Camp Crystal Lake
Camp Crystal Lake more commonly known as Camp Blood, was a summer camp for kids in the Friday the 13th film series. Located in or near Sussex County, New Jersey, Camp Crystal Lake was most infamous for being the home of serial killer Jason Voorhees, and the site of many of his murders.
Though it remains closed, first due to the efforts of Pamela Voorhees and then from her son Jason Voorhees, the camp remains remarkably intact. Containing several organized suite type bunk houses, a dock, rope swing over the lake, two story boat house, 4 bedroom counselors cabin, large longhouse type cafeteria, and a craft house. The maintained quality of the site leads some to think that Jason Voorhees himself maintains the ground. Though he never seems to rake.
(Trivia: The “real” Camp Crystal Lake is Camp No-Be-Bo-Sco in Blairstown, NJ. This is where the first Friday the 13th was filmed. Ever since, the camp became known for it. The camp has even made its own brand of items called “Angry Mom”, which refers to Pamela Voorhees. I would love to see my fellow Nerdarchists film from here.)
When fighting inside Camp Crystal Lake, Jason Voorhees can call upon his connection to take lair actions. On initiative count 20 (losing initiative ties), Jason Voorhees can take one lair action to cause of the following effects,
- An area that is a 50 foot cube within 120 feet of Jason Voorhees is filled with fog and/or lush vegetation that breaks line of sight and becomes difficult terrain to traverse.
- One creature within 200 feet of Jason Voorhees that tries to withdraw or disengage during it’s next turn must succeed a DC17 dexterity saving throw or be knocked prone from tripping after 1d4x5 feet of movement.
- One creature that has seen Jason Voorhees or evidence of him must succeed a DC17 wisdom saving throw or be Frightened for one round.
The very area of Camp Crystal Lake has been stained and warped by the evil that has been done there. This can be felt, seen and heard by those onsite to create one or more of the effects at any given time.
- During the day, the feeling of being watched pervades any who do not have an adjacent ally. The intensity increases steadily.
- During the night, a light cold fog appears along the ground no matter the season.
- If Jason Voorhees is within an acre no fauna can be heard.
- When Jason Voorhees has been made aware of the presence of intruders a subtle “ki ki ki… ha ha ha…” Sound can be heard.
Jason Voorhees (New Line Cinema)
Large Undead (Human); Neutral Evil
“There’s a legend around here. A killer buried, but not dead. A curse on Crystal Lake, a death curse. Jason Voorhees’ curse. They say he died as a boy, but he keeps coming back. Few have seen him and lived. Some have even tried to stop him… No one can. People forget he’s down there, waiting…“―The Narrator
Jason Voorhees was a silent, undead and unstoppable killing machine possessing a prodigious amount of strength. Jason was an iconic madman who haunts Camp Crystal Lake and the surrounding area, driven to slaughter anyone he encounters by a burning need to avenge the death of his beloved mother, Pamela Voorhees. It was due to him that the hockey mask and machete craze even started. He has killed over 150 people over the years, making him the most prodigious killer in the history of Horror Slasher Cinema.
Hit Points: 210 (20d10 + 100)
Speed: 30 ; Jason Voorhees refuses to run under most circumstances but it is not shown any particular reason as to why this is.
STR: 24 DEX: 10 CON: 20 INT: 7 WIS: 9 CHA: 7
Saving throws: Jason Voorhees has disadvantage on any saving throw versus water type effects or fear/illusion effects that can emulate this. He has shown himself massively resistant against any other status effects and thus has advantage against these.
Skills: Perception +4, survival, +4, stealth +5
Damage Resistances: Jason Voorhees has shown himself to be highly resilient to most every physical damage that is out there. Though he doesn’t let it stop him, he doesn’t appear to be resistant to magical effects. On many occasions he has been shown to mostly ignore fire effects. Thusly, Jason Voorhees resists piercing, slashing, bashing and fire damage.
Damage Immunities: Jason Voorhees is immune to electrical damage. In fact, it heals him for any damage he would take from the attack, even bringing him back from final death. This has been shown rarely but such was shown when he was struck by lightning in the Eternal Peace Cemetary and raised from the dead despite having been put down for good previously.
Condition Immunities: None, but he does seem to be unaffected by most things due to his unwavering pursuit.
Senses: Jason Voorhees has no special senses, but his persistence often allows him to find his target no matter what.
Languages: Understands Common but cannot speak it in any intelligible fashion
Challenge: 15 (13,000xp)
Legendary Resistance (3/day): If for any reason Jason Voorhees fails a saving throw, he can choose to succeed instead.
Regeneration: At the start of his turn, Jason Voorhees regains 20 hit points regardless of any effect upon him including death but not petrification. This is shown in several of his appearances that Jason Voorhees can heal from anything, but when in suspended animation in ‘Jason X’ he did not regenerate until he thawed. This has even gone as far as to regrow lost limbs and survive decapitation.
Siege Monster: Jason Voorhees deals double damage to objects and structures.
Unkillable: Jason Voorhees does not tend to stay dead. Truly, it can seem like he is unbeatable, especially after he has cleaved through a few of your friends. Each time Jason Voorhees is killed he lays dormant until either he succeeds 3 death saving throws and chooses to wake. Very often he will use his ability to teleport to regroup. his constitution is reduced by 1d6 points until he takes a long rest. Due to this Jason Voorhees’ hit point total typically drops with each revival. Jason Voorhees will not revive again if his constitution drops to 0 or if he is killed and dropped into Crystal Lake’s waters before he can resurrect. When he resurrects it is always with full hit points adjusted for his reduced con.
Obsessively Creative: Jason Voorhees is obsessed with always trying something new, thus he will not allow himself to kill the same way twice. This shows that though he is simple minded, he does have a rather macabre savant quality to him. After all, can YOU name 150+ ways to kill?
Impossible Strength: Jason Voorhees has advantage on any ability check to do with strength.
Pathological Fear: Jason Voorhees must make a wisdom saving throw the first time he is exposed to running water, deep water, drowning damage or similar effects each round or be Frightened for 1 round. The DC is equal to the damage he had taken or 20, which is higher.
Machete: Melee weapon attack: +15, 5 foot reach, one target. Hit: 11 (2d6+10) slashing damage. This weapon is considered a magical +3 weapon if one is to remove it from him. Heh, Good luck on that.
Silent Terror: If Jason Voorhees reduces an opponent to 0 hitpoints, he may as a bonus action, force all who have line of sight with the victim to make a DC15 wisdom saving throw or be Frightened for 1 round. Once an individual has saved against this, they are immune to the effect for 1 hour.
Cleave: If Jason Voorhees reduces a target to o hitpoints, he may as a bonus action, attempt to attack another foe adjacent to his target. His favorite way to use this is to show off his prodigious strength by striking an inanimate object with enough force to strike the being hiding behind it.
Legendary Actions: Jason Voorhees can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Jason Voorhees regains spent legendary actions at the start of his turn.
Attack: Jason Voorhees makes an attack with a weapon of his choice, though given the chance he will always use his favorite machete.
Inexhaustible: Jason Voorhees removes one level of exhaustion, or one paralysis, petrification, sleep, or stun effect upon him.
Unstoppable: Jason Voorhees can teleport if he breaks line of sight with his intended victim up to 90 feet. This is not limited to horizontal movement but is limited to places he can go without having to interact with barriers. I.E. He can teleport to be on a higher flight of stairs or closer to a victim running in the woods, but not into a locked building.
Well that is our Halloween special. It was a daunting task, and I spent more time on this than any other article. I sincerely hope you enjoy. Please, tell me how you fair against the unkillable Jason Voorhees. Was he tough enough? Was he too much? I’d like to thank my friends, who wished to remain nameless, for beta testing Jason for me. Also I wanted to thank my fellow Nerdarchists for brain storming with me. Sometimes letting me babble is all I need. I also have to thank my wife for coming up with the idea of statting up movie baddies (though she wanted Jareth from Labyrinth). Lastly, I’d like to thank each and every one of you. Without you guys, we wouldn’t have a reason to do fun projects like this.
Until next time, stay nerdy my friends.
P.S.WHO DO YOU WANT TO SEE NEXT?!?!
Nerdarchy would like to thank the fridaythe13th wikia for their amazing amount of knowledge to help write this article. Furthermore, I feel the need to thank New Line Cinema (and previously Paramount) for providing us with years of amazing scary fun. Nerdarchy does not own the rights to Camp Crystal Lake, Jason Voorhees, Pamela Voorhees or the Friday the 13th franchise. All rights remain with their respected owners. (source)