There have been many, many of them in tabletop history and many exist that are still active today, including Warhammer: Age of Sigmar, Malifaux, Warmachine, Hordes, The Hobbit: Battle of Five Armies, Kings of War, Golem Arcana, Guild Ball and Blood Bowl.
So why is Frostgrave special, then? One reason. Frostgrave is designed RAW (rules as written) to be played with any 28mm miniatures.
This is a game changer because it means RAW Frostgrave can be played with every single miniature from every single Fantasy Wargame listed in the paragraph above. This means that Day 1 of being published, Frostgrave had 1,000+ unique miniatures that were available to play the game with. This means that building armies for Frostgrave is FASTER, CHEAPER and EASIER than every single Fantasy Wargame on the market. BOOM. Mic drop. Who dropped that mic? Osprey Publishing, the creators, publishers and distributors of Frostgrave.
FROSTGRAVE – A GREAT VALUE
Not blown away (as I certainly was when I saw Frostgrave)? The amazing attributes of this game continue. The rulebook, a beautiful full color hardback, costs $25 (as opposed to $57 for Warhammer: Age of Sigmar). The Frostgrave Rulebook costs less than most single miniatures that are independent characters in Warhammer: Age of Sigmar. The rulebook can cost less than a single Warhammer miniature! Mind blowing. You can buy a Frostgrave Rulebook, buy another Frostgrave Rulebook for your friend, and use the leftover $7 to buy each of you Starbucks coffees to toast to the Frostgrave games that are in both of your futures. The value on Frostgrave is high.
FROSTGRAVE AUTHOR – JOSEPH A. MCCULLOUGH, PROBLEM SOLVER
The author of Frostgrave is Joseph A. Mccullough. Reading the game it is clear he has an extensive history playing miniature wargames. As I view Frostgrave, it appears to me that Joseph sat down and identified the two largest problems with the industry’s #1 miniature wargame, Warhammer 40K, and then deftly solved both of those problems with Frostgrave. Here are the two Warhammer 40K problems that Frostgrave solves.
Problem 1 (High Barrier to Play) – Starting to play Warhammer 40K is difficult. You need at least $100 in miniatures, $50 in paint and a $57 rulebook. Once you have those things, you generally have a poorly painted, weak fraction of a force and a poor understanding of the hundreds of pages of rules. Welcome to lose-ville. Frostgrave cuts the rulebook cost in half (as well as the page count). Frostgrave makes it possible to play with a pre-painted miniatures force of 10 figures. The widely available Dungeons & Dragons Miniatures allows this force to be bought for less than $20, cutting the paint time to zero and cutting the cost of building your force by a factor of 7!
Problem 2 (Takes a Long Time to play) – Commonly, Warhammer 40K play sessions are scheduled for 4 to 6 hours. Frostgrave’s author Joseph A. Mccullough cuts Frostgrave’s game play down to 60 to 120 minutes (the length of a movie). The way he does this is with an ingenious combat mechanic that lets one roll of a d20 determine who wins a melee clash between two opposing miniatures AND determines how much damage is dealt. The combat mechanics in Frostgrave are a work art, sheer elegance in rules design.
If you are not playing Frostgrave, buy your copy of the rulebook today and you will be playing exciting fantasy skirmish wargames before one week has passed. I cannot recommend Frostgrave highly enough.
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