When I first encountered the tabletop storytelling platform Weave I wore my enthusiasm on my sleeve. The uniquely designed game from Monocle Society combines a straightforward tabletop game with the best sort of roleplaying components tied together through smart technology and it’s still my No. 1 recommendation for accessible gaming. I’ve been happy to foster a friendly relationship with Kyle Kincade, Monocle Society founder and Weave creator and I love hearing from him whenever there’s exciting developments with the game. At PAX Unplugged in December I enjoyed a great time at the Monocle Society booth where Kyle and the team demoed Weave and spoke with curious visitors about some of the growth and new advancements of the game. That was only a couple of months ago and already Monocle Society announced another great milestone for Weave, making it even more accessible than before.
PAX Unplugged offered no shortage of things to see, hear and do over the three over the Dec. 6-8 weekend in Philadelphia. Far and away the best part of any game convention is spending time with friends gathered from far and wide. When they have a booth showcasing their really terrific game along with juicy news about the future direction of it then it becomes a takeaway moment from the whole event. Monocle Society CEO Kyle Kincade, creator of Weave, checked all those boxes. I made a beeline for the Monocle Society booth when I hit the convention floor to say hello and see what was happening with this wonderful game. The booth was abuzz with visitors learning more about Weave and playing demos, and it was fun watching Kyle and the team captivate convention goers. And me! I’m just as enchanted by Weave as the next nerd.
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new chief operating officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game,Weave.
Before I dive in, I should mention that this is the third of a three-article series on Weave. While each is fairly self-contained, I do build on themes and observations from the previous articles in this one. So, if you haven’t I would read those first, then return to this one. You can use the Weave tag above this post’s title and the navigation tool beneath it to explore those or find them here and here.
When it comes to TTRPGs, Weave is a standout. While most others require heavy frontloaded commitment through making a character, learning about the world, meshing with the party, etc., Weave is card-based, and the degree of flexibility and rapid pacing that offers is surprisingly impacting.
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new Chief Operating Officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game, Weave. As Mike put it, Weave is the “most accessible, easy-to-learn gateway to role playing: half-role play, half tarot, all story.” That’s a pretty bold claim to make for a card game: “most accessible.” Feeling in an especially prying mood, I asked what makes Weave so accessible. How does that look?
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new Chief Operating Officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game, Weave. As Mike put it, Weave is the “most accessible, easy-to-learn gateway to role playing: half-role play, half tarot, all story.”
As a Project Alpha subscriber, I remember seeing promos for Weave Society several months ago. The web series’ terrific cast of Amy Dallen, Whitney Moore, Becca Scott, Stef Woodburn, and Gina DeVivo would stream the storytelling game Weave from Monocle Society. The game looked slick. I didn’t catch the show, but Weave was on the radar. A couple of weeks ago, after our Ingest Quest campaign wrapped up, I started thinking about what the group should do next. No small amount of options became the short list. Then Weave crossed my mind. I learned more about it and grew enchanted. Then I sat down to talk with Weave creator Kyle Kinkade. Now I’m completely fascinated by Monocle Society’s launch title.