Posted on

E62 YR1- From Madness to Spell Points Another Dive into the 5E DMG Podcast

podcast

podcast

Episode 62 of Nerdarchy the Podcast Year One

We continue our delve into the Dungeon Masters Guide for 5th Edition Dungeons and Dragons. Yup we are going right in order so we end up with madness paired with the option rule for spell points.

Madness in D&D Straight from the Dungeons and Dragons 5th Edition Dungeons Masters Guide

Madness in D&D Straight from the 5th Edition Dungeons Masters Guide
This one has been request several times so far madness in 5th edition dungeons and dragons. Nerdarchy plunges right into the depths of madness that awaiting us in the DMG.

We talk about how to use it as a game master or how it can effect you as a player in the game. No discussion from the new dungeon master’s guide would be complete without talking plot points for any dungeon masters looking for another spin on things.

Has madness creeped into your games? Has anyone had one of their characters driven mad by the wild schemes of their DM?

D&D Optional Rules Spell Points|Dungeons and Dragons 5th Edition Dungeon Masters Guide

D&D Optional Rules Spell Points| 5th Edition Dungeons and Dragons Dungeon Masters Guide
PG- 288 DMG Variant Spell Options

Nerdarchy tears once more into the DMG of 5e to talk optional rules for 5th edition dungeons and dragons. I didn’t think I’d see this one but here it is- Spell Points.

It’s really nice that wizards of the coast put this one in here. Especially for the 5e D&D sorcerer this pretty awesome it completely fixes what I see as being the sorcerer’s problems in this edition of dungeons and dragons.

Things get a little complex when you start to add multi-class spell casting into the mix. So spell points what you guys think?

 

 

Posted on

E60 YR1- Diseases, Tricks, and Hazards from the 5th Edition Dungeon Masters Guide Podcast

podcast

podcast

Episode 60 of Nerdarchy the Podcast Year One

Our first time combining three videos to create our podcast in our DMG deep dive.

Disease in Dungeons and Dragons 5e from the 5th Edition Dungeon Masters Guide

5E Dungeons and Dragons Disease in the 5th Edition Dungeon Masters Guide It’s time to delve back into the DMG.

This time we are talking disease. Diseases in the 5th edition dungeons and dragons dungeon masters guide are great as plot a device for your players.

Whether they are racing against the clock to cure disease spreading through the kingdom or maybe they’ve been infected and only have days to find a cure before they succumb this is a great way to add suspense your tabletop RPG.

This is a short section in the DMG, but reading it sparked a ton of ideas for adventures in my own campaign. Feel free to join the conversation and tell us what you think of disease in 5e D&D.

D&D Tricks to Befuddle Your Players Straight Out of the Dungeons and Dragons 5e DMG

D&D Tricks to Befuddle Your Players Straight Out of the 5e Dungeons and Dragons DMG

Nerdarchy continues to break down the 5th edition Dungeons and Dragons Dungeon Masters Guide. This time we are looking at D&D tricks.

This section of the DMG is less than three quarters of a page yet there are so many seeds for creating or enhancing an adventure. Just looking at these gave us ideas for unique encounters, dungeons, adventures, and even character concepts.

It also has that old school AD&D feel to it. You really need to comb through the sections of the 5e DMG carefully or you may just miss the golden nuggets contained within.

Hazards of the 5e Dungeon Masters Guide| Dungeons and Dragons 5th Edition Dungeon Masters Guide

Hazards of the 5e Dungeon Masters Guide| 5th Edition Dungeons and Dragons Dungeon Masters Guide

Another jaunt into the D&D 5E dungeon masters guide this time to take a look at hazards. Hazards in the DMG are those threats that are sitting right there out in the open. The question is do you recognize them before it’s to late?

Whether it’s some harmless mold or a patch of quick sand does your adventurers have the knowledge or experience to recognize the danger. Hazards is another great little section of the DMG.

It gives you interesting ways challenge player characters in the game without using monsters or traps. It’s a place where any of the players at the table can shine by coming up with an interesting solution to the hazard at hand. Feel free to tell us about your experiences with hazards from the DMG or one’s you or your Dungeon Master has made up.