Before I get into the basics for the new Game Masters out there, let me start off by congratulating you on taking the helm and stepping up as the GM. Of all the players sitting around a tabletop roleplaying game the GM is the most important. Nothing happens without a GM to run the game.
A lot of fun was to be had at the 2nd annual Tabletop Day hanging out with the Looney gang. Nerdarchy decided to take a little road trip for this tabletop day from New Jersey over to College Park, Maryland. Six of us piled into a mini-van and began our quest for Loonacy and fun. Let me tell you there were plenty of both to be had. Literally as depicted to the right there :). Loonacy was one of the many games we got to play while at the Looney Lounge Tabletop Day event.
With the upcoming International Tabletop Day we here at Nerdarchy would have to hand in our nerd/geek card if we didn’t make some noise about it. Nerdarchy is starting what I hope will become a new tradition for us by going on a road trip to the Looney Lounge which is being hosted by Looney Labs April 5th for International Tabletop Day.
I’ve been lucky enough to experience four different superhero role-playing games; two editions of Green Ronin’s Mutant and Masterminds, the original Marvel Superheroes FASERIP system by TSR, Mayfair’s DC Heroes, and Heroes Unlimited by Palladium, but Mutants and Masterminds has been my favorite by far. It was actually during a Heroes Unlimited RPG session that I was inspired to seek out a different superhero role-playing game.
No story is complete without it’s villains and Dungeons and Dragons monsters are no slouches where villainy’s concerned. Over the years Dungeon Masters (or Game Masters) have been terrorizing their players with all kinds of critters faithfully supplied to them from their Dungeons and Dragons Monster Manuals as well as their own twisted imaginations.