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Out of the Box D&D Encounters, Series 2, #18 – “Pull!”

giants

Out of the Box introduction

D&D encounters giants
A pair of hill giants can make a very bad day for a village in a D&D game. [Art by Wayne Reynolds]
One of the greatest challenges for addressing questions in Dungeons & Dragons is the area of “crunch”. I would like to address this area with regard to one specific segment.
I was inspired by an older broadcast by the truly talented AJ Picket on his channel “The Mighty Gluestick”. In a video wherein he described “what would happen if a giant hit a player character with a tree”, he said that they would, to paraphrase, “go flying”.
So, that inspired me to think one thing. What would happen if a giant, say a hill giant (to get the ball rolling), flung a player character into the air?
Well, that inspired research. Considering that improvised weapons (page 147-148 Player’s Handbook) references ‘a dead goblin’ as a viable possibility, then it’s on the playing field that a body could be used as a weapon.

Continue reading Out of the Box D&D Encounters, Series 2, #18 – “Pull!”

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Idle Champions of the Forgotten Realms is Free to Play Dungeons and Dragons in Early Access on Steam and it’s Awesome

Idle Champions Dungeons and DragonsSalutations, nerds! And good news for fans of idle games like Cookie Clicker and AdventureQuest Dragons. Idle Champions of the Forgotten Realms is a Dungeons and Dragons game in early access on Steam right now, free to play, and I have to say it’s exactly what I needed.

It’s an idle game, and if you’re not already aware of what that means I’ll give you the run down: you don’t have to do a whole lot for the game to do what it does. You click a couple of times and get it started and then watch the numbers go up and get ridiculously high as the story progresses and in this case, as your heroes do more damage. Continue reading Idle Champions of the Forgotten Realms is Free to Play Dungeons and Dragons in Early Access on Steam and it’s Awesome

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Speak With Dead #11: Two Allies and an Idiot

DEAR MAXILLAE THE MAD

Orc Mask- Cornel Zueger (GrimZombie) CC BY-SA 3.0

I LIKE HOW EXPERIENCED YOU ARE WITH MAGIC. I NOT VERY EXPERIENCED WITH MAGIC BUT I ENJOY READING YOUR COLUMN. I THINK PERHAPS IF ME WERE UNDEAD ORC, WE GET ALONG GREAT. BUT AM NOT UNDEAD.

MAYBE WE DRINK MEAD IN TAVERN SOME TIME? IF YOU AT HELLSCREAM GORGE Anytime SOON, MAYBE I SEE YOU. YOU CAN TEACH TO SUMMON SKELETON TO RIDE INTO BATTLE. URGLUK GIVE YOU LESSON ON HOW TO THROW BATTLE AXE INTO SKULLS.

MUCH LIKE,
URGLUK ROH THE BRAVE, SON OF ORLOK THE STRONG

 

Dear Urgluk,

You’re too kind, but I don’t believe Continue reading Speak With Dead #11: Two Allies and an Idiot

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D&D Product Review: Limitless NPCs Vol.1

D&D NPC
Limitless Non Player Characters vol. 1 from Limitless Adventures.

NPCs for any D&D occassion

Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.

It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.

The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle. Continue reading D&D Product Review: Limitless NPCs Vol.1

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E62 YR1- From Madness to Spell Points Another Dive into the 5E DMG Podcast

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podcast

Episode 62 of Nerdarchy the Podcast Year One

We continue our delve into the Dungeon Masters Guide for 5th Edition Dungeons and Dragons. Yup we are going right in order so we end up with madness paired with the option rule for spell points.

Madness in D&D Straight from the Dungeons and Dragons 5th Edition Dungeons Masters Guide

Madness in D&D Straight from the 5th Edition Dungeons Masters Guide
This one has been request several times so far madness in 5th edition dungeons and dragons. Nerdarchy plunges right into the depths of madness that awaiting us in the DMG.

We talk about how to use it as a game master or how it can effect you as a player in the game. No discussion from the new dungeon master’s guide would be complete without talking plot points for any dungeon masters looking for another spin on things.

Has madness creeped into your games? Has anyone had one of their characters driven mad by the wild schemes of their DM?

D&D Optional Rules Spell Points|Dungeons and Dragons 5th Edition Dungeon Masters Guide

D&D Optional Rules Spell Points| 5th Edition Dungeons and Dragons Dungeon Masters Guide
PG- 288 DMG Variant Spell Options

Nerdarchy tears once more into the DMG of 5e to talk optional rules for 5th edition dungeons and dragons. I didn’t think I’d see this one but here it is- Spell Points.

It’s really nice that wizards of the coast put this one in here. Especially for the 5e D&D sorcerer this pretty awesome it completely fixes what I see as being the sorcerer’s problems in this edition of dungeons and dragons.

Things get a little complex when you start to add multi-class spell casting into the mix. So spell points what you guys think?

 

 

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Tomb of Annihilation Dares D&D Adventurers to Defy Death

D&D Adventurers League Tomb of Annihilation

In case you missed it, the fifth edition Dungeons & Dragons Adventurers League shared a preview of its Season 7 adventures that tie in to the upcoming Tomb of Annihilation storyline from Wizards of the Coast. Set for early release through Wizards Play Network stores on Sept. 8 and wide release on Sept. 19, Tomb of Annihilation takes D&D adventurers to the foreboding jungle peninsula of Chult to solve a mysterious ‘death curse’ caused by a necromantic artifact called the Soulmonger.

Tomb of Annihilation
This teaser image was released prior to the Stream of Annihilation as a preview of the setting for what was revealed to be Chult, for 2017’s Tomb of Annihilation storyline. [Art from Wizards of the Coast]
Along with the exciting new campaign designed by Chris Perkins, Will Doyle and Adam Lee, with additional consulting from Pendleton Ward – the award-winning “Adventure Time” creator – players in D&D’s Adventurers League can participate with a slew of new adventures set in and around Chult and the new storyline.

When Adventurers League Season 7 officially begins on Sept. 5, players will also be introduced to two new adventuring aspects – the Death Curse and Meat Grinder Mode. Because the infamous demilich Acererak is manipulating resurrection magic, the death curse affects anyone who has been brought back from the dead and makes doing so extremely difficult or impossible. To make adventures even more dangerous, Meat Grinder Mode sets death saving throws at DC 15, instead of the standard DC 10.

D&D Adventurers League Tomb of Annihilation preview

To get started with Adventurers League play, a location-based adventure featuring five 1-hour adventures gets things rolling. I had an opportunity to play one of the adventures from DDAL07-01 A City on the Edge at Origins 2017. Designed by writer, gamer and techie Rich Lescouflair to introduce characters to the setting, these faction-themed quests bring adventures to Port Nyanzaru – the eponymous city on the edge of the frightful jungle. Following the premiere at Origins, Role Play Rally, UKGE and AwesomeCon, A City on the Edge will be released through the Dungeon Masters Guild on Sept. 5.

“The Tomb of Annihilation D&D Adventurers League season features locations and NPCs familiar to players of the hardcover adventure, but will also tell four distinct, but intertwined stories about life in the jungles of Chult.” – Robert Adducci, D&D Adventurers League Community Manager

Tier 1 Adventurers League Tomb of Annihilation adventures

In addition to A City on the Edge, Adventurers League characters levels 1-4 can look forward to several other quests to test their mettle at the start of Season 7. Featuring an all-star lineup of adventure designers, these new quests can be played at your favorite local gaming stores, conventions, online or even at home through the expanded Adventurers League guidelines. In fact, Nerdarchy is in the planning stage of running these adventures for our fans and patrons in a live stream so make sure to subscribe Nerdarchy on YouTube and follow us on social media like Facebook, Twitter and Instagram, and visit our Patreon for more details on this exciting new venture.

DDAL07-03 A Day at the Races

Tomb of Annihilation
Promotional art for Tomb of Annihilation illustrates the dangers in the jungles of Chult. A zombie-spewing zombie T-Rex? Gross. [Art by Wizards of the Coast]
This Tier 1 adventure optimized for 3rd level characters is designed by Ruty Rutenberg. An actor, producer, writer and of course D&D enthusiast, Rutenberg is also an official Wizards of the Coast partner. Known to D&D fans through Maze Arcana, Rutenberg and Satine Phoenix are co-Dungeon Masters for Fury’s Reach on D&D’s Twitch channel.

This two hour adventure is Part One of The Jungle Has Fangs Trilogy. With a title like this and knowing that Tomb of Annihilation takes place in a jungle teeming with dinosaurs, it’s a good bet that Adventurers League characters will be saddling up on these giant reptiles to represent their factions in team-based events.

A Day at the Races is set to premiere throughout October at FiFO Con, QuestCon, Lone Star Game Expo and Kumoricon. The Dungeon Masters Guild release is scheduled for Nov. 7.

DDAL07-04 A Walk in the Park

Part Two of The Jungle Has Fangs Trilogy, this adventure is designed by Satine Phoenix, co-creator of Maze Arcana, host of Geek and Sundry’s GM Tips and official Wizards of the Coast partner as co-Dungeon Master for Fury’s Reach on D&D’s Twitch channel. Like A Day at the Races this Tier 1 adventure is optimized for 3rd level characters.

This two hour adventure takes characters beyond the safety of the city and into the jungle in search of help from the natives. If I had to guess, I’d say the natives in question are the lovable grung from Volo’s Guide to Monsters that have already made quite an impression through their appearance during the Stream of Annihilation event.

That’s just conjecture and wishful thinking, though. D&D gamers won’t find out for certain until after the A Walk in the Park premiere in October at FiFO Con, QuestCon, Lone Star Game Expro and Kumoricon. A Dungeon Masters Guild release is scheduled to follow on Nov. 7.

DDAL07-05 Whispers in the Dark

The Jungle Has Fangs Trilogy wraps up with this Tier 1 adventure optimized for 3rd level characters. Designed by Adventurers League organizer and content creator Travis Woodall, adventurers reach a jungle temple after a difficult journey. Within, hopefully, lie the answers to what’s going on in Port Nyanzru.

This two hour adventure will premiere in October at FiFO Con, QuestCon, Lone Star Game Expro and Kumoricon. A Dungeon Masters Guild release is scheduled to follow on Nov. 7.

Tier 2 Adventurers League Tomb of Annihilation adventures

D&D Adventurers League characters who have survived levels 1-4 can look forward to the new Season 7 adventures heading their way. The Tomb of Annihilation storyline only gets deadlier as characters plunge deeper into the jungle and to face more fearsome creatures, risking utter annihilation from the machinations of the demented demilich Acererak.

DDAL07-02 Over the Edge

D&D
Temple entrance deep in the jungle with an opening reminiscent of the Green Devil Face? Seems safe. [Art by Wizards of the Coast]
A series of five one-hour adventures in the vein of A City on the Edge, the factions of the Forgotten Realms task adventurers with exploring the jungle to find a suitable place to set up shop in the wilderness.

These Tier 2 scouting missions are optimized for 5th level characters. The adventures are designed by writer and D&D player, DM and advocate Monica Valentinelli and RPG writer and designer Shawn Merwin.

Over the Edge adventures are scheduled to premiere in July at SDCC, GeeklyCon, Far West: St. Swithin’s Day and in August at GenCon, with a Dungeon Masters Guild release on Oct. 3.

DDAL07-06 Fester and Burn

Part One of The Rot from Within Trilogy, this D&D Tier 2 Adventurers League quest is optimized for 8th level characters. Designer James Introcaso, a freelance TV writer and producer, and passionate D&D gamer and creator, challenges characters to solve the disappearance of one of Port Nyanzaru’s citizens in this adventure.

This two hour adventure sounds like it will give characters a chance to get their hands extra dirty by investigating refuse pits in the search for the missing person. I don’t know about you but I’m already imagining some sort of jungle otyugh. These creatures are gross enough without all the jungle humidity!

That’s only a guess, though. Adventurers League players will have to wait for the November premiere at CarnageCon, GameHoleCon, Goblins to Golems and Holiday around the Moonsea to find out for sure, with a Dungeon Masters Guild release scheduled for Dec. 5.

DDAL07-07 Rotting Roots

The Rot from Within Trilogy continues with Part Two, also optimized for 8th level characters. Designed by D&D Adventurers League organizer and DM Lysa Chen, the situation in Port Nyanzaru grows dire. A horde of undead shuffles towards the city and threatens the safety of everyone inside! Well, everyone not well off enough to keep themselves secure. Which I’m guessing means mostly everyone is in danger.

Part of this adventure is finding out where the horrifying threat comes from – and the other part is doing something about it!

A two hour adventure, Rotting Roots builds on what has come before as Adventurers League characters delve deeper into the danger swirling around the Tomb of Annihilation and get closer to putting a stop to the deadly threat.

Like Fester and Burnthis adventure will premiere in November at CarnageCon, GameHoleCon, Goblins to Golems and Holiday around the Moonsea, with a Dungeon Masters Guild release scheduled for Dec. 5.

DDAL07-08 Putting the Dead to Rest

Tomb of Annihilation
Is this the mysterious Soulmonger at work? Looks fun, if you’re into that sort of thing. [Art by Wizards of the Coast]
Could this final adventure of The Rot from Within Trilogy bring D&D Adventurers League characters face-to-face with the adventurer-hating Acererak at last? Will characters uncover the necromantic Soulmonger artifact and put a stop to the threat it poses to Chult and the entire Forgotten Realms? Cindy Moore, US north east regional coordinator for Adventurers League and avid RPG gamer, designed this adventure.

It sure sounds like a possibility in this two hour adventure optimized for 8th level characters. The secrets of the jungle are revealed and adventurers gonna adventure, like you do.

An abandoned city seems to be the source of the undead menace and beckons adventurers to enter and put a stop to whatever is going on.

Like Parts One and Two of The Rot from Within Trilogy, Putting the Dead to Rest will premiere at CarnageCon, GameHoleCon, Goblins to Golems and Holiday around the Moonsea in November, with a follow-up Dungeon Masters Guild release scheduled for Dec. 5.

Tier 3 and 4 Adventurers League Tomb of Annihilation adventures

At the time of this article, there are no officially announced Adventurers League Season 7 adventures for Tiers 3 and 4. However, the AL website indicates there will be content to support these tiers of play. Some of the designers involved in creating these adventures are Nerdarchy friend and Second-Timer Club member Dan Dillon, Social Media Manager and doer of many things Robert Adducci, co-author of the Critical Role: Tal’Dorei Campaign Setting James Haeck and many others.

 

Check the D&D Adventurers League website for updates, news and announcements as the release date for Tomb of Annihilation and the start of Season 7 approaches.

You can also learn more about D&D Adventurers League from a Nerdarchy live chat featuring Community Manager Robert Adducci, who stopped by to talk nerdy about AL, take live chat view questions and more in the video below.

 

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E60 YR1- Diseases, Tricks, and Hazards from the 5th Edition Dungeon Masters Guide Podcast

podcast

podcast

Episode 60 of Nerdarchy the Podcast Year One

Our first time combining three videos to create our podcast in our DMG deep dive.

Disease in Dungeons and Dragons 5e from the 5th Edition Dungeon Masters Guide

5E Dungeons and Dragons Disease in the 5th Edition Dungeon Masters Guide It’s time to delve back into the DMG.

This time we are talking disease. Diseases in the 5th edition dungeons and dragons dungeon masters guide are great as plot a device for your players.

Whether they are racing against the clock to cure disease spreading through the kingdom or maybe they’ve been infected and only have days to find a cure before they succumb this is a great way to add suspense your tabletop RPG.

This is a short section in the DMG, but reading it sparked a ton of ideas for adventures in my own campaign. Feel free to join the conversation and tell us what you think of disease in 5e D&D.

D&D Tricks to Befuddle Your Players Straight Out of the Dungeons and Dragons 5e DMG

D&D Tricks to Befuddle Your Players Straight Out of the 5e Dungeons and Dragons DMG

Nerdarchy continues to break down the 5th edition Dungeons and Dragons Dungeon Masters Guide. This time we are looking at D&D tricks.

This section of the DMG is less than three quarters of a page yet there are so many seeds for creating or enhancing an adventure. Just looking at these gave us ideas for unique encounters, dungeons, adventures, and even character concepts.

It also has that old school AD&D feel to it. You really need to comb through the sections of the 5e DMG carefully or you may just miss the golden nuggets contained within.

Hazards of the 5e Dungeon Masters Guide| Dungeons and Dragons 5th Edition Dungeon Masters Guide

Hazards of the 5e Dungeon Masters Guide| 5th Edition Dungeons and Dragons Dungeon Masters Guide

Another jaunt into the D&D 5E dungeon masters guide this time to take a look at hazards. Hazards in the DMG are those threats that are sitting right there out in the open. The question is do you recognize them before it’s to late?

Whether it’s some harmless mold or a patch of quick sand does your adventurers have the knowledge or experience to recognize the danger. Hazards is another great little section of the DMG.

It gives you interesting ways challenge player characters in the game without using monsters or traps. It’s a place where any of the players at the table can shine by coming up with an interesting solution to the hazard at hand. Feel free to tell us about your experiences with hazards from the DMG or one’s you or your Dungeon Master has made up.

 

 

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E59 YR1- NPC’s and Poison from the 5E DMG Podcast

podcast

podcast

Episode 59 of Nerdarchy the Podcast Year One

We continue with our deep dive into the 5e DMG. This is another double sized episode. Many of the Dungeon Master’s Guide videos we did were broken down into smaller vids. We would really drill down on the content.

Non Player Characters or NPC’s in the 5th Edition Dungeon Masters Guide

Non Player Characters in the 5th Edition Dungeon Masters Guide
Nerdarchy discusses NPC’s in 5e D&D from the DMG. This an excellent section in the dungeon master’s guide describing eight different types of non-player characters and their roles in a role-playing world.

Even how a NPC can move through various roles through out an adventuring parties careers. There also some great non player character creation tables for creating fast npc’s on the fly. All valuable for any kind of RPG.

Poison in D&D More Talk From the 5th Edition Dungeon Masters Guide

Poison in D&D More Talk From the 5th Edition Dungeon Masters Guide
Nerdarchy gathers to talk about poison in the newest edition of dungeons and dragons. We take look at the 5E poison list in the DMG.

Followed by a discussion about all of the different poisons in the game so far. What talk about poison would be complete without mentioning the poisoner’s kit and the crafting and harvesting of poison.

Also if you are in the market to buy poison we talk about the prices listed in the dungeon master’s guide as well. Also each of the Nerdarchist give their favorite poison as well.

 

 

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E58 YR1- DMG Deep Dive with the Aasimar and Traps Podcast

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podcast

Episode 58 of Nerdarchy the Podcast Year One

Time for another double feature podcast episode as we delve into the 5th Edition Dungeons and Dragons Dungeon Masters guide.

 

Aasimar Straight From The 5E Dungeon Masters Guide| Dungeons and Dragons 5th Edition Races

5th Edition Dungeons and Dragons Races| Aasimar Straight From The 5E Dungeon Masters Guide
Flipping through the dungeon masters guide we came across something we’ve always felt should be side by side with it’s tiefling counter part and that is the Aasimar.

It is a little weird to put one of these plane touched races in the players handbook and the other in the DMG. All that aside the D&D race is perfect for your cleric, druid, and paladin classes.

The abilities will be useful to any class though. Playing as a celestial touched character will offer up a ton of Role-Playing opportunities as we. What is your opinion of the Aasimar in this edition of dungeons and dragons?

Traps in D&D 5E Reviewing the Dungeons and Dragons 5th Edition Dungeon Masters Guide

Traps in D&D 5E Reviewing the 5th Edition Dungeons and Dragons Dungeon Masters Guide
Nerdarchy is breaking the DMG for 5th edition dungeons and dragons wide open.

We are are crawling through it section by section and dissecting all the information a dungeon master would need to run a game of the worlds most popular tabletop role-playing game.

This time D&D traps. We look at their mechanics and the flavor provided for the sample traps given in the 5e DMG. I greatly enjoy mechanics and design of all most everything 5th. With traps WOTC does not disappoint.

 

 

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E54 YR1- Monstrous D&D Player Characters In Your Campaign Setting Yay or Nay Podcast

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podcast

Episode 54 of Nerdarchy the Podcast Year One

Monsters as player characters is a topic that has come up in our campaigns over the years. There something about breaking mold by playing the monster.

Monstrous D&D Player Characters In Your Campaign Setting Yay or Nay

Monstrous D&D Player Characters In Your Campaign Setting Yay or Nay We are talking monstrous character in an adventuring party would you allow it as the dungeon master? Sometimes I do and sometimes I don’t allow races that aren’t in the players handbook.

Right now I’ve got two goblins along side all the the other races in the party. I know some game masters and players hate the idea of non standard races or monster races in their campaign worlds or settings. The question is how do you feel about it?

 

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E53 YR 1- Duergar Also Known As The Gray Dwarf Dungeons and Dragons Monsters Podcast

Episode 53 of Nerdarchy the Podcast Year One

Time us to delve back into some D&D monsters. This time plumb the depths of the underdark for this edition of the podcast.

Duergar Also Known As The Gray Dwarf Dungeons and Dragons Monsters

Duergar Also Known As The Gray Dwarf| Dungeons and Dragons Monsters We continue with are Dungeons and Dragons Monsters series.

This time we plumbing the depths of the underdark to discuss the Duergar also known as gray dwarves. Gray dwarves are very interesting in their path into the monster manual comes from them being regular dwarves that were enslave by mindflayers.

The duergars captivity twisted them into what they are today. From slaves to slavers and tyrants of the underdark. In a lot of ways the duergar are like their other dwarf cousins. Only far more evil and sinister.

What you think of gray dwarves? Would you allow a gray dwarf player character in your game? We got the drow in the PHB, should the duergar been included as well?

 

 

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E51 YR1- Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization Podcast

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podcast

Episode 51 of Nerdarchy the Podcast Year One

Here is a little something we created for 5th Edition Dungeons and Dragons on the fly. We built an organization and new monk tradition. It also lead us down the road of creating new threats and villains.

Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization

Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization
Nerdarchy dissects one of our secret organizations for our homebrew 5e D&D campaign.

Our monastery consists mostly of gnomes who have a secret they are keeping hidden deep in the forest. Our gnomish monks are protectors and wardens against something horrible.

We will at some point create a new monk tradition for monks in our campaign setting. What are the gnomes protecting or guarding? Is it an evil artifact, demon, or lost demi-god.

Our monks have been guarding their charge for centuries, but can they contain the evil forever? What you guys think about our gnomish monks?

 

 

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Our adventure with the awesome D&D community is more than a game

Nerdarchy GoFundMe trip to LA GM Tips

Inspired by Nerdarchy’s fantastic opportunity to travel to Los Angeles and be a guest on Geek and Sundry’s GM Tips with host Satine Phoenix, Nerdarchists Dave and Ted and Nate the Nerdarch created the special video message above to share what Nerdarchy means to them and the importance of fans and fellow funny-shaped dice enthusiasts around the world. Continue reading Our adventure with the awesome D&D community is more than a game

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E47 YR 1- Nate World Builds For New Players| Game Master Tips Podcast

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Episode 47 Nerdarchy the Podcast Year One

We delve into one of Nates campaigns for this GM tips. This is a game was running for players that aren’t Nerdarchy. Matter of fact he is the only nerdarchist in that game.

Nate World Builds For New Players| Game Master Tips

Nate World Builds For New Players| Game Master Tips Nerdarchy sits down to talk about world building in Nate’s corner of the campaign world. The group he is currently game mastering for are all new to 5th edition dungeons and dragons. All of his players are inexperienced with RPGs and none have gamed with this edition of Dungeons and Dragons. He shares stories fro his game and how well all the players have taken to role-playing. Sounds like he’s got an interesting mix an elf, half-orc, tiefling, and aasimar.

 

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Creature symbiosis: An underutilized gaming tool

Creature symbiosis in gaming is just like in real life.

Symbiosis is an amazing thing within nature. Symbiosis is defined as the “interaction between two different organisms living in close physical association, typically to the advantage of both.” Now how does this work within Dungeons & Dragons (as well as other games)? Well, amazing Nerdarchy reader, symbiosis is something that both players and Dungeon Masters can use to fill their world with amazing, multilayered experiences that will blow your players’ minds. Below I will be listing a few situations of symbiosis that are already in Dungeons and Dragons, and a few I think would work well within it.

Creature symbiosis in gaming is just like in real life.
The clownfish Amphiprion ocellaris (known from the Walt Disney/Pixar cartoon Finding Nemo). Photo is from a coral reef near the Japanese island Sesoko and taken 2 m below water surface. In the background is the giant carpet anemone Stichodactyla gigantea with which the clownfish forms a symbiosis. Photo courtesy of Wikimedia Commons

Continue reading Creature symbiosis: An underutilized gaming tool