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Author: Art Wood

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The TOP 10 most common Mistakes made in D&D 5e

Hello, fellow Nerdarchests…

I recently found this blog talking about mistakes made in D&D 5e. You can find the original article on the Dungeon Master’s.com or by clicking- here. I wanted to share some of the dorks-r-us-784604highlights as well as give some people insight on good things to know to make their games run smoother. Hope its helpful.

If you’re like me you’ve been playing D&D a long time and 5e is not your introduction to this wonderful game. And if you’re like me you haven’t read every single page of the PHB and DMG. You’re an experienced player, you know what’s what. You rely on your experience and looks stuff up when you need to (good luck finding it in the PHB index).
However, as I play with more and more new players I find that many of the rules I thought were the same in 5e as they were in previous editions are not exactly the same. Many are quite similar but because I hadn’t taken the time to look them up I was doing things incorrectly. That’s not to say these errors broke the game, but if I’m doing things in a way that is contrary to the actual Rules As Written (RAW) that may cause confusions and lead to arguments in real life. Better to get it right and share that knowledge with others who didn’t know.
So to help all those experienced players like me who haven’t read the rule books cover to cover, I’ve compiled a helpful list of common mistakes I’ve seen or done when running or playing 5e D&D. This isn’t an exhaustive list, but it covers the most gross violations and misconceptions. And to assure you that everything I say in the article below is correct, I’m even going to site page references from the PHB as applicable.
1) Surprise!
Repeat after me “There is no such thing as a surprise round in 5e.” Don’t believe me, look it up. The first round of combat can function differently than normal if some creatures (friendly or hostile) are surprised. This is usually based on who’s hidden and who’s not, but there are other factors. Don’t even get me started on the Ambuscade action Rangers get in the Unearthed Arcana article. That’ll just make your head hurt.
(PHB pg. #189)
2) Initiative
Two players and a monster all roll the same number on initiative. Who goes first? In previous editions ties were settled by the Dex modifier or Dex score. In 5e that’s not the case. When players get the same result on their initiative check, it’s up to them to decide amongst themselves who goes first. The Dex score, the Dex modifier, and even the number on the d20 are all irrelevant. They just talk it out and decide. Of course if they can’t decide then they can roll off or find some other way to settle the dispute. Likewise if a bunch of monsters get the same result the DM can decide what order they go in.
Now I remember reading somewhere that when the DM and players tie the players ALWAYS go ahead of monsters. I’ve scoured through the PHB and AL Players Guide and I can’t find that written anywhere. Maybe it was something that was in the D&D Next play test? In any case, I’ve been applying this rule since 5e was launched and it’s worked very well. If anyone knows where this “rule” came from, please let me know in the comments below.
(PHB pg. #189)
3) Movement
Movement has changed (for the better) in 5e D&D. You can now move throughout your turn. You can move, attack, move some more, attack some more, move again, attack again using your bonus action, and move even more. You’re no longer forced to do all your moving at the beginning or end of your turn. Break it up into 5 ft increments and use them when you need to. Just be sure you understand how opportunity attacks work (more on that below).
One other thing about movement is the Dash action. This replaced the double-move common in previous editions. Think of movement in 5e as a pool of steps. When you take the Dash action you get more steps added to your pool. So a Rogue can use their cunning action to Dash as a Bonus action (adding to their pool) and then use their action to Dash (adding to their pool again).
(PHB pg. #190)
4) Bonus Actions
Many players who came from 4e liken bonus actions to minor actions. Although they are similar, they are not the same.
◾You cannot downgrade your action or your move to take a second Bonus Action. You get one bonus action per round; that’s it.
◾Many bonus actions can only be taken when you do something specific with your action. For example, if you make a melee weapon attack with your action, you can then make one off-hand attack as a bonus action. You cannot make the off-hand attack if you do something else with your action, like Dodge or drink a potion. (PHB pg. #189)
5) Opportunity Attacks
The 5 ft step or shift is no longer a thing in 5e. If you back away from an enemy, moving out of their threatened area then that enemy can take a free swing at you (what we like to call an opportunity attack). Once inside a monster’s threatened area (usually all squares adjacent to that enemy) you can move freely wherever you want as long as you remain within their reach. So if you’ve got the speed you can literally run circles around an enemy and they will not get an opportunity attack. Remember that in 5e each creature only gets one reaction so if they take an opportunity attack against you they won’t get one against your ally when he runs away. Unless the enemy goes between you and your ally, then you’ve got a problem.
In 5e fewer things provoke opportunity attacks than in previous editions. For example, if you stand up from prone, an adjacent enemy does not get an opportunity attack. And if you make a ranged attack, an adjacent enemy does not get an opportunity attack – however, you do have disadvantage on the attack roll.

The Mystery Your Missing in D&D 5e…

drg359_unsolved_mysteries.previewHello fellow Nerdarchists, Hope to see you all having awesome game sessions! In this article I wanted to address the common problem that a lot of game masters have trying to keep their players engaged by using the elements that are at the core of the RPG and that is… Mystery!
I have been recently tasked with running a large group of new gamers and teaching them the game of the newer Dungeons & Dragons 5e. So, with more players added I found it hard to keep each player involved on a personal level as well as how to keep the game sessions intriguing. I wanted to share with you a few tricks I learned about how to use Mystery as a tool to keep everyone happy and having a good time. On a side note, I usually don’t feel comfortable running a game for more than five players so with seven players it has become a bit of a challenge. So let’s get started…
First, I in general character backgrounds are normally a great way to engage players, but when you have seven people at the table it can become a bit overwhelming. Luckily for me my custom game world “Dark Myth” had a built-in way for me to deal with this being a Time Line. The time line in a game setting can be an easy way for players and DMs alike to quickly and easily come up with back stories to link things together. Also it can leave quite a bit of room for mystery such as “Why, did the war start in the first place?” or “Who is the spy” and many more. Questions like these can lead to a whole plethora of time-line related mysteries to keep gamers on the edge of their seats!

“It’s a TRAP!”… In Dungeons and Dragons 5e

Capture “The party steps inside the cavern as their rogue gives the “all clear”. Suddenly they realize that the shadows on the edge of the room begin to move and out of the darkness they hear the sounds of blades being drawn! The party’s rogue steps forward and says, “Sorry guys. I’m just in it for the gold!” Outnumbered they are taken prisoner!”

“It’s a TRAP!” The oldest line in the book, and in my opinion one of the best ways to add drama to a story. Today I want to cover a few ways to catch your players off guard and force them to use their wits and skill to solve their conundrum instead of their brute force or magic items.

How Do You Capture Your Players?

A boy needs a home… (How to find people to game with in a new town or city)

dungeons and dragonsAt fourteen, in 1985 a boy woke up in a new town, in a new apartment. That day he met another boy living in the next-door building who had the same interests. The new boy introduced him to Dungeons and Dragons 2nd edition and that’s all she wrote. Sense then I’ve moved quite a few times and each time I found myself looking for new friends and people to game with.

The times have changed and over the years finding like-minded people to game with became both easier and harder to find in some aspects. I’m writing this article to hopefully make things a little easier rather than harder for us nerds.

Recently I just moved from Houston Texas back to a different side of town in Phoenix Arizona. After the move I got things in order and sat down to looks for a place to go be nerdy. Fortunately in this day and age we have FaceBook and Google so things are just at our fingertips and we don’t have to listen in on people’s conversations at school or join clubs to find places to express our hobby.

The first thing I want to let everyone in on is the FaceBook search engine, and how it helped me. For starters Wizards of the Coast has been kind enough to help people put together FaceBook pages for most major cities for the Dungeons & Dragons 5e Adventure’s League. This format of D&D 5e lets players play pre-constructed campaigns and sends their results in to WotC to be posted for all to see. On the WotC website is also a “Store Finder” that shows stores how have WotC recognition and host those events on a regular basis. This is a good way to find gamers or at least to find people who play RPGs in general.

WotC Store Finder: http://locator.wizards.com/
FaceBook: D&D Adventure’s League (Phoenix)

Multi-Class Character Builds in Dungeons & Dragons 5e Wrap up with the Wizard!

WizardHello fellow Nerdarchests, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Ranger just click HERE.

Today marks my final installment of the multi-classing in Dungeons & Dragons 5e series. So let’s get started with the Wizard…

Let me take a few lines here to talk about the most divers casting class in the game in my opinion… The Wizard. I think the way the Wizard schools give additional abilities as they level is what makes the class so complex yet simple. With the multitude of spell casting schools to choose from the Wizard gains quite a few options as to how you can play them based on their school of magic. I feel that multi-classing with the wizard opens up an even greater realm of possibilities for characters to delve into both for role-play and for combat purposes. With that, let’s get started…

Multiclass Character builds in Dungeons & Dragons 5e (The Ranger)

rangerHello fellow Nerdarchests, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Warlock just click HERE.

I’m going to take up some space and talk a bit about the Ranger in general (Yes, I know I made a booboo and missed the class entirely before). However, there was a reason I missed the anger from before as I have had quite an issue finding good builds that work well thematically with the class. As most people know the basic Ranger as listed in the Player’s Guide is quite laughable and weak, when compared to other classes.  The reason for this is the lack of any real meaning behind their main class feature the “Favored Enemy”. By this I mean it does nothing to enhance the Ranger’s combat potential against said enemies like it used to in previous editions of D&D. I have found uses for multi classing with the Ranger but only as a secondary class (listed in my previous articles), but the Ranger as a primary class has been quite difficult to say the least. So, let’s get started…

How do you Class up Your Ranger?

Multi-Class Character Builds in Dungeons & Dragons 5e (The Warlock)

WarlockHello fellow Nerdarchists, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Sorcerer just click HERE.

I’m going to take up some space and talk a bit about the Warlock in general. First I think the class itself is a unique design  with its’ spell-like abilities built in aka the Eldritch Invocations gained at second level. These abilities allow characters to come up with very interesting tricks and techniques. The patron selection also adds a variety of interesting mechanics as well, making the Warlock a great utility tool in  party of adventures. The third way a warlock can be diverse is their Pact selection out of the Pact of the Tomb, Chain and Blade, giving a final score in a very diverse character class. Lastly with the Warlock able to regain spell slots on only a short rest, making this class quite durable.

How do You Build a 5e Warlock?

Multi-Class Character Builds in Dungeons & Dragons 5e The Sorcerer

sorcerer

Hello fellow Nerdarchests, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e.

As usual I’d like to take a moment to talk about the class in general. With the Sorcerer my personally feelings are mixed of sort. On one hand you basically have a Wizard and on the other hand you have a variation of the Wizard. But, after a closer look and a rows through the spell lists I’ve come to find Sorcerers to be very diverse as a class. Able to handle things in a multitude of ways due to their Sorcery Point ability as well as any abilities from their Blood Lines.

Multi-Class Character Builds in Dungeons & Dragons 5e (The Druid)

druidsHello fellow Nerdarchests, Art here. I’m back with the third installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Cleric just click HERE.

Today we are going to be covering the wonderful menagerie of… The Druid

As always I’d like to take a few lines to address the class as a whole. The Druid in 5e  is very well thought out, but from a supplement stand point not allot of love has been given to them as a class. This means they currently are pigeon-holed into one major type of single class character, where with this article I hope to shed some light on things you can do to “Spice” up your Druid and make them more interesting as a character.

Multi-Class Character Builds in Dungeons & Dragons 5e The Rogue

multi-classHello fellow Nerdarchists, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Paladin just click HERE.

As usual I’d like to take a moment to talk about the class in general. The Rogue in D&D 5e is much more diverse than we’ve seen in previous editions of D&D, with the addition of the Sword Coast Adventures Guide we are given several unique way to play them such as assassins or swashbucklers. The Back-Stab dice scale nicely in D&D 5e making the Rogue a good choice to bind other classes with adding flare and abilities that make the character quite interesting.

Back-Stabbing with the rogue!

Multi-Class Character Builds in Dungeons & Dragons 5e The Paladin

paladinHello fellow Nerdarchists, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Monk just click HERE.

Today we are upholding our vows with…the Paladin!

AS always I’d like to talk a little about the class and its’ uses in multi classing. First I think the paladin can be the most effective “Tank” in the game due to the new content in the Sword Coast Adventure’s Guide with the Oath of the Crow Paladin class path. Being able to force opponents to attack only you can be quite a strong ability. When multi-classing you can combine the Paladin’s ability to smite with other class features to create some insane damage combos as I’ll give you a few here. Also the Paladin can be a great healer with their “Lay On Hands” abilities to keep other characters up in a fight even if its only healing for a few points at a time just to get them up and out of danger. It also lets the Paladin be very hard to kill due to their ability to cast Cure Wounds as well, combined with their Lay on Hands. Now on with the builds…

Multi-Class Character Builds in Dungeons & Dragons 5e The Monk

Hello fellow Nerdarchests. I’m back with the fourth installment of my series Multiclass Character Builds in Dungeons & Dragons 5E. If you missed my previous article on the Fighter just click here. Today we are going in the dojo with the monk! As before I want to take up some space and talk about the class as a whole. Monks areone of the most interesting 5E D&D classes as a whole. It offers a variety of ways to address martial arts and characters that use them a defining path in their existence. Themonk by far has the most options in combat with their Unarmored Defense and ability to deal deadly bludgeoning damage with only their bare hands and feet. Looking at the progression of the monk at 11th level they switch to a d8 for their Martial Arts damage and that is when they start to taper off as a combatant. This is when multiclassing will come into effect if you are not looking to the whole spiritual aspect of the monk.

Multi-Class Character Builds in Dungeons & Dragons 5e (The Cleric)

dungeons & dragonsOne quick note, this article come after the release of Sword Coast Adventures Guide, so my article will contain builds including content from that book as well. If you missed my last article on the Bard click HERE to take a look. Today we are going to prey to the gods with… The Cleric

I’d like to start with a quick overview of the Cleric so I can clear up a few issues with the class as a whole.

To start off, the Cleric as a class falls off at eighth level due to the class features only coming from the domains themselves. There is no base class feature at later levels. Also, the ability to cast Revivify as a third level spell removes most of the need for Raise Dead. With this I feel that the Cleric when multi-classed with any other primary spell caster is the best option sense the multi-class spell slot chart on page 165 of the Player’s Guide still allows for the same amount of spell slots needed to cast higher level heals and party buffs. With that explained let’s get started.

Multi-class Character – The Cleric

Multi-Class Character Builds in Dungeons & Dragons 5e (The Bard)

BardHello fellow Nerdarchests, Art here. I’m back with the second installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Barbarian just click HERE!

Today we are going to be singing along with… The Bard

Allot of you may think of the Bard as a musical little nuisance at the game table from previous D&D editions. In 5th Edition the Bard has taken quite a dramatic turn. They have become both a healer as well as one of the highest damage dealers at lower levels. They are in my opinion the most versatile class in the game by far.

How do You Play a Bard?