Loader image
Loader image
Back to Top

Blog

Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > Out of the Box D&D Encounters, Series 2, #6 – Lonely Boat
out of the box encounters

Out of the Box D&D Encounters, Series 2, #6 – Lonely Boat

Out of the Box D&D Encounters, Series 2, #5 - Spider Mine
Out of the Box D&D Encounters, Series 2, #7 - Feeding Time
mimic

A Mimic doesn’t have to appear like the traditional treasure chest.

Out of the Box hasn’t featured an aquatic encounter in a long time, so I think we’re overdue. I’m not sure how many followers and players will remember this simple rule of physics, but the material of an item (its density) is less important than its shape and volume (based on displacement). If an object is the right shape as to spread out its volume to account for its density, so long as it’s water resistant or water proof, it should float. That’s why boats made of steel float.

Therefore, if we take a creature out of its element (Mimic) and put it in a place where it’s adapted to fit something (a boat and not a chest), we have a creature in a place we’d never expect to find it. This is less of a classic re-skin and more of an adaptation, which occurs in nature all of the time.

How did it happen? Perhaps it was aboard a ship that sank while in the form of a chest and it took the form of a rowboat to survive. This might inspire “the survivors” to try and find the sunken ship and its treasure.

Environment: Wilderness: River, Lake, or Ocean

Level: 2

Description: The players may be travelling along a river, lakeside, or may well be at sea. In this encounter, one or more will notice what looks like an abandoned rowboat or skiff floating by. No visible signs of survivors can be found, and its oars lay still on board. A small footlocker is closed in the center of the hull, unwatched and unguarded.

The next step – the travel to the boat – truly depends on the setting. The Dungeon Master should try to and have the small boat travel close enough to the party as to be inviting, yet far enough away to make it some sort of effort. Whether this will involve some sort of Dexterity check with a grappling hook, Strength (Athletics – Swimming) to swim to it, or other test or spell is up to the DM in question. In this example, we’ll have the boat lazily floating down a small river. That river will be wide enough to make it too far to just reach out to get the boat, but close enough to either grab it with a grappling hook (DC: 15) or to swim out to the boat (Strength/Athletics, DC: 10). The effect of either of those attempts will depend on the choice made.

Should the players choose to try and grab it with a grapnel, then they may find the boat is easy to pull to shore once they hook it. The Mimic will not attack the grappling hook itself. In fact, the hook will be stuck to its sticky flesh and difficult to remove. The Mimic has learned this behavior before and is cunning enough to play along for a while to get its prey close. Once the player characters, or at least the one trying to pull the boat close, pull it within striking distance, the Mimic will attack.

Should one or more players attempt to swim out to the boat, they will only discover the folly of their choice once they touch the boat. A few things will happen at that point – the Mimic will have the target Grappled (DC:13 to break) and any such targets will be at Disadvantage to break that grapple. This will have one more added effect. Characters then trying to swim in the water while Grappled will be at Disadvantage to continue swimming. A character that fails further Athletics checks (same DC as the grapple, 13) will begin to drown, on top of being attacked by the Mimic. The drowning rules as they exist do not entirely make sense, and certainly do not account for trying to hold your breath while being assaulted by a sticky, tentacled, acid-covered boat creature. Therefore, any such character will have its Constitution score in rounds to break free or drown. If a player character can, they should attempt to break the grapple or kill the monster as quickly as possible – hopefully with the aid of their fellow party members.

Should the Mimic be defeated, it will begin to sink, which creates its own problems. The adhesion will break, which will remove that issue. However, should the players desire to find if this Mimic had swallowed any treasure from previous victims, they will have to pursue it down or catch it before it sinks too far. Those who do so and cut inside will find three carved citrine gems and a bone scroll tube.

Monsters: Mimic – As per Monster Manual, page 220.

Treasure: (3) Citrines worth 50gp each and a Scroll of Sleep (p 276, PHB)

Complications: The greatest complication will occur if one player character wanders away to handle this “boat” all by themself, especially if they choose to swim up to it. The risk of Drowning in combat is very high. If the DM elects to reduce this hazard, feel free to use the Suffocation rules in the Players Handbook (page 183). That will extend the time a player has significantly.

Share
Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

No Comments

Leave a Reply