Results for: dice
When Haven Returned: The City of Secrets and Its Shadows
How the Reappearance of Haven Reshapes Aether Skies For generations, Haven was a ghost story. A city swallowed whole by the Curtain, that endless wall of storm and nightmare which hides the world’s deepest scars. Scholars argued if it ever existed at all. Sailors swore...
The Golden Glaives: Retired Adventurers of the Realm (Or Are They?)
In the sleepy village of Shady Pines-by-the-Sea, nestled between the Daggerwood and the Suncoast Mountains, resides a quartet of legendary adventurers. Their days of slaying dracoliches and infiltrating corrupt noble houses are supposedly behind them—but some say the fire still burns in their seasoned hearts....
Belly Up to the Bar: Getting the Most Out of Speakeasies in Zoo Mafia
If the zoo streets are the arteries of Furton City, then the speakeasies are the beating heart. These hidden watering holes aren’t just places to knock back peanut rum or gamble away a week’s take—they’re where power shifts, deals go down, and trouble starts. A...
Player-Driven Objectives & Reactions to the Environment in Aether Skies and beyond
Making Combat Cinematic in Aether Skies (and Beyond) Combat in TTRPGs often risks becoming a grind: attack rolls, hit points, rinse, repeat. But in Aether Skies, where every fight could mean saving a floating city from collapse or dueling across the deck of a storm-wracked...
Madness Is a Choice (and a Weapon) in Aether Skies and more
Letting Players Wield Corruption for Power in Aether Skies and D&D In most games, madness is treated as a punishment: fail your save, lose control, wander off muttering until someone drags you back. But in Aether Skies, where the skies themselves whisper and Aether burns...
Optional Rules: Succeeding with Consequences in D&D
Dungeons & Dragons, at its core, has a fairly binary resolution mechanic. You roll a d20, add modifiers, and compare the result against a DC or AC. If you meet or beat the target, you succeed; if not, you fail. It’s a simple and elegant...
Use Your Animal, Use the Setting in Zoo Mafia
Here’s the secret sauce to making Zoo Mafia combat legendary: lean into the fur, feathers, tusks, and tails, and then set it loose in the madhouse that is the zoo. Sure, you could just have your crew of animal gangsters trade bullets in an alley....
Your City Shapes You in the floating lands of Aether Skies
How Your Skyborne Home Defines Who You Are in Aether Skies In the floating world of Aether Skies, the place you’re from isn’t just a backdrop—it’s a lens through which you see the world.The sky may be shared, but life in gilded Orashul is nothing...
Innate Arcana Refined: Comparing the 2014 and 2024 Sorcerer Core Classes
The Sorcerer is D&D’s innate spellcaster—the font of raw magic, born of ancient bloodlines or mysterious phenomena. In the 2014 version, Sorcerers offered a unique spellcasting experience centered around flexibility through Metamagic and Sorcery Points. But they were often criticized for feeling underwhelming next to...
The Grind Dealer’s Bargain: What Are You Willing to Trade for Power?
Everyone wants something under the Dome—but at what cost? In Under the Dome, survival isn’t noble. It’s a transaction. Progress is bartered. Power is earned. And the Grind Dealer always—always—gets paid. If you’re playing this game straight, clean, and honorably? You’re either new, lying, or...
Music, Smoke, and Shadows: Immersive Descriptions for the Zoo Mafia World
In Zoo Mafia, the world is more than just talking animals in pinstripes—it’s a moody, sultry, unpredictable landscape where every creaking floorboard and smoky jazz riff paints a piece of the story. Whether your game is set inside the confines of a zoo or sprawls...
Cursed Luck and Lucky Charms: Why Your RPG Character Should Have Superstitions
Add flavor, flaws, and fortune to your roleplay—one bizarre belief at a time. We spend hours crafting our characters—backstories, stats, weapons, goals. But what about the irrational things they believe? Superstitions—those little quirks of behavior tied to fate, fear, or tradition—can make a character feel...
The Cluck Heard ‘Round the World: Why Every Campaign Needs a Stupid Terror
Some monsters strike fear with ancient curses, demonic intellects, or bone-chilling silence. And then there’s Hei Hei the Calamity Cluck—a clueless, bug-eyed chicken infused with Tarrasque blood who can level a village while trying to eat a rock. But here’s the thing: making a “stupid...
Faith Refined: The 2014 vs. 2024 Cleric – A Mechanical Breakdown
The Cleric has always embodied divine authority in Dungeons & Dragons, serving as both protector and conduit of divine power. Whether you’re turning the tide of battle with healing magic or channeling the wrath of your deity, the Cleric stands as a pillar of utility...
The Bard Rewritten: A Mechanical Breakdown of the 2014 vs. 2024 Core Bard
The Bard has always been the master of versatility—a jack-of-all-trades, a performer with magical flair, and a surprising battlefield contributor. But with the 2024 Player’s Handbook revision, this charismatic spellcaster has undergone some notable changes that refine its identity, streamline its power progression, and reframe...


