Sliders was an epic science fiction television series that ran for five seasons between 1995 and 2000. Sliders was the story of four intrepid adventurers who used a wormhole vortex to “slide” between different Parallel Universes. The adventurers used a slide timer (a portable device) to be aware of when they could slide to another Parallel Universe. The timing of each slide had to be carefully managed because if the adventurers missed their slide window, they would be stranded in the current Parallel Universe for 29.7 years. While the four adventurers waited for the next slide, they would often become involved in events within the current Parallel Universe (despite attempts to remain uninvolved). Because the technology they used to slide was not fully tested before the first slide, the four adventurers could not control what Parallel Universe they slid to next. They also could not select their origin universe, Earth Prime, as a destination on the slide timers, so each slide was a slim hope that they would be able to slide home. Presented here is a Garibay 1K Adventure (an adventure present in 1,000 words or less) to allow Gamemasters to run a unique Sliders Adventure (Onyx Slide).
I am too young to have seen the original Planet of the Apes series. However, I was blown away by the dramatic impact of the 2011 reboot of the series through Rise of the Planet of the Apes. 20th Century Fox delivered a fantastic sequel with the 2014 Dawn of the Planet of the Apes. In honor of the upcoming 2017 War for the Planet of the Apes, I present Fate Accelerated conversions of the series’ greatest Apes!
Title – Stone Dove
Goal – A free Tabletop Roleplaying Game adventure in 1,000 words or less.
Setting – Pure American Western (e.g. 310 to Yuma, True Grit, Unforgiven) / Set in fictional town Arb Gulch, Arizona, in 1876 / Arb Gulch is located 20 miles north of Tombstone, Arizona (where the Gunfight at the OK Corral occurs in 1881).
Title - The Almost Widow Goal - A compelling, free adventure in 1,000 words or less. Setting - Pure American Western (e.g. 310 to Yuma, True Grit, Unforgiven) / Set in fictional town Arb Gulch, Arizona in 1876. / Arb Gulch is located 20 miles north of Tombstone, Arizona...
Horizon Zero Dawn is an epic new video game created by Guerrilla Games. Sony Interactive Entertainment released this 2017 Triple A game exclusively on PlayStation 4. This title is a major coup for Playstation as Sony continues to dominate the console market with the most Triple A games being available (or available exclusively) for their specific Playstation platform. Horizon Zero Dawn was also specifically well timed for Sony as the release was the only thing that could dull the gleaming shine of the Nintendo Switch Launch.
I watched my son Xavier play through this Triple A video game and knew immediately I needed to build a Garibay Game Kit to allow Gamemasters to run a Horizon Zero Dawn campaign.
Some of you may have watched some of the Tabletop Roleplaying Games (TRPGs) I have run for the Nerdarchy Primarchs Ted, Ryan, Dave and Nate in New Jersey.
- Fate Accelerated – Orks and Star Carriers
- D&D 5E – Thrycion Grey Riders
- D&D 5E Modern – Nerdarchy Saves The World
- FFG Star Wars – After the Force Awakens
- Cypher System Shadowrun – Slug Blazer
- Gamma World 7E – Rift Sweep
What you have not seen are the TRPGs I run for a great crew of Pennsylvania players (known as Perpetual Arc, for PA). Here is a list of campaigns I have run for Perpetual Arc.
Game – Fate Accelerated RPG, using Fate Accelerated Justice League to see how DC Heroes can be built in Fate Accelerated and then using the DC Comics Encyclopedia (Updated and Expanded Edition) to add lots of villains and heroes as options for both the Game Master and Players.
Game Attributes – All players physically gathered around a standard gaming table at the Friendly Local Game Shop Alternate Universe in Holmes, Pennsylvania.
Game Setting – The DC Comics Universe with players able to select any DC Hero or any DC Villian (if they had a reason to serve on the side of the Angels for a One Shot).