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Nerdarchy > Dungeons & Dragons  > Psionics  > Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

Guide to Psionics, Spells: Part 5 for Dungeons and Dragons 5th edition | Nate of Nerdarchy
Psionics and the Mystic Class | Dungeons and Dragons 5th Edition

Greetings Nerdarchist, this is a continuation of my homebrew Guide to Psionics for Dungens and Dragons 5th edition. I have finished my revisions on 5e feats as seen below.

I will add additional ones from time to time but for now here they are,,,Magic Initiate would simply include the Psionic custom class in the list of spell casting classes to choose from when selecting this 5e feat. From there it would work exactly the same as it does in the PHB.

Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of NerdarchyPsionic Tattoo was inspired by the Dragonmark feats. First off the list of spells from each would come from the psionic custom class ‘s known spells rather than the Eberron’s Dragonmark spell list. Second, The tattoo lasts a day each time it is drawn and the Psionic character spends the amount required to cast the spells that they want to put into the tattoo.

One casts the spells into the tattoo and no effects occur until the tattoo is activated. As an action a spell that resides in the tattoo can be cast using the points stored within the tattoo. The Psionic character can put a number of spell points into the tattoo that total no more than the psionicist ‘s level. So a tenth level psion can only cast 10 points worth of spells into it. (Casting a cantrip into the tattoo costs 1 point).

The secondary feature of this 5e feat benefits the Psion. When the Psionic character places the tattoo on themselves and cast their powers into it they gain a reduction of metamagic cost of the spells stored in the tattoo. That reduction is 1 spell point off of the total points spent on metamagics (to a minimum of 1).

Just in case I have not clarified yet. A character may only be the recipient of 1 psionic tattoo. An attempt to place a second tattoo will overwrite the previous psionics tattoo

Ritual Caster- now includes the rituals from the Psionic custom class list of spells for this 5e Feat

Spell Shaper- You excel at twisting spells to suit your needs. Your Wisdom, Intelligence, or Charisma increases by 1 and you gain 1 Metamagic ability. This feat does not give you sorcerous points or drams.
Note: Great for when you need a metamagic option before 1oth level, when you get the next one.

Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

MIND OVER MATTER Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of NerdarchyMind over Matter- You have trained your mind to exceed your bodies capabilities in times of need.

As a reaction you can spend 1 dram(sorcery point) to gain one of three benefits which last as per Concentration, for up to one minute.

  1. Add your proficiency bonus to any physical skill or physical action that does not already add your proficiency bonus.
  2. Add your proficiency bonus to a Strength, Dexterity, or Constitution save if you are not already able to do so.
  3. Add your proficiency bonus to any type of attack that does not already add your proficiency bonus .

Note: This cannot give you expertise, nor will it allow you to add your proficiency bonus more than once.

When compared to Skilled, where you simply gain 3 skills, Mind over Matter has better range of application but costs to do it.

Tip: Combine this with the 2nd level spell Enhance Ability for some amazing feats of strength and dexterity where once was an average psionics based PC.

Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of NerdarchyShared Minds– When this feat is selected the character gains the ritual: shared mind.  The ritual, when completed, allows you to share the burdens of concentration with another intelligent being.

You must be within touching distance of the intelligent being (Int greater than 6) and they must be willing before the ritual will work. It lasts 1 day or until you perform this ritual again, whichever is shorter. While active you gain the following

  1. You can speak with the recipient of shared mind as if you both had the message cantrip
  2. You gain advantage on concentration checks when concentrating on one thing while the recipient is not doing something that requires a concentration check.
  3. You may concentrate on up to two things at once without the loss of either one. Any Concentration checks made while concentrating on 2 situations requiring concentration are made without advantage.
  4. Since concentration is such a big deal in Dungeons and Dragons 5th edition this 5e feat gets nothing else.

Tower of Iron Will- Your unconscious mind resides within a mental fortress of adamant will.

  1. Your Wisdom is increased by 1 (to a maximum of 20)
  2. Gain proficiency in the Wisdom saving throw. If you already have Wisdom as a saving throw then you gain advantage on your Wisdom saving throws for mind-affecting effects. Some of these include enchantment, telepathic attacks, illusions, etc…

Guide to Psionics, 5e Feats: Part 6 for Dungeons and Dragons 5th edition | Nate of Nerdarchy

This is the 5e feats that I have come up with so far. I wasn’t interested in making dozens of specialized 5e feats because I do not want to set a precedence for the rest of my custom add-ons to Dungeons and Dragons 5th edition

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Nathan Riggins

I would say my manner, skill sets, and subject knowledge are incongruous but they all seem to find a home under the umbrella term of nerd. I have a passion for studying science, religion, art, games, crafting, wine/beer-crafting, sustainable living, and green chemistry. I really enjoy gaming with friends and writing about my experiences as a nerd.


  • Foobar
    April 4, 2018 at 12:22 pm

    In online discussions of games, “Guide to …” is a standard known term that means “tips and explanations of the published rules”. You should never ever use “Guide to” as the title for a collection of personal house rules.

    • Doug Vehovec
      April 4, 2018 at 12:48 pm


      Thank you for the comment. That’s something we’ve never heard before or come across but we’ll keep in mind. Do you know if there’s any sort of reference for this and any other unofficial internet lingo?

      • Foobar
        April 4, 2018 at 1:32 pm

        Look at pretty much any RPG discussion site. Usage of the word “Guide” has been pretty consistent for at least a decade, probably longer.


        Heck, we can go much more generic than that. If you buy a “Beginner’s Guide to _____” at the bookstore, do you want to know facts about the actual topic as it exists in the real world, or the author’s invented version that he thinks would be better? If you hired a guide for a safari in Africa, but they just sat in the hotel lounge telling you the history of Wakanda, did you get what you asked for?

  • Foobar
    April 4, 2018 at 1:33 pm

    I like house rules. I just think they should be clearly marked as such.

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