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Author: Scott Garibay

Nerdarchy > Articles posted by Scott Garibay (Page 2)

“Floshar’s Fate,” a Free Dungeons & Dragons 5E Adventure Coming Your Way from Nerdarchy

“Floshar’s Fate,” a free Dungeons & Dragons 5E adventure built specifically to play on the Geek And Sundry Heralded International Tabletop Day 2017 (April 29) is coming your way from Nerdarchy. If you are a Dungeon Master, think about planning now to play the adventure with your players. If you are a Nerdarchy fan and an artist, the Nerdarchy writers who are building “Floshar’s Fate” could use your help bringing our vision to life visually.

Exhumed Enchantments are New 5E D&D Inspiration Options

On January 20, 2017, co-creator of fifth edition Dungeons & Dragons and currently D&D franchise creative director Mike Mearls tweeted that he often forgets to give out inspiration frequently in his games and because of this he wanted to give additional options players can activate by spending an inspiration. Mearls’ 5E D&D character option is to let players take an additional action between other creatures’ turns when they spend an inspiration point. Brilliant!

Frostgrave wargame – Introducing the Perpetual Gale warband

FrostgraveFrostgrave is a Fantasy skirmish wargame. You can read my initial comments of Frostgrave here.

I am on the journey to playing Frostgrave at my Local Gaming Shop. The first step was reading the core rulebook. Check. The second step is developing a warband. Presented here is “Perpetual Gale,” my first Frostgrave warband.

FROSTGRAVE WARBAND (PERPETUAL GALE) – GAME METRICS

Star Wars

FFG Star Wars Campaign: A Peace Broken – December 2016 Session Adventure Log

Fantasy Flight Games Star Wars Campaign – A Peace BrokenStar Wars

Adventure Log – December 2016 Session (read the July 2016 Session Adventure Log at
this
link)

Game – Fantasy Flight Games Stars Wars Tabletop Roleplaying Game (using all three Core Rulebooks, Edge of the Empire, Age of Rebellion, and Force and Destiny)

Game Attributes – All players physically gathered around four gaming tables. No miniatures used, all combat done in the Theater-of-the-mind fashion.

Play Report – DC Comics Fate Accelerated Tabletop Roleplaying Game One Shot (Tanyar Discovered)

DC ComicsGameFate Accelerated RPG, using Fate Accelerated Justice League to see how DC Heroes can be built in Fate Accelerated and then using the DC Comics Encyclopedia (Updated and Expanded Edition) to add lots of villains and heroes as options for both the Game Master and Players.

Game Attributes – All players physically gathered around a standard gaming table at the Friendly Local Game Shop Alternate Universe in Holmes, Pennsylvania.

Game Setting – The DC Comics Universe with players able to select any DC Hero or any DC Villian (if they had a reason to serve on the side of the Angels for a One Shot).

Garibay’s Natural 20s of 2016: Tabletop roleplaying games of the year

7th Sea roleplaying gamesThis is the first annual Garibay’s Natural 20s (2016 GN20). It is a list of Tabletop Roleplaying Games where the creators rolled a Natural 20 in the creation of their Tabletop Roleplaying Game. Scott Garibay recommends each of these games for play in 2017.

All entries (with the exception of the Free Category Element) on the 2016 GN20 meet the following criteria:

  • Is a Tabletop Roleplaying Game
  • Is a Core Rulebook (not a sourcebook)
  • Is not already an entry on the current or a previous GN20
  • Was published in 2015 or 2016
  • Was selected by J. Scott Garibay

Note – 2015 is included to give the first GN20 a bit more of an on-ramp for selection options.

Frostgrave – Joseph A Mccullough’s Fantasy Wargaming Masterpiece

FrostgraveFrostgrave is a new Fantasy Skirmish Wargame. It is a special game. There is nothing special about a new Fantasy Wargame.

There have been many, many of them in tabletop history and  many exist that are still active today, including Warhammer: Age of Sigmar, Malifaux, Warmachine, Hordes, The Hobbit: Battle of Five Armies, Kings of War, Golem Arcana, Guild Ball and Blood Bowl.

Nerdarchy at Philcon 2016 – Panel Synopsis – Doctor Who Next

philcon doctor who panel philcon doctor who panel

David Tennant as the Tenth Doctor (Photo credit: Wikipedia)

Panel Date – November 19, 2016

Attendance – Approximately 30 Whovians

Convention Detail Philcon is a small Science Writer and Reader Convention that occurs in Cherry Hill, New Jersey in November each year. In recent years, the convention has expanded to include a robust anime track and a cosplay track.

Panel Premise – From Philcon Program “With the upcoming shift in show runners from Steven Moffat to Chris Chibnall, uncertainty about whether Peter Capaldi will return to reprise his role, and speculation about a change in Companions, Whodom is experiencing a fair amount of fan

 

turbulence right now. Of the recent tapestry of stories, what threads are likely to get resolved in future storylines, and which might just be clipped off?”

HIGHLIGHTS FROM THE PANEL (Synopsis of the Content the Presenter Covered)

Christine Norris (Science Fiction and Fantasy Author and School Media Specialist) – Peter Capaldi was a big tone change following Matt Smith (who was in some ways an echo of David Tennant) Donna was the best companion because she did not take any of the Doctor’s guff; she gave as well as she got Meta Crisis Doctor will not come back

Solnar (Swift Arc) – History (Human)

Solnar Swift Arc is a new Tabletop Roleplaying Game that I am currently developing. Other articles on Solnar Swift Arc’s game development can be found on Nerdarchy here – Genesis  Die Pool  Impact Rolling  Races   Combat  PC Moves  Difficulty Levels  Races, Solnar and Shroud.

HISTORY – GENERAL

Human history on Solnar starts with Christon of Gorm. A group of 600 Humans travelled from Thrycion to Solnar through a Tsimshar Portal four millennium ago. Christon of Gorm lead that group with the specific intent of exploring Solnar, mapping it and returning to Thrycion with a collection of animals, plants, weapons and artifacts that he could use to persuade merchants on Thrycion to fund a on Solnar metropolis.

solnar swift arc history solnar swift arc history

There are varied stories (and a few historical fragments held by Solnar’s Humans and Elves) that speak about Christon of Gorm’s journey to Solnar from Thrycion. Little is known, but what is certain is that he (and no other Human) ever returned to Thrycion. Once Christon of Gorm was on Solnar the path back to Thrycion was no longer open. For 1,600 years Humans scattered across the four accessible land masses (referred to as Verges), establishing villages, towns and cities. In 1,600 ACG (After Christon of Gorm) a powerful warrior Human, Mhask Gremsarg, rose up and declared himself king of the Olmyr Verge. This event set off 140 years of warring among the Humans until the Elven Peacemaker Arthees Silthar gathered the leaders of the largest Human cities and brokered a peace accord. Humans returned to trading between villages and towns and cities (without a king).

In 2,700 ACG Human Engineer Benjen Bluefer and Human Wizard Sarail the Feared launched the first skyship, born aloft by spelled wood from the Calnoth Forest. Hundreds of skyships would be built afterwards changing the shape of Human trade and diplomacy and making the Calnoth Forests the most valuable land on any of the Verges.

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