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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > “Down on the Farm” Out of the Box D&D Encounters #6

“Down on the Farm” Out of the Box D&D Encounters #6

The Dance Macabre- Out of the Box D&D Encounters #5
"Auntie Knows Best"- Out of The Box D&D Encounters #7
out of the boxIntroduction:
Often, the most basic of settings can be a great place to put an encounter. What will seem like another boring problem will turn out to be more. When missing goods, livestock and the like become a problem, players always assume that goblins, kobolds, or the usual rogues gallery of villains is to blame. Switching that up from time to time is a good idea, as it keeps the players guessing.
  Additionally, players tend to forget that others operate as a team too. Players will use scouts, terrain, spells and the like to their best potential. They will seek to flank their foes or find some way to gain Advantage. Some monsters like to do this too, but the list is short. What if a monster has another monster as a pet? What if the players assume that typically solo monsters surprise them by acting like a team?
 
Environment: Wilderness/Forested/Farmland.
Suggested level: 3
A local village or farmer of renown has a problem with an increasing loss of farm animals. Chickens geese, small goats, and even domestic dogs or cats has gone missing of late. What started as a suspicion of a coyote problem has been made more mysterious, as no howls have been heard and no large tracks have been found. What has been really disturbing is the lack of cricket song in the evenings, giving nightfall an eerie silence.
The farm borders on a large forest that has been avoided by local hunters because of rumors of a haunting. To reinforce this foreboding sense, an increase of large webs has been noticed deep in the forest, and a prized hunting dog has gone missing in pursuit of a deer very recently while exploring this area.
In reality, a “Fengus” the Ettercap has begun a spider farm.
  “Fengus” has been breeding spiders bigger and bigger, creating a new species in the process. His D&D encountersfavorite spider is “Beatrice”, a giant spider and very protective companion. On the way to Beatrice, he has bred a species of dog-sized Large Spiders, as well as fostering an entire swarm of tiny spiders who have recently hatched.
  For them, he has created a “fenced in” spiral series of webbed walls leading to a large central pen. This is where he’s been breeding spiders to be bigger and bigger. These spiders then hunt for him and are for sale to many nefarious sorts as guards and pets. The “farm” can be as big as desired, but should have webbed walls clinging to strong trees tall enough to discourage climbing. Anyone still trying to do so should be treated as if under the effect of a “Web” spell, DC:14. Within this spiral maze of webs, the walls will be crawling with Large Spiders (see below), a swarm of tiny spiders from which they were bred. In the center of the maze will be the open area where “Fengus” and Beatrice will be.
  Once the players find their way inside the labyrinth of webs, they will see the “farm” in all it’s glory. The carcasses of dead animals, wrapped in gossamer, will cling to the inside walls or dangle from the trees. Fengus and Beatrice will be here and ready, having seen the trembling of the webs as the players either fought their way through, burned a hole through, or got caught in the webbing. They will fight as a pair. Beatrice will have been with Fengus since she was born, so they are very familiar with each others tactics.

Monsters:
“Fengus” the Ettercap (1): Use Ettin as per Monster Manual, p. 131
“Beatrice”(1): Use Giant Spider as per p. 328 of the Monster Manual.
Insect Swarm (Spider Swarm variant): As per p. 338 of the Monster Manual
Large Spider (8): see below
Large Spider
Small beast, unaligned.Spider_swarm
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Armor Class: 13
Hit Points: 4 (1d6+1)
Speed: 30’, Climb 30’
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STR:5(-3), DEX: 14(+2), CON: 12(+1), INT: 1(-5), WIS: 10, CHA: 3(-4)
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Skills:Stealth +4
Senses: Blindsight 10’, Darkvision 30’, Passive Perception : 10
Languages: —
Challenge: 1/4 (50 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check
Web Sense. While in contact with a web, the spider knows the exact location of any creature in contact with the same web.
Web Walk er. The spider ignores movement restrictions caused by webbing.
Actions
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Bite: Melee Weapon: +4 to hit, reach 5’, one creature.
Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the target is reduced to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.
Treasure:
Any and all livestock will be either dead or poisoned to the point where their recovery is unlikely. A bounty for their return isn’t likely, and their flesh couldn’t be harvested for survival purposes due to the venom.
  However, it’s likely that one or more hunters, wanderers, or other travelling folk may have fallen victim to this farm and were dragged back as part of the feeding pen. If the hanging wrapped bodies are cut down, the players can gather:
250 sp
An engraved pocket watch – 50gp
A silver flask (25gp) filled with fine brandy.
A gold wedding ring – 100gp
Complications:
There’s a lot that could go wrong for either side. There are many creatures with poison, so there’s a very good chance that one or more players will have to deal with that problem. On the other hand, many experienced players will seek to burn spider webs on sight.
  This will have the benefit of likely removing all of the Large Spiders in one go, but may also start the trees to which these webs are anchored to burn as well.
  Any turn in which fire spells are used to remove webs, a check should be made to see if the trees are set alight. This check should also be made if players miss ranged spell attacks with spells like Fire Bolt, Scorching Ray and the like that have Ignition properties. Living trees tend to not instantly catch fire, but dried leaves, pine needles, twigs and the like might. The DM should roll a D6 every time such an event could occur. A fire of some kind will start 1 chance in 6, which will require action by the players to stop. How they do it is up to the players and the DM to resolve, but a successful Survival or Nature check might well do the trick on a successful DC 12.
Fengus will not seek to die in this conflict. He’s a successful farmer, after all, with clients who buy his pets. If Beatrice falls before he does, or his farm is totally on fire, he will seek to escape. If he can get away, expect the players to be spied on by spiders, followed by them, and other harassment.
In conclusion, it’s important that the DM watch this encounter and adjust on the fly. It’s not the intention of this encounter to poison all of the players or set the woods on fire. It IS a challenge to make the players think about how to approach what looks like a typical problem in a smarter way.
  Players who use the Smoke feature of the Pyrotechnics spell could very well drive off spiders without setting the forest alight. A Sleep spell could be a game changer in this combat, as would smaller AoE spells like Hail of Thorns or Ice Knife. Feel free to adjust the numbers as you will. By reducing the number of Large Spiders, you can reduce the level of the encounter. By adding more, or even another Giant spider, you can increase the level. Just remain aware of how much poison is being used, and feel free to add a touch of humor. I’ve always seen Fengus wearing ratty overalls and a straw hat. Have fun with it.
Until Next Time, Stay Nerdy!
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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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