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E32 YR1-How to Build a Campaign World- GM Tips Podcast

podcast

podcast

Episode 32 of Nerdarchy the Podcast Year One. First off this episode is a bit of a double episode combining two different longer vids into one podcast. It seemed to make sense since they kind of go together.

We get into some world building with this one. First we start off by looking at some interesting pre-existing campaign worlds in the D&D cosmos

 

How to Build a Campaign World| The High Concept-Part 1| Game Master Tips

Game Master Tips| How to Build a Campaign World| The High Concept-Part 1 It’s Game Master tips time with Nerdarchy once again. We are going to be talking about creating or building a campaign world from the ground up. Now we are going to be building our campaign world for the dungeons and dragons 5th edition game we are currently playing in, but that doesn’t mean our GM tips are specific to D&D exclusively. We’ll always start with concepts that aren’t really specific fantasy or any other genre and then work towards the specific goal of fleshing out our fantasy campaign world. Our intent is to arm game masters and dungeon masters alike with tips for creating a better role-playing environment for their players and non-player characters. We start the discussion with the high concept. One to three sentences that describe the overall theme/themes and feel of your campaign world. Feel free to share your world building tips down below in the comments.

How to Build a Campaign World| The High Concept-Part 2| Game Master Tips

Game Master Tips| How to Build a Campaign World| The High Concept-Part 2 Our how to build a campaign world series continues. For this Game Master tips with Nerdarchy we have Nate the Nerdarch joining us as well a list of ideas from our viewers and subscribers.. We are going to be expanding upon creating or building a campaign world from the ground up from our last video. Now we are going to be building our campaign world for the dungeons and dragons 5th edition game we are currently playing in, but that doesn’t mean our GM tips are specific to D&D exclusively. We’ll always start with concepts that aren’t really specific fantasy or any other genre and then work towards the specific goal of fleshing out our fantasy campaign world. Our intent is to arm game masters and dungeon masters alike with tips for creating a better role-playing environment for their players and non-player characters. We start the discussion with the high concept. One to three sentences that describe the overall theme/themes and feel of your campaign world. Feel free to share your world building tips down below in the comments.

 

 

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New DM Handbook: Starting gaming in Adulthood

New DM HandbookAt first, I wasn’t going to write this article because Doug, one of our newest writers, coincidentally wrote an excellent piece this week talking a lot about a lot of the same things I was going to before I could. Seriously, if you haven’t checked it out, read it now. It’s a very well written article. However, I eventually realized there are actually a few different experiences that we’re going to have by pure virtue of when we’re starting playing Dungeons & Dragons. Enough that I think it’s worth an addendum. Continue reading New DM Handbook: Starting gaming in Adulthood

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Solnar (Swift Arc) – Race Details, Solnar and Shroud

Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis Die Pool Impact Rolling Races Combat PC Moves Difficulty Levels.

SOLNAR

Population – 700 to 900 Solnar wander their planet currently

Birth – Solnars emerge from Sol Shards once every 19 years

solnar swift arc shroud

Death – Sol Flash: When a Solnar is wounded they emit a bright flash that has a 50% chance to blind anyone within close range Sol Down: When a Solnar dies there is an explosion of light and any living creature within close range increases one of their Attributes by one Step and all of their wounds, ailments or diseases are cured

Culture – Sol Wander: Solnar do need to breath or consume food or sleep ~ Solnar are not adversely affected by temperatures above negative 10 Fahrenheit or below 110 Fahrenheit (and correspondingly they do not build structures) ~ Solnar prefer to spend their time wandering their planet experiencing beauty ~ Solnar do not keep possessions (primarily because they do not need them or desire them) ~ Solnar suffer a debilitation if they are not under the sky each day Sol Awk: Because use of physical objects are so alien to Solnar, they are limited to d8 and above on roll involving a task in which they use a physical object Sol No: Solnar do not speak about the birth or death of themselves or any other Solnar (it is considered to be a repugnant practice to them) Sol Adventuring: Adventuring, working with a team to explore and quest and aid does not synchronize with the base nature of Solnars ~ Very few Solnar choose to adventure ~ Solnar choose to adventure only because they have befriended or have been befriended by an adventure ~ Solnars consider friendship to be a powerful, eternal bond and once they have befriended an adventurer they will spend their time adventuring with that adventurer until they or the adventurer has died

SHROUDS

Population – 7 to 9 Shrouds wander their planet currently

Birth – No one knows how Shrouds are born, except Shrouds A Shroud is born when a Solnar takes its own life Each Shroud is born with no memories of any kind The birth of a new Shroud emits a call to all Shrouds and the closest rushes to the new Shroud to explain its state to itsolnar swift arc shroud

Death – Shrouds do not die When a Shroud is successfully attacked and a wound is achieved against a Shroud the wound is resolved as through no wound was achieved This makes Shrouds incredibly deadly in combat and groups that have dealt with Shrouds usually combat them by attempting to restrain them and them burying them deep below the ground in an iron bound sarcophagus, the location of which is kept secret

Culture – Shroud Wander: Shrouds do need to breath or consume food or sleep ~ Solnar are not adversely affected by temperatures above negative 10 Fahrenheit or below 110 Fahrenheit (and correspondingly they do not build structures) ~ Shrouds prefer to spend their time in silent solitude until they decide not to ~ Shrouds do not keep possessions (primarily because they do not need them or desire them) Shroud No: Shrouds do not speak about the birth of Shrouds and will immediately attempt to kill anyone who speaks on the subject in their presence Shroud Adventuring: Adventuring, working with a team to explore and quest and aid is an unusual endeavor and as such some Shrouds choose to adventure for a time, primarily to be close to the impact of the adventurer’s actions, which are occasionally world shaking

CONCLUSION

Solnar (Swift Arc) is in development so your feedback is eagerly sought! Please let Tabletop Roleplaying Game Developer J. Scott Garibay know your thoughts here on Nerdarchy.com or on Nerdarchy’s Facebook Page. Thank you very much.

Solnar (Swift Arc) – Race Details, Solnar and Shroud
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Conflict and Argument Resolution at your Roleplaying Table

So I had total plan to move on to Vampire and maybe some other stuff too but some thing in my lifegamemaster roleplaying argument    popped up that have inspired me to write for both my own benefit and yours. You see dear Nerdarchy reader, at the gamer table conflicts can arise from a variety of sources and as such there is a need for the tools to combat the evil known as inter party conflict. Well here is a few things I have learned, and a few things to look out for.  I sincerely hope this comes to your aid.


When it becomes Player versus Player…

Sometimes you can have arguments at the table between players on how to interpret a rule. Maybe one learned an earlier version, maybe the rule was written vaguely. Whatever the reason, you can find yourself at the table arguing over the way imaginary heroes swing a sword or vault a horse. Seriously, I have seen it happen for stupider reasons than these but rules are the most common thing to argue about between players. Anyway, no matter the cause, the fact is it is a game. Calm down, and listen to the other side of the argument.No matter how ridiculous they are in your opinion, they deserve the same treatment you would desire.

When both sides are done, I suggest reading the rules as written and checking to see if there is any errata on the rule in question. Very often that can answer the question right then and there as we are only human and thus fallible. I will admit that there has been times I thought a rule read one way but I ended up being very off. What I am getting at is, be ready and willing to admit you are wrong. It happens, to everyone at one time or another. Finally, there is a certain someone who is at the table that has the job of mitigating and arbitrating these situations.  Continue reading Conflict and Argument Resolution at your Roleplaying Table

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Player Tips – Ways to get More Immersed in Your RPG – Part 3

player tipsMany of you are looking to get more immersed in your table top RPG and you are not sure what is the best way.  Today I continue my series of player tips.  Last week I talked about using a character voice.  You can read about that here

What do You do to get more Immersed in your RPG?

Continue reading Player Tips – Ways to get More Immersed in Your RPG – Part 3

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Star Wars Role Playing Game – Edge of the Empire

Edge of the Empire

 

I know that many of you have been playing Role Playing Games for a while.  If you have not played the Fantasy Flight Role Playing Game Star Wars you are missing out.  I am going to do a review of the three core books over the next few weeks.  Today I wanted to specifically review the Edge of the Empire.

Edge of the Empire is a complete rule book.  If you wanted to play a game that deals more with mercenaries and not affiliated with any organization, this is the game for you.

Edge of the Empire  Star Wars RPG

Continue reading Star Wars Role Playing Game – Edge of the Empire

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Game Master and Player Tips, Star Wars, and More RPG Goodness- 12-20-2015 Nerdarchy’s Nerdy News and Weekly Digest

Welcome and well met traveler of the Internet,

Nerdarchist Dave here with another week in Nerdarchy and our last Nerdy News of the Year. Hope I find you and yours well this holiday season. We are very pleased with the 2nd year of doing Nerdarchy for all you awesome nerds out there. You guys and gals make it a great experience for us.

In case you’ve missed it Nate the Nerdarch has recently started doing video game game plays on our YouTube Channel. Some of you have requested that we separate these from our standard nerdy fair. So in response to that we have created a second YouTube Channel- Video Game Play By Nerdarchy.

Star Wars Continue reading Game Master and Player Tips, Star Wars, and More RPG Goodness- 12-20-2015 Nerdarchy’s Nerdy News and Weekly Digest

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The Archer- A Character Build For Dungeons and Dragons 5th Edition

D&D archer build

So you’ve come to talk about archer character builds for Dungeons and Dragons 5th Edition? Well you’ve come to the right place.

Nerdarchist Dave’s three character building rules to game by-

Character Builds rule #1- FUN

In my opinion a successful character build is fun to play.

Character Builds rule #2- Effective

The build must excel at what it was created for.

Character Build Rule #3- Multidimensional

I want to build a character I could see myself or someone else role-playing in an actual game and have potential to be more than just stats on a piece of paper.

Nerdarchy did a video for archers in 5th edition

Continue reading The Archer- A Character Build For Dungeons and Dragons 5th Edition