the GM using the Cypher System to run a Shadow Run campaign. You can start looking for those videos this week.
Both sessions the social contract and session zero went well. They were Scott’s first foray into either. He came super prepared for the session zero which made for a great intro into Shadow Run and the campaign Scott plans on running. Most likely I’ll split the session zero into several videos since the whole video is over two hours in length.
Here is one of our 1st vids on this upcoming game-
Shadow Run Cypher System Smash-UP
Continue reading Cyber Punk with Shadow Run, Steam Punk, and Dungeons & Dragons Another Weekly Wrap 4-24-2016
Welcome and well met internet traveler,
Nerdarchist Dave here with another week in Nerdarchy. As always hoping you got your game on this week. Nothing like spending time with friends and family playing make believe whilst rolling funny shaped dice. This weekend was our 5th Edition Dungeons & Dragons game run by me. The game play should go up on YouTube next weekend.
Speaking of next weekend that is when you can expect to check out Nerdarchist Ryan’s live game play with the fans Sunday 7 PM eastern time 4-24-2016.
The following weekend we’ll be recording our session zero and a social contract for Scott’s Shadow Run game that will be powered by the Cypher System.
It’s that time of month when we get our monthly box of Dungeon Crate by we I mean Ted. So in our weekly wrap vid we unboxed this April’s Dungeon Crate. Continue reading April Dungeon Crate Unboxing and Weekly Wrap 4-10-2016
Hello and well met travelers of the internet,
Nerdarchist Dave here with another week of Nerdarchy and we are kicking it off with a fan pic. What’s not to love about cats and RPGs? Be warned send us your pics and we might just share them with the rest of the community. To be fair this one was shared publicly on Facebook so that makes this one open season for sure. Continue reading South Jersey Geek Fest Discussion, Gaming Announcement, and Weekly Wrap 3-27-2016
How do you make the old seem new again in your Dungeons and Dragons game? This can be a huge struggle for a Dungeon Master. Any and every Dungeons and Dragons player worth his D20 knows a goblin or kobold when the DM starts describing them.
How often as the Dungeon Master have you gotten half way through your monster description when your players are calling out the monster name and maybe even the page number of it’s Monster Manual entry?
So how do we fix this in our games to avoid it? One things is to shake up your game a bit and let yourself be inspired from unlikely sources. Come with me my friend along this inspiration train of thought that has lead us to the Junk Goblin. Continue reading Junk Goblins and The Inspiration Train
Hello out there in Nerdarchy Land. Last week Dave talked you about Rest and random encounters. You can check that out here. Today I am going to get down and dirty, with our fast and dirty monsters.
Let me present the ecology of the Abizder.
Dungeons and Dragons 5th Edition Monster Mash Up
Continue reading Ecology of the Abizder – Dungeons and Dragons 5th Edition Monster Mash Up