Guide to Psionics: Part 1 for Dungeons and Dragons 5th edition | Nate of Nerdarchy
I have finally gone through most of what I set out to accomplish when I first decided to make the Psionics custom class.
The first book I purchased for Dungeons and Dragons was The Complete Psionics Handbook
My hope is that I have ended up with a playable class that is on par with the other classes. I would love to get more feedback from play testing and other gamers’ review of the mechanics.
The other reason I did this was to show others some examples of custom classes that may inspire them to create their own classes and archetypes.
So here it is a summary of my different articles and videos dealing with the psionics custom classes and explanations of certain mechanics.
Guide to Psionics for Dungeons and Dragons 5th edition | Nate of Nerdarchy
I will link to the original articles but I will only reprint the most pertinent and necessary information here. Especially if it is required to see the full picture of my version of psionics for Dungeons and Dragons 5th Edition.
First let us break down the lingo that I use to separate Psionics from the other classes without making up complex rules sets of questionable balance.
Psychic Well and Drams: Psychic well is the area in which the character’s psionic potential that fuels their powers. How one constructs their well is the basis for their origin story. In a fantasy setting that could mean they went to the monastery at the top of the mountain to train for years.
It could begin in their village while marauders destroy everything of value in their life. Or, it could be while being chased by an ogre while fixing in ones mind the visceral desire to not be eaten.
When the will of the character enacts the powers they consume Drams to activate it. Similarly to taking a draught from the well, a dram, a drink. This fills the psychic conduits(circuitry) in and around the character’s body activating the power.
Psychic Conduits / Psychic Circuitry:Psychic Circuitry /Psychic Conduit is the basis for the psionicist’s ability to manifest powers.
Constructed through intuition and desire the circuits are activated through the will of the psionicist as they move the arcane energy along the unique paths within their body and energy matrix.
It is very similar to electricity moving along a path within a circuit board or water and nutrients flowing through a network of mycelium or roots to produce a specific effect.
If anyone is familiar with western acupuncture / acupressure then energy lines and points within the body is not a new concept. What makes the Psionics circuits different is that they are actual constructs and additional pathway within and without the body that change the pattern and result generated through arcane energies moving through the system.
Components and Psionics: Nerdarchist Dave has casually reminded me, several times, that Psionic powers really need to work without components for it to feel like psionics to him. My suggestion to get that feel without making scores of new balanced, component-less, powers is to select the metamagic ability “Subtle spell”.
That gets rid of the wizardly waving of hands and arcane syllables. Aside from that I would say that if a spell requires a 100 gp gem, and it is consumed by the casting of the spell normally, than there is a space in the psychic circuit that destroys the gem when the power is activated. Otherwise the spells lose their balancing factor of rare or costly components.
To go any further towards true component-less powers would require a hundred page power book rather than what I have done so far. Since I made my version of psionics with the homebrewer in mind I can’t go that far off the path while remaining a good example for others to follow.
This wraps up part 1 of Nate of Nerdarchy ‘s Guide to Psionics Dungeons and Dragons 5th edition
Next time I will compile the classes and races that I have homebrewed for Dungeons and Dragons 5th edition.
Until next time, Stay Nerdy!