The Monster Manual is loaded with a lot of gems that seem to go unnoticed. The Templates are but one of them. Templates are a great way to take what the players are familiar with and shaking them up. What this does is two-fold. First, it generates an encounter that the players are not ready for. That is it’s own reward, as it freshens up what would be a very ordinary, and possibly predictable, encounter. Secondly, it takes that omni-present “metagame” aspect and turns it on it’s head. Ask a DM what value they would place on making that one experienced meta-gaming rules lawyer at their table give the “WTF?” expression, and I’ll bet that they’d rate it pretty high.
The following encounter is intended to do both. It applies the “Half-Dragon” template to something that we would normally not consider. As per the “Half-Dragon” template, we can apply it to a beast, humanoid or giant. That’s a lot of choice. This is but one example of such an application, and might open up a series of encounters where one rather amorous dragon has seeded a campaign with it’s brethren, creating a whole list of choice encounters. One would have to finally convince the dragon of the concept of “planned parenthood” to end this series of events – a discussion I’ll leave to your players.
Continue reading “Ribbet, Ribbet, WHOOSH” – Out of the Box #26 D&D Encounters
As a player, one of the most rewarding experiences you can have in roleplaying is exploring a story which your character has a personal stake in, and which is tailored specifically to your character. It’s one thing to raid a tomb full of undead with your pals, but it’s entirely another to explore the tomb of your ancestors, fighting the spectres of long dead family
members and searching for a priceless heirloom.
Engaging individual characters within the party can be a fantastic way to develop characters
and make players feel badass, and these personal storylines can often develop into entire
plot arcs and adventures. However, the logistics of keeping the whole group entertained
while your game focuses on one character can be difficult. It’s often difficult for people to
find time to game together, and the last thing you want is for people to show up and then
spend the whole session watching somebody else play the game. Continue reading Game Master Tip- Engaging Individual Characters in a Roleplaying Group