Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

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As far as Psionic powers go, for my homebrew class for Dungeoons and Dragons 5th edition, each discipline has a separate spell list.

I considered the power and usability of each spell list as part of the greater whole of class features and class effectiveness.

Each discipline has thematic spells that show what the class is when one takes into consideration both the spell list and class features of the individual disciplines.

Below is the list of all of the discipline’s. They are separated by level to make it easier to choose powers for your character.

Kineticist-

  • Zero level :
    • Blade Ward, Dancing Lights, Light, Mage Hand, Mending, Produce Flame, Ray of Frost, Shocking Grasp, Ballistic Attack
  • 1st Level:
    • Feather Fall, LongStrider, Thunderwave, Unseen Servant, Shield of Faith, Fog Cloud, Burning Hands, Mage Armor, Shield, Tenser’s Floating Disc, Armor of Agathys
  • Guide to Psionics Spells: Part 5 for Dungeons and Dragons 5th edition | Nate of Nerdarchy2nd Level:
    • Flaming Sphere, Gust of Wind, Hold Person, Knock, Levitate, Scorching Ray, Shatter, Cordon of Arrows, Enhance Ability, Flame Blade, Heat Metal, Spiritual Weapon
  • 3rd Level:
    • Daylight, Create Food and Water, Protection from Energy, Spirit Guardian, Call Lighting, Sleet Storm, Water Walk, Wind Wall, Gaseous Form, Leomund’s Tiny Hut, Lighting Bolt, Phantom Steed, Detonate (nonliving/ non-sentient object or material is targeted and destroyed explodes as a fireball of half strength rounded up)
  • 4th Level:
    • Freedom of Movement, Control Water, Stone Shape, Otiluke’s Resilience Sphere, Ice Storm, Wall of Fire, Fabricate, Fire Shield, Mordenkianen’s Faithful Hound
  • 5th Level:
    • Animate Objects, Hold Monster, Flame Strike, Telekinesis, Cone of Cold, Creations, Wall of Stone, Wall of Force, Bigby’s Hands
  • 6th Level:
    • Blade Barrier, Move Earth, Otiluke’s Freezing Sphere, Sunbeam, Wind Walk, Chain Lighting, Disintegrate, Globe of Invulnerability, Flesh to Stone, Wall of Ice
  • 7th Level:
    • Firestorm, Force Cage, Etherealness, Mordekianen’s Sword, Reverse Gravity, Delayed Blast Fireball, Prismatic Spray, Simulacrum
  • 8th Level:
    • Control Weather, Incendiary Cloud, Sunburst, Tsunami, Earthquake, Antimagic Field
  • 9th Level:
    • Meteor Swarm, Annihilate (detonate on nonliving and/ or living things- 1 target or a 5ft area that includes 1 target makes a save as per finger of death with the restrictions of finger of death(hp total) failed saves result in explosions and nothing left but dusty bits ). Wish (Restricted to creation / destruction of objects, healing, harming, restoring, etc of a spell of 8th level or lower- just spin it how you need for the theme of it)

Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition with Nate of Nerdarchy

This upcoming one was my personal favorite discipline’s spell list to create. Dungeons and Dragons 5th edition has so many perfect spells to convey time passing, grow, age, and manipulation of gravity.

. Relativist-

  • Cantrips: Spare the Dying, True Strike, Druidcraft, Ray of Frost, Fatigue, Guidance, Mending, Blade Ward

1st Level Spells:

  • Healing Word, Longstrider, Featherfall, Alarm, Sanctuary, Inflict Wounds, Expeditious Retreat, Armor of Agathys, Chromatic Orb

2nd Level Spells:

  • Blindness/Deafness, Hold Person, Flaming(Elemental) Sword, Lesser Restoration, Shatter, Silence, Continual Flame, Enhance Ability, Prayer of Healing, Warding Bond, Pass without Trace, Blur, Misty Step, Gentle Repose, Magic Weapon, Rope Trick

plant_growth Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition with Nate of Nerdarchy3rd Level Spells:

  • Dispel Magic, Feign Death, Leomond’s Tiny Hut, Nondetection, Counterspell, Meld into Stone, Plant Growth, Protection from Energy, Glyph of Warding, Blink, Haste, Revivify, Slow, Waterbreathing

4th Level Spells:

  • Dimension Door, Freedom of Movement, Banishment, Conjure Minor Elemental, Conjure Woodland Beings, Mordenkainens Private Sanctum, Mordenkainen’s Faithful Hound

5th Level Spells:

  • Planar Binding, Hallow, Hold Monster, Reincarnate, Anti-life Shell, Conjure Elemental, Treestride, Teleportation Circle, Creation, Contact Other Plane, Cone of Cold

6th Level Spells:

  • Arcane Gate, Drawmij’s Instant Summons, Contingency, Guards/Wards, Planar Ally, Magic Jar, Forbidance, Conjure Fey, Transport Via Plants, Wall of Thorns

7th Level Spells:

  • Etherealness, Mordenkainen’s Magnificent Mansion, Mordenkainen’s Sword, Teleport, Regenerate, Conjure Celestial, Plane Shift, Reverse Gravity, Anti-Magic Field, Sequester

8th Level Spells:

  • Clone, Earthquake, Demiplane, Maze, Trap the Soul

astral projection Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition with Nate of Nerdarchy9th Level Spells:

  • Gate, Timestop, Astral Projection, Imprisonment, Wish

Metabolist-

Cantrips: Acid Splash, Blade Ward, Contact, Fatigue, Light, Poison Spray, Shocking Grasp, Spare the Dying, True Strike,

1st Level Spells: Animal Friendship, Compel Duel, Cure Wounds, Expeditious Retreat, False Life, Grease, Heroism, Inflict Wounds, Jump, Long Stride, Purify food/ drink, Shield, Sleep

2nd Level Spells: Alter Self, Barkskin, Darkvision, Detect Poison/Disease, Enlarge/ Reduce, Enhance Ability, Gentle Repose, Lesser Restoration, Pass without Trace, Prayer of Healing, Protection from Poison, Spider Climb, Zone of Truth

3rd Level Spells: Blur, Fear, Feign Death, Fly, Haste, Protection from Energy, Revivify, Slow, Waterbreathing

4th Level Spells: Deathward, Freedom of Movement, Polymorph, Stoneskin

5th Level Spells: Contagion, Destructive Smite, Greater Restoration, Insect Plague

6th Level Spells: Contingency, Find the Path, Globe of Invulnerability, Harm

7th Level Spells: Regenerate, Anti-magic Field

8th Level Spells: Holy Aura, Glibness, Clone

9th Level Spells: Shapechange, Foresight, Astral Projection

Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition with Nate of Nerdarchy

Telepath-

Cantrips

  • Friends, Message, True Strike, Vicious Mockery, Minor illusion, Dancing Light, Fatigue

1st Level

  • Sanctuary, alarm, Charm Person, Comprehend Languages, Disguise Self, Detect Magic, Dissonant Whispers, Faerie Fire, Healing Word, Heroism, Illusory Script, Silent Image, Sleep, T. Hideous Laughter, Command, Detect Good/Evil, Compell Duel, Find Familiar
  • New First level power: Psychic Blast: 60 ft, Ranged spell attack 3d6 psychic damage. Spell is able to be increased.
    cast as a 2nd level spell: 4d6 damage. After effect: Roll dice as per the sleep spell against the target(s).
    cast as a 3rd level spell: 5d6 damage. Then select any lower level After effect
    cast as a 4th level spell: 6d6 damage. gain a new after effect to use: hold person, as per spell(including saves). or select any lower level After effect
    cast as a 5th level spell: 7d6 damage cone attack and then select any lower level After effect
    cast as a 6th level spell: 8d6 damage cone attack. Gain a new after effect to use: Fear as per spell. Or select any lower level After Effect.
    cast as 7th level spell 9d6 damage cone attack. Then select any lower level After Effect.cast as a 8th level spell: 10d6 damage cone attack. Then select 2 different lower level effect.

2nd Level

  • Animal Messenger, Blindness/Deafness, Crown of Madness, Enhance Ability, Enthrall, Hold Person, See invisibility, Silence, Suggestion, Zone of Truth,
  • New 2nd Level power: Sense Link- range: 120 ft, Duration: Concentration, up to 1 hour. You share sensations with another being. Select a target. If they are unwilling they get a will save. Choose one of the senses. You sense what the other is hearing, feeling, seeing. You may choose to let them do the same for the duration) At the start of your turn you may chose to share your senses with another in a distracting manner.

Guide to Psionics Spells: Part 5 for Dungeons and Dragons 5th edition | Nate of Nerdarchy3rd Level

  • Fear, Feign Death, Hypnotic Pattern, Major Image, Nondetection, Sending, Tongues, Spirit Guardian

4th Level

  • Compulsion, Confusion, Hallucinatory Terrain, Locate Creature

5th Level

  • Awaken, Dominate Person, Geas, Hold Monster, Mislead, Seeming, Modify Memory

6th Level

  • Eyebite, Otto Irresistible Dance, Mass Suggestion

7th Level

  • Mirage Arcane, Project Image, Symbol

8th Level

  • Power Word Stun, Antipathy, Glibness, Mindblank, Dominate Monster, Telepathy, Feeblemind

9th Level

  • Power Word Kill, Wish(a charm/enchantment based effect of another spell)

I found Cognizant to be the most difficult to construct a spell list for because most of the spells sound like a poor match based on their name but the mechanics of certain spells lend themselves to altering the abilities of the cognizant in a way that can be re-skinned to reflect the prophetic might of this particular discipline.

Cognizant-

  • Zero level :
    • Blade Ward, Light, Mage Hand, Mending, true strike, vicious mockery, guidance, shillelagh, friends
  • 1st Level:
    • LongStrider, speak with animals, Unseen Servant, Shield of Faith, detect evil / goodMage Armor, Shield,, expeditious retreat, hunter’s mark, find familiar, alarm
  • 2nd Level:
    •  Enhance Ability, blur, darkvision, see invisibility, locate animals / plants, detect poison / disease, zone of truth, warding bond,
  • 3rd Level:
    • Daylight, speak with dead, speak with plants, counterspell, dispel magic,
  • 4th Level:
    • Freedom of Movement, stone skin, death ward, divination
  • 5th level:
    • Dream, scrying, mislead, commune, commune with nature, contact other plane
  • 6th level:
    • contingency, true seeing, find the path,
  • 7th level:
    • mordenkainen’s sword
  • 8th level:
    • glibness, mind blank,
  • 9th level:
    • foresight, wish

These are the spell lists for the disciplines as of right now, I see them changing in the future as I get more feedback from play testing and the vision for each discipline becomes more defined.

Let me know what you think. Put those thoughts in the comments below.

Share this with like minded individuals if you enjoyed it

until next time, Stay Nerdy!

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I would say my manner, skill sets, and subject knowledge are incongruous but they all seem to find a home under the umbrella term of nerd. I have a passion for studying science, religion, art, games, crafting, wine/beer-crafting, sustainable living, and green chemistry. I really enjoy gaming with friends and writing about my experiences as a nerd.

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