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Nerdarchy > Dungeons & Dragons  > Play Your Next 5E D&D Game with Epic Double Weapons by Hero Forge
5E D&D Hero Forge epic double weapons

Play Your Next 5E D&D Game with Epic Double Weapons by Hero Forge

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It is time again! Hero Forge continues to put out new additions and features for their customized tabletop miniatures every week called Treasure Tuesdays. I have been talking about how great Hero Forge is for a while but if you’re seeing this post as your first preview by Nerdarchy then let me tell you they are an amazing service allowing you to 3D design your customized miniatures for tabletop roleplaying games. The options are astounding with all the races, gear, accessories and articulation with more new options every week. And in the very near future the color printing options from their Hero Forge 2.0 Kickstarter will be available in wide release for everyone to use and be astounded by. The revised website is smoother and even more user friendly. I love Hero Forge and have loads of miniatures and STL files purchased from them. You have to check out all the wondrous options from the wonderful people over at Hero Forge.

5E D&D Hero Forge epic double weapons

Define your 5E D&D character with double weapons

One of the latest Hero Forge updates released a series of double weapons and the hand positioning to properly wield them. Not all roleplaying rulesets include double weapons so if your table is not using double weapons you can replace the weapon type with an alternate option making it a regular sword, spear or whatever. This being said without further ado allow me to present four weapons for use for fifth edition Dungeons & Dragons.

Kyshut-lilor

Weapon (Scimitar or double scimitar), legendary (requires attunement)

This elegant blade has no extraordinary identifying features but feels significantly lighter than other weapons of its size and make up. The blade(s) appear to be made of normal steel and the edge is razor sharp.

You have a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 5 charges. Whenever you attack a creature with this magic weapon on your turn you can expend a charge to move with blinding speed. You can target each other creature of your choice within range and, if the original attack roll can hit it, those creatures also take the damage from your attack.

It regains 1d4 + 1 expended charges daily at dawn.

Svent Makaid

Weapon (longsword or double longsword), very rare (requires attunement)

The Svent Makaid is a weapon designed for destruction and death. It most likely comes from a time and place far removed from a typical fantasy world. How it got here you are unsure. As with all technological gear magic only goes so far. Thankfully this one is fairly straightforward. A  small series of buttons located near the grips shows how the moving blades move.

You have a +2 bonus to attack and damage rolls made with this magic weapon. The sword rips and tears flesh easily and is incapable of doing subdual damage as it is designed as an instrument of death. The blade can be turned On or Off as a bonus action. When it is off it is a +2 magic weapon. When the switch is moved to On the blades begin whirling and move at a blurring pace around the edge of the weapon. The weapon is not silent and is audible out to 200 feet. While On the sword deals an extra d6 slashing damage and targets must succeed on a DC 14 Constitution saving throw or take an additional 2d6 slashing damage.

When the sword has been On for a total of 10 minutes, the power ceases to function until you finish a long rest.

Tibynner

Weappn (spear or double spear), very rare (requires attunement)

This spear’s chiseled edges come to seriously sharp points. Waves of folded metal during the forging process can be seen along the entire surface of the dark steel and it glistens in the light.

You have a +2 bonus to attack and damage rolls made with this magic weapon. When you attune to the spear and whenever you finish a long rest you choose two maneuvers from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain three superiority dice, which are a d6 (this die is added to any superiority dice you have from another source). You regain your expended superiority dice when you finish a short or long rest.

Tefeness

Weapon (trident or double trident), very rare (requires attunement)

The weapon has the dull grey tines of its fork sticking out of bright gold. This weapon is sturdy and holds up to whatever punishment is enacted upon it. The weapon in indestructible.

You have a +2 bonus to attack and damage rolls made with this magic weapon. While holding this weapon you gain a +1 bonus to your Armor Class. In addition on your turn you can transfer some or all of the trident’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the trident to gain a bonus to AC from it. While you are attuned to this weapon it cannot be removed forcibly from your grasp.

When you are hit by an attack you can use your reaction to roll d6 and add that number to your AC for that attack. Once you use this property you can’t use it again until you finish a short rest.

Your customized 5E D&D double weapons

So there you have it. Four new magic double weapons to add to your 5E D&D game inspired by the amazing options now available at Hero Forge. Feel free to change things up to suit your needs and tastes. Maybe instead of a double trident Tefeness is a regular trident in your game, or a greataxe — whatever works best for your game, your group or your antagonist. As with all magic items I like to include a property for characters who attune to them to be able to change the weapon into one that suits them better.

If you like miniatures you have to check out Hero Forge and all the awesome tools they have over there. Thanks for reading. Until next time, stay nerdy! Check out Hero Forge and create your own customized tabletop miniatures with epic weapons here.

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.

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