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Nerdarchy > Roleplaying Games  > Review – Revolution: Virtual Playspace

Review – Revolution: Virtual Playspace

Playing RPGs with New Gamers
Cooperation Versus Character - Player Tips for Your Gaming Table

With the growing popularity of online tabletop gaming, more and more game masters and players are turning to sites and software for digital virtual playspaces in order to boost their fun and the gaming experience. Most of these virtual tabletops include a variety of extra functions, such as dice rollers and campaign managers and messaging and more, but to my knowledge all focus upon a two-dimensional environment.

Not so with Revolution: Virtual Playspace.

Revolution: Virtual Playspace offers a fully three-dimensional experience for any game of your choosing and co-op play of up to 10 gamers.

The Map Editor allows the game master to not only create the environment of his or her choice, but other editors allow for creation of digital miniatures, loot drops, quests, and just about anything else one can think of. If the game master is learning the software or is in a rush for content, available are pre-generated miniatures, maps created by other players, and more. If a game master fears being overwhelmed, there is little reason to be, as Revolution: Virtual Playspace allows for utilizing as much or as little of the software’s capabilities as is wanted.

All of that sounds nice, but how does the software actually perform? I’ve spent the last several months using Revolution: Virtual Playspace, and I have to say my experience has been positive.

The Map Editor itself can become quite addictive as one becomes familiar with the tools, allowing you to build dungeons, individual rooms, towns, countrysides, cities … really, whatever you can dream up. Also, the tools and included miniatures cross genres, so you are able to make a fantasy torture chamber, the bridge of a star ship, a town overrun by zombies, a city full of super heroes, or even an apocalyptic war zone on an embattled highway.

For war gamers, Revolution: Virtual Playspace can be a boon as you can make your own battlefields. Need a horde of
orcs to swoop down on a village? You’ll find it here. What about planets and spaceships for interstellar combat? That, too, is available. Then there are the tanks, aircrafts and battle ships.

As for actual game play, I’ve enjoyed roaming my digital miniatures through virtual mazes, across frozen wastelands, and over islands beset with dangers and creatures of all sorts. Monsters, traps and magical wonders abound for use by the game master. As a player, I’ve been surprised when rounding a corner to find a foe skulking in the shadows, and I’ve cheered at charging into battle with comrades, each of us able to move our miniatures on the screen to exacting locations, making it so everyone can see exactly where we stand in relation to each other and our opponents.

Would I recommend Revolution: Virtual Playspace? Definitely.

The software is still in the alpha stage at this point, but it is operational and ready for play. As can be expected with an alpha product, there are the occasional glitches and crashes, but in my experience this mostly happens only on older laptops and the like. Also, the team behind the software has proven itself to me to be more than capable and willing to help when contacted about various situations.

Revolution: Virtual Playspace is available online at Steam for the price of $19.99, which I believe is more than a fair price, especially considering the fact the purchaser then receives all future updates to the software for free, and those updates are automatic through Steam. And keep in mind that updates come often, usually one or two a week in my experience.

 

[youtube http://www.youtube.com/watch?v=9RmpPyt1u-U](Note: Permission has been granted for use of all images and videos, links included throughout)

Until Next Time, Stay Nerdy!

 

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Ty Johnston

A former newspaper editor for two decades in Ohio, West Virginia and Kentucky, Ty now earns his lunch money as a fiction writer, mostly in the fantasy and horror genres. He is vice president of Rogue Blades Foundation, a non-profit focused upon publishing heroic literature. In his free time he enjoys tabletop and video gaming, long swording, target shooting, reading, and bourbon. Find City of Rogues and other books and e-books by Ty Johnston at Amazon.

2 Comments

  • Lionel Dehetre
    November 15, 2015 at 6:14 pm

    Does this allow for use for individual encounters or are players having to move through the world? Great review thanks.

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