Posted on

Fantasy Weapons for d&d 5e Races | d&d 5e Homebrew

Fantasy Weapons and Equipment for d&d 5e races

So over the years, I have written various bits of lore that pertain to the d&d 5e races as well as several campaigns.

fantasy weapons d&d 5e races elves d&d 5e homebrew
mithrodin sword by rstovall CC -BY-ND 3.0 License.

That being said, the part that I see missing from Dungeons and Dragons 5th edition is the specific equipment that each race has at its disposal.

To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. Now one could ask why one would even need or want more choices when choosing a weapon for your character.

The reason is that it adds a depth and flavor to the world, enhances roleplay, and adds mechanics to back the craftsmanship that is spoken of so often in lore.

From fine Elven blades to sturdy Dwarven axes and brutal Orcish weaponry these weapons are famous and iconic when one thinks of these d&d 5th edition races. Continue reading Fantasy Weapons for d&d 5e Races | d&d 5e Homebrew

Posted on

EP 61 YR 1- From the DMG We make a NPC and Look Magic- Items Podcast

podcast

podcast

Episode 61 of Nerdarchy the Podcast Year One

Another dive into the DMG for 5E. This time we take a look at making a NPC from the random generation charts as well an overview of the 5th Edition D&D magic items. Yes it’s another double sized episode.

NPCs for RPGs from the 5e DMG|Dungeons and Dragons 5th Edition

NPCs for RPGs from the 5e DMG| 5th Edition Dungeons and Dragons

Nerdarchy creates an npc from the new 5e dungeon masters guide in this video. We had some fun with the random Non Player Character generator. As fun as dropping the dice are it was even more fun to come up with the stories to go along with the rolls.

One of the awesome things about this edition of dungeons and dragons dungeon masters guide is all the random generator tables in the book. They are great for when you are stumped as the Dungeon Master working on your next adventure.

A couple quick rolls and your writer’s block is slain like an unruly dragon. Feel free to weigh in on 5e’s DMG and the NPC section.

D&D 5e Magic-Item Over View| Dungeons and Dragons 5th Edition Dungeons Masters Guide

D&D 5e Magic-Item Over View| 5th Edition Dungeons and Dragons Dungeons Masters Guide

Nerdarchy gives their first impression of magic items in 5th edition Dungeons and Dragons. We touch on most the changes briefly and point out some of the things we really like.

We also go into some of the changes that are throw backs to previous edition of dungeons and dragons as well as point out the 5e D&D magic item changes.

 

Posted on

E58 YR1- DMG Deep Dive with the Aasimar and Traps Podcast

podcast

podcast

Episode 58 of Nerdarchy the Podcast Year One

Time for another double feature podcast episode as we delve into the 5th Edition Dungeons and Dragons Dungeon Masters guide.

 

Aasimar Straight From The 5E Dungeon Masters Guide| Dungeons and Dragons 5th Edition Races

5th Edition Dungeons and Dragons Races| Aasimar Straight From The 5E Dungeon Masters Guide
Flipping through the dungeon masters guide we came across something we’ve always felt should be side by side with it’s tiefling counter part and that is the Aasimar.

It is a little weird to put one of these plane touched races in the players handbook and the other in the DMG. All that aside the D&D race is perfect for your cleric, druid, and paladin classes.

The abilities will be useful to any class though. Playing as a celestial touched character will offer up a ton of Role-Playing opportunities as we. What is your opinion of the Aasimar in this edition of dungeons and dragons?

Traps in D&D 5E Reviewing the Dungeons and Dragons 5th Edition Dungeon Masters Guide

Traps in D&D 5E Reviewing the 5th Edition Dungeons and Dragons Dungeon Masters Guide
Nerdarchy is breaking the DMG for 5th edition dungeons and dragons wide open.

We are are crawling through it section by section and dissecting all the information a dungeon master would need to run a game of the worlds most popular tabletop role-playing game.

This time D&D traps. We look at their mechanics and the flavor provided for the sample traps given in the 5e DMG. I greatly enjoy mechanics and design of all most everything 5th. With traps WOTC does not disappoint.

 

 

Posted on

E51 YR1- Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization Podcast

podcast

podcast

Episode 51 of Nerdarchy the Podcast Year One

Here is a little something we created for 5th Edition Dungeons and Dragons on the fly. We built an organization and new monk tradition. It also lead us down the road of creating new threats and villains.

Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization

Gnome Monastery- Secret Order of the Chained Fist| Dungeons and Dragons 5th Edition Organization
Nerdarchy dissects one of our secret organizations for our homebrew 5e D&D campaign.

Our monastery consists mostly of gnomes who have a secret they are keeping hidden deep in the forest. Our gnomish monks are protectors and wardens against something horrible.

We will at some point create a new monk tradition for monks in our campaign setting. What are the gnomes protecting or guarding? Is it an evil artifact, demon, or lost demi-god.

Our monks have been guarding their charge for centuries, but can they contain the evil forever? What you guys think about our gnomish monks?

 

 

Posted on

Out of the Box D&D Encounters, Series 2, #3: Ascension

DryadsIt is a widely known fact that life comes in many shapes, forms and varieties. The lifeforms in fantasy add to this melange. However, we tend to see those fantasy creatures as certain “accepted” forms. The mythologies of the world, too, add to this list of accepted forms. Nearly all ancient races had some form of a giant, dragon, vampire and ghost. Some of those forms have made it into Dungeons & Dragons nomenclature. Modern movies, comics, and other fiction have certainly gone to some length to further break the back of this limitation, but there are still many more steps to walk on that journey.

What I would like to do here is take something from mythology and the D&D universe and further alter it, to expand its range and variety within the game. Not only that, but I would like to add an element back from earlier fantasy that seems to only exist in the realms of horror now. There was a time when Fey were feared as they might abduct children and place changelings in their place. Elves were notorious for that. Redcaps were more common (now introduced in Volo’s) and were murderous little cretins. Sprites, Pixies and Brownies (no, not made of chocolate) were dangerous little tricksters. The Feywild was a dangerous place where time is fluid and unpredictable, as were its residents. Their motivations were (and still are) alien to mortals. Continue reading Out of the Box D&D Encounters, Series 2, #3: Ascension

Posted on

E39 YR1- D&D 5E Gameplay Set in the Planescape Meat Grinder- Recap Podcast

podcast

Podcast

Episode 39 of Nerdarchy the Podcast Year One. Here we recap a D&D 5E game we played in for the first Brigade Con. The game was run by Andrew Knapp of YouTube Channel SR2Joker.

It was set in Planescape and was designed to be a meat grinder of a game in the style of old school modules like Tomb of Horrors where you aren’t really intended to survive the adventure.

It’s more about how long you can last than anything. There were plenty of deaths and surprises in the game.

D&D 5E Gameplay Set in the Planescape Meat Grinder- Recap

D&D 5E Gameplay Set in the Planescape Meat Grinder- Recap
Nerdarchy sits back to reflect in SR2Jokers Brigade Con Planescape meat grinder game. It was the 1st for many of our Nerdarchists. First meat grinder, first online Google hangout game, and first online convention.

We had lot of fun and I highly recommend online RPG gaming to anyone that wants to get more gaming in. The one shot group on Facebook is great for this All of the online games aside from Brigade Con I’ve played in have been because of that group. Share you experience with gaming online with us in comments.

 

Posted on

Out of the Box D&D Encounters, Entire Series 1

All the Out of the Box D&D Encounters in one place

Greetings all! I can remember a particular time when Nerdarchist Dave said, “We have to find a way to collect all of these (encounters) together. There must be some way.”

Wish granted! Continue reading Out of the Box D&D Encounters, Entire Series 1

Posted on

A New Dungeons & Dragons Fifth Edition Race – Vessel

While most deities are bound to a plane, Jika and Ukan have always existed free of this restriction. Free to view every plane at every moment from every vantage, Jika and Ukan spent their time marvelling at the beings that lived and died on the many planes. One day, Jika said to Ukan, “It brings me great joy to view these beings.” Ukan agreed and said, “Particularly the adventurers. Their questing and victories and defeats and sacrifices are exemplary.” Jika thought. “However, why do these many deities require these adventurers to die so quickly? 100, 300, 700 years. It is a shame that the glory of these adventurers shine only for a brief moment.” Ukan agreed. “We should allow these great creations to shine again in a new form for a time.” And so Jika and Ukan did. Thus was born the race, Vessel.

You can download the table ready one sheet by clicking this link.

Vessel

Vessel Traits: Highly unique, each Vessel has the following additional traits (Living Glass and Free Transform and Form Bind and Child of Jika and Ukan).

Ability Score Increase: Your Ability Scores each increase by 0.

Age: Vessels reach adulthood after 3 days and then receive their first Free Transform. Vessels do not age when they are in a Free Transform and they live for 107 days in their Living Glass form.

Vessel

Alignment: Vessels do not tend to one alignment over another.

Size: Determined by current Free Transform.

Speed: Determined by current Free Transform.

Languages: Determined by current Free Transform.

Living Glass: When a Vessel is not in a Free Transform they are 6 feet tall, 150 lbs (Medium) and are made of Living Glass. As Living Glass, Vessels have 1 HP, all attributes at a value of 8 and have a speed of 30 feet. Vessels receive new Free Transforms from Jika and Ukan. Vessels change from one Free Transform instantly to another Free Transform without changing to Living Glass. Vessels immediately change to Living Glass when they die. A Vessel may assume their Living Glass form any time they choose.

Free Transform: Once per session (and no more frequently) a player may choose for their Vessel to receive a Free Transform from Jika and Ukan. A Free Transform allows the player to immediately change their Character Sheet to a new Character Sheet that meets the criteria set in Form Bind. Players may not spend more than three consecutive sessions in the same Free Transform without choosing to receive a new one. Receiving a Free Transform is always done during play after a short rest (and at no other time). A Free Transform is a transformation that Jika and Ukan apply to the Vessel. When Jika and Ukan apply a Free Transform to a Vessel, what they are doing is copying an adventurer they have viewed in the past, present or future on one of the many planes. Jika creates the organics of the Free Transform (and Jika is capable of doing so as a 100% exact copy). Ukan creates all of the non-organic elements of a Free Transform (clothes, coins, mundane and magic items, and Ukan is capable of doing so as exact 100% copies). Jika and Ukan take great joy in this work and are thrilled when a Vessel requests a Free Transform. The Vessel has no control of what specific Free Transform they receive (but the Player has full control of what Character Sheet they bring forward to the table as long as the Character Sheet meets every criteria specified in Form Bind. Jika and Ukan also bless the Vessel with all aspects (Attributes, Skills, Feats, Racial Traits, Class Features and Memories) of the adventurer they copy. The Vessel has access to all memories of the Free Transform, but is completely free to act or not upon the emotions and thoughts of the Free Transform as they wish.

Form Bind: A Free Transform allows a player to play a Character Sheet that adheres exactly to every one of the following criteria –

  • Created by the Player.
  • Created with the Dungeons & Dragons Fifth Edition Player Handbook and/or any of the Wizards of the Coast Unearthed Arcana material.
  • Is 3 to 5 levels (player’s choice) higher than the last Free Transform (when a player reaches level 16 to 20, their next level Free Transform shoots the gap from 20 to 1 and goes to a level of 1 through 4 correspondingly).
  • Is not a Character Sheet the player has ever played previously in any game.

Child of Jika and Ukan: Vessels are the creation of Jika and Ukan. Vessels do not worship Jika and Ukan and they do not encourage anyone else to. Vessels view Jika and Ukan as benevolent parents. Vessels do not enjoy discussing Jika and Ukan with anyone (not even other Vessels), and not discussing Jika and Ukan is one of the few cultural traditions all Vessels adhere to.

Posted on

E19 YR1- What Happens After The GamePlay| Dungeons and Dragons 5th Edition Wrap Video Podcast

podcast

Episode 19 of Nerdarchy the podcast Year One. Here we actually do a wrap video after our 1st 5th edition Dungeons and Dragons Game. It’s the normal crew plus our buddy Mark who is playing in the game with us.

What Happens After The GamePlay| Dungeons and Dragons 5th Edition Wrap Video

5th Edition Dungeons and Dragons Wrap Video What Happens After The GamePlay.
Well all that took part in our 5th Edition Dungeons and Dragons first game play session survived if only barely. Nerdarchy was expecting two more players to show up for our first ever D&D 5E game. Sadly we had to make do with just a Dwarf Wizard with the soldier background, a Halfling Rogue with the criminal background, and lastly but not leastly a High Elf Fighter with the criminal background. But we made it work. Not only that we had a great time doing it.
So in this video we basically give our first impressions of what we thought of actually playing through a session of 5th edition dungeons and dragons. We loved thee old school gaming feel this edition of dungeons and dragons has. This may very well be my favorite table top role-playing game right now. I can’t wait for Wizards of the Coast to start releasing splat book let alone the monster manual and dungeon masters guide for 5E..
What about you guys have you played 5th edition yet? If so what do you think of this version of D&D?

 

Posted on

D&D AARPG IS your grandparents’ Dungeons & Dragons

For this week’s look into streaming RPG programs, there’s a wonderful series put together by Geek & Sundry called D&D AARPG. In this series, writer and actress Amy Vorpahl guides a group of older players through a D&D adventure. Vorpahl handles Dungeon Master duties, while seniors Annie Coty, Bobby Reed and Art are joined by younger players Hector Navarro and Josh Flaum. Continue reading D&D AARPG IS your grandparents’ Dungeons & Dragons

Posted on

E15 YR 1- NPCs, Choker, GM Tip And Dungeons And Dragons Monsters Podcast

podcast

podcast

Time for another podcast mash-up with two of our Year one vids put together into one podcast. This time we have Game Master Tips combined with a Dungeons and Dragons Monsters. On one hand we have an NPC episode and a episode about the monster- choker.

Leveling UP Your Non-Player Characters Also Known As The NPC| Game Master Tips

Game Master Tips: Leveling UP Your Non-Player Characters Also Known As The NPC
What is our campiagn worlds in the role-playing games we play without the NPC’s. Non-Player Characters are everything and everyone that isn’t the player characters is the game master.
So in this episode of game master tips we give you the tools you need to create memoriable NPC’s in your games. Feel free to join the discussion and share your NPC secrets in the comments below.

The Choker, Choking Adventurers Out Before MMA Made It Cool| Dungeons and Dragons Monsters

Dungeons and Dragons Monsters|  The Choker, Choking Adventurers Out Before MMA Made It Cool
Nerdarchist Ted and I get together to discuss one of my favorite Dungeons and Dragons monsters the choker. I love these guys their just so damn creepy. Also there isn’t a lot of really tough monsters in D&D and these guys are just that. Oh how I miss the quickling. Feel free to tell us about your favorite D&D monsters or even Pathfinder monsters or monsters in general in the comments below.

 

Posted on

“Smells Fishy” – Out of the Box D&D Encounters #48

kuo-toaI once found a free adventure online that delved into a concept that D&D has often covered, but essentially in reverse. We have seen Underdark versions of several surface races. Duergar, Derro, Drow, Svirfneblin, etc., have all been a part of D&D for decades, and the public has accepted them as part of the D&D canon. It’s often the case whereby we will take any number of surface races and apply this non-specific “Underdark template” to these races. However, this online adventure did one thing that, at least to my experience, has never been done before – it turned that concept around in 180 degrees. It had surface, swamp dwelling Kuo-Toa. Perhaps this is due to a particular and very popular MMORPG that shall remain unnamed in this article. Continue reading “Smells Fishy” – Out of the Box D&D Encounters #48

Posted on

E4- YR 1 DMing On The Fly And Rewarding Character Backstory Game Master Tips

podcast

podcastTime another episode from year one of Nerdarchy on YouTube. In this podcast we once again merge several of our Game Master Tips episodes into one podcast show.

Running A RPG Game On The Fly| Winging it,When Players Go Rogue| Game Master Tips

A lot goes into running a successful table top rpg game. Which can require a lot of planning on the game masters part, but sometimes it won’t matter how much you plan. There will be times that the players will do crazy stuff that will stump you.
There will be times when the the players are not going to take your carefully planned out adventure hooks. So what are you to do as the GM?
That is what we cover in this edition of Game Master Tips.

Rewarding Players For Good Back Story In Table Top Role-Playing Games| Game Master Tips

A lot goes into running a successful table top rpg game. Which can require a lot of planning on the game masters part, but sometimes it won’t matter how much you plan. There will be times that the players will do crazy stuff that will stump you.
There will be times when the the players are not going to take your carefully planned out adventure hooks. So what are you to do as the GM?
That is what we cover in this edition of Game Master Tips.

 

Posted on

Start off with a bang! Trials and triumphs of a full-time nerd in a part-time world

nerd
If you know why this advertisement for Botany suits is relevant, then you have too much time on your hands. I know I do, that’s how I found out they used the slogan “You never get a second chance to make a first impression” in a 1966 ad campaign. I couldn’t find that one, but this ad’s “Come on strong!” message works, too.

Last week in this column, I began to explore ideas to keep a gaming hobby vibrant amidst increasing demands on time presented by things like children, conflicting work schedules and the like. Adulting can take a serious toll on a gamer’s opportunities for group gaming. Continue reading Start off with a bang! Trials and triumphs of a full-time nerd in a part-time world

Posted on

Conscious RPG campaigning: Tyrant or Savior?

rpgWhat do you fight for in your campaign? What cause is it that you strive for? Is it the meager treasures of the land or the pillaging and plundering of a city in order to fulfill selfish desires? Do you fight for a cause that is greater than your own? Do you fight to protect an entire race of people by destroying an evil tyrant who seeks to destroy an entire race of people all for his own selfish gains and ambitions? Or do you join forces to aid his fear mongering whims only to leave nothing for the creatures that follow in your footsteps? As we delve into these worlds and places in our campaigns, what is it that we are truly seeking to achieve? Why do we adventure? Why do we desire more than what we are, what we have or what we see?  The act of a hero is that of selflessness and bravery in order to achieve the good of all. The acts of a tyrant are always the opposite. Do we seek to build or do we seek to destroy? Continue reading Conscious RPG campaigning: Tyrant or Savior?