We continue our delve into the Dungeon Masters Guide for 5th Edition Dungeons and Dragons. Yup we are going right in order so we end up with madness paired with the option rule for spell points.
Madness in D&D Straight from the Dungeons and Dragons 5th Edition Dungeons Masters Guide
Madness in D&D Straight from the 5th Edition Dungeons Masters Guide
This one has been request several times so far madness in 5th edition dungeons and dragons. Nerdarchy plunges right into the depths of madness that awaiting us in the DMG.
We talk about how to use it as a game master or how it can effect you as a player in the game. No discussion from the new dungeon master’s guide would be complete without talking plot points for any dungeon masters looking for another spin on things.
Has madness creeped into your games? Has anyone had one of their characters driven mad by the wild schemes of their DM?
Nerdarchy tears once more into the DMG of 5e to talk optional rules for 5th edition dungeons and dragons. I didn’t think I’d see this one but here it is- Spell Points.
It’s really nice that wizards of the coast put this one in here. Especially for the 5e D&D sorcerer this pretty awesome it completely fixes what I see as being the sorcerer’s problems in this edition of dungeons and dragons.
Things get a little complex when you start to add multi-class spell casting into the mix. So spell points what you guys think?
Another dive into the DMG for 5E. This time we take a look at making a NPC from the random generation charts as well an overview of the 5th Edition D&D magic items. Yes it’s another double sized episode.
NPCs for RPGs from the 5e DMG|Dungeons and Dragons 5th Edition
NPCs for RPGs from the 5e DMG| 5th Edition Dungeons and Dragons
Nerdarchy creates an npc from the new 5e dungeon masters guide in this video. We had some fun with the random Non Player Character generator. As fun as dropping the dice are it was even more fun to come up with the stories to go along with the rolls.
One of the awesome things about this edition of dungeons and dragons dungeon masters guide is all the random generator tables in the book. They are great for when you are stumped as the Dungeon Master working on your next adventure.
A couple quick rolls and your writer’s block is slain like an unruly dragon. Feel free to weigh in on 5e’s DMG and the NPC section.
D&D 5e Magic-Item Over View| Dungeons and Dragons 5th Edition Dungeons Masters Guide
D&D 5e Magic-Item Over View| 5th Edition Dungeons and Dragons Dungeons Masters Guide
Nerdarchy gives their first impression of magic items in 5th edition Dungeons and Dragons. We touch on most the changes briefly and point out some of the things we really like.
We also go into some of the changes that are throw backs to previous edition of dungeons and dragons as well as point out the 5e D&D magic item changes.
So the deep dive into the 5th edition Dungeons and Dragons Dungeon Masters Guide begins. We start with the darker side of player options and NPCs.
5E D&D DMG Villainous Class Options| Dungeons and Dragons 5th Edition Dungeon Masters Guide
5E D&D DMG Villainous Class Options| 5th Edition Dungeons and Dragons Dungeon Masters Guide
Nerdarchy has begun dissecting the new 5th edition DMG by wizards of the coast. We’ve already done our 1st impression video of the Dungeon Masters Guide now it is time to tear into the meat and potatoes of it.
This is a great looking D&D book full useful things for running the game whether you’re a new gamer or an experienced Game Master. In this video we look at the villainous options available for non player character, but would work just as easily for a player character.
Here is our 1st impression vid and podcast of the 5E DMG. We spent quite a bit of time doing micro break downs of the DMG from here on out. We cover each section individually. Going forward I’ll probably combine two or more sections for the podcast.
5E DMG Nerdarchy’s 1st Impression of the Dungeons and Dragons 5th Edition Dungeon Masters Guide
5E DMG Nerdarchy’s 1st Impression of the 5th Edition Dungeons and Dragons Dungeon Masters Guide
We take a look at the D&D 5E Dungeon Masters Guide and give an over view about how we feel about it. Collectively we have looked at a lot DMG’s over the years. I must sat the 5th edition D&D dungeon masters guide is shaping uf to be one of my favorites. It contains a lot of the great stuff from all the previous editions of dungeons and dragons plus some new material as well. This book is essential to the new DM, but I feel more experienced Dungeon Masters and Game Masters will also find it a very useful RPG toolbox. Feel free to let us know down in the comments how this book is adding to your game.
Monsters as player characters is a topic that has come up in our campaigns over the years. There something about breaking mold by playing the monster.
Monstrous D&D Player Characters In Your Campaign Setting Yay or Nay
Monstrous D&D Player Characters In Your Campaign Setting Yay or Nay We are talking monstrous character in an adventuring party would you allow it as the dungeon master? Sometimes I do and sometimes I don’t allow races that aren’t in the players handbook.
Right now I’ve got two goblins along side all the the other races in the party. I know some game masters and players hate the idea of non standard races or monster races in their campaign worlds or settings. The question is how do you feel about it?
Here is another one of our early Dungeons and Dragons Monster vids. Minotaur has been a favorite monster for our group from the beginning. My love for this monster has roots in Dragonlance.
I’ve been hooked since I was first introduced to the character Kaz and Huma. Also the pirate/viking feel of Krynn minotaurs is a lot of fun.
We’re Talking The Maze Marauding Minotaur |Dungeons and Dragons Monsters
We’re Talking The Maze Marauding Minotaur |Dungeons and Dragons Monsters The minotaur is a classic monster not only from the various editions of dungeons and dragons but greek mythology. I’ve always been draw to the brutish power of this D&D monster. It was one of the very first monstrous races I ever played in a RPG game. On Krynn the Dragonlance setting minotaurs were one of the player character races. Later in the humanoids handbook for 2nd edition AD&D the minotaurs would surface again. In 3.5 D&D they’d come back yet again with Savage Species another great D&D book about playing monster characters in the game. From behind the DM’s screen I’ve always enjoyed pitting these monsters against my players. Feel free to share your monster stories with us.
Episode 27 Nerdarchy the Podcast Year One. The council of game masters meet once again to discuss game mastering. Or at least most of the GM council is assembled anyway.
How to Start a Dungeons and Dragons Campaign or Any Role Playing Game For That Matter
How to Start a Dungeons and Dragons Campaign or Any Role Playing Game For That Matter I sit down with Nate the Nerdarch and Nerdarchist Ryan to answer a viewer question from Martial Arts Fanatic about “How to start a Dungeons and Dragons campaign. Now our advice is generic enough to assist with any tabletop role-playing game. A lot of what we have to say comes from own experience with running RPG’s over the past couple decades whether it was a fantasy game, a modern day super hero game , or even a present day urban fantasy game. So keep the tabletop role-playing questions coming, because both west and east coast Nerdarchy will be helping you solve those dilemmas that arise at you gaming table. Just drop your questions down in the comments below.
A couple of months ago, I laid out an article about the usefulness of a tutorial quest for new players. I’ve since referenced it a number of times in other articles, but I haven’t talked about the results, which I promised to do after finishing the quest with my party. A promise that I haven’t yet kept until now, mostly because there have been other articles that were more pressing or more relevant, for the moment. Especially in the light of my article last week about starting your adventure, which included the mistakes I made, now is the perfect time to share the tutorial quest I made, how things went, what I would do differently, and the overall lessons I learned. Continue reading New DM Handbook: Pirate’s Cove (My Tutorial Quest)
For those of us Dungeon Masters who care more about the narrative than the combat parts of the game, trading blows can be a total drag. But I’m about to tell you, the narrative doesn’t have to stop just because combat started.
There is no doubt that a huge part of Dungeons & Dragons is combat. You open the Player’s Handbook and a huge chunk of it is dedicated to the combat rules. Most of the feats are combat related. A great number of spells were written with dealing damage and whomping bad guys in mind (or good guys, if that’s your preferred flavor). Continue reading Tabletop RPG Combat Isn’t Always About Trading Blows
It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.
Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too. Continue reading Who Wants to Live Forever?
Many starting Dungeon Masters struggle with how to make a new monster not already in an existing reference manual. The general advice is almost always “just re-skin it.” That can be tricky when that new monster doesn’t really fit into one category or another. So, in an effort to assist starting DMs, here’s an example of an encounter which blends aspects of two different “monsters” to create a new encounter to keep new and experienced players off guard. Continue reading “Backstabber” – Out of the Box D&D Encounters #41
In conjunction with previous encounters, this will also expand on the concept of making D&D monster encounters less “vanilla.” As seen in “Phoeba’s Bet,” this will be another foray into granting class levels to a normally predictable monster.
The monster in question this time is the (lowly) Cyclops. The Cyclops has classically been seen as a dim-witted, superstitious, and ill-tempered brute who might fall victim to any assortment of late-night infomercials. Whereas that preconception should bear some merit, and some elements may be contained in this encounter, leaving it as-is defeats the purpose of delivering an encounter that challenges preconceptions. Drawing from inspiration from such sources as Bugs Bunny (“The Abominable Snowman”) and Star Trek TNG “Samaritan Snare,” this encounter was designed to take on the concept of a danger interjected with moments of humor. Continue reading “Three Eyes Are Better” – Out of the Box D&D Encounters #40
Valentine’s Day is right around the corner, and with all this pink and red plastered everywhere, and all of these teddy bears crowding the shelves at every store, it’s no wonder I’ve got romance on the brain. It’s enough to make a person want to barf. But in honor of the holiday, I’m going to take a moment to talk about romance subplots at the gaming table. Continue reading DMing a Killer Romance Arc in D&D