Guide to Psionics: Part 3 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

Guide to Psionics: Part 2 for Dungeons and Dragons 5th edition | Nate of Nerdarchy
Guide to Psionics: Part 4 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

I know it has been a while since part 2 of the Guide to Psionics for my homebrew psionics class went up.

Why?

I wanted to take a break, work on other projects for the Nerdarchy, and think about psionics without staring at it all day.

Well. The break is over!

3d circuit board Guide to Psionics: Part 3 for Dungeons and Dragons 5th edition | Nate of NerdarchySo here we are, back again at the Nerdarchy for the general class features and breakdown of the psionic class as a whole.

We have gone through the the initial class differences for the starting skills and saves. Now let us continue on to the general class advancement and the more specific powers of each discipline.

1st level:

Psionic Discipline: Gain the 1st level class feature for the Discipline you selectedSpellcasting:

  • As per Sorcerer except Wisdom is your spellcasting ability for your Psionicist ‘s spells and use the Dungeons and Dragons 5th edition DMG’s (pg 288) spell point system rather than the spell slots. In my write up this “spellpool” is known as the psychic well and the spell points are drams.
  • Number of cantrips and spells known as per Sorcerer. Spell list as per the chosen discipline (see spell lists)
  • Proficiency bonus as per the standard classes

2nd level:

  • Revitalized Will: As an action, once per long rest you can regain a number of expended spell points equal to 1/2 of your level in Psionics and add them to your spell point total.
  • Discipline Feature

contortionist Guide to Psionics: Part 3 for Dungeons and Dragons 5th edition | Nate of Nerdarchy3rd level:

  • Metamagic: You are able to twist and strain the limit’s of spells through the altering of your body’s circuits through different forms, poses, and contortions. Gain 2 metamagic abilities

4th level: Ability modifiers or optional feat.

5th level:

6th level: Discipline Feature

7th level:

8th level:Ability modifiers or optional feat.

9th level:

10th level: Metamagic: You are further able to twist and strain the limit’s of spells through the altering of your body’s circuits through different forms, poses, and contortions. Gain 1 additional metamagic abilities

11th level:

12th level:Ability modifiers or optional feat.

13th level:

All-Seeing-Eye-The-Universe-Guide to Psionics: Part 3 for Dungeons and Dragons 5th edition | Nate of Nerdarchy14th level: Discipline Feature

15th level:

16th level:Ability modifiers or optional feat.

17th level: Metamagic: You are further able to twist and strain the limit’s of spells through the altering of your body’s circuits through different forms, poses, and contortions. Gain 1 additional metamagic abilities

18th level:

19th level:

20th level:Ability modifiers or optional feat.

 Guide to Psionics: Part 3 for Dungeons and Dragons 5th edition with Nate of Nerdarchy

That is the breakdown of the class levels for Psionics next we will work on getting the specific Disciplines features together in one post without getting side tracked too fiercely with the philosophy of game mechanics

Let me know what you think of the guide to psionics and if you have any questions of suggestions leave them in the comments below for the Nerdarchy to reply to later.

Until Next time, Stay Nerdy!

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Follow Nate the Nerdarch:
I would say my manner, skill sets, and subject knowledge are incongruous but they all seem to find a home under the umbrella term of nerd. I have a passion for studying science, religion, art, games, crafting, wine/beer-crafting, sustainable living, and green chemistry. I really enjoy gaming with friends and writing about my experiences as a nerd.

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